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Posts from The Return, Part 2

4.5 (2 ratings)

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32MeTpa
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#1
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Title: Return, Part 2
Map Type: Singleplayer
Dungeon: Yes
Size: Medium
Author: 32MeTpa
Description: The source of dark magic has been destroyed, and the capital once again belongs to the Griffin Empire. But the remaining undead continue to resist. In addition, the duchy needs to be rebuilt, which makes the task twice as difficult...

Important: After completing the map, it should be deleted from the Maps folder.

From the author: This map is a thematic continuation of the map Return, so in order to understand what is happening here, it is desirable to complete it first. Please leave comments, especially regarding bugs/flaws/suggestions; I will fix them
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#2
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I don't quite understand: to climb the hill to the Tear of Ash, you need to collect the Sar-Ilamm set. I think I've collected all 4 items, and they're equipped, but I can't climb the hill to the Angels.
Or do I need to defeat the Necromancers in the dungeon first?
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#3
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No, you can (and even should) attack the Necromancer at the very last moment... But which mountain are you referring to? The one with snow? Or further on?
If it's the first one, I've checked myself, and it works – the region unlocks there after you receive the quest to find a passage in the mountains.
If it's the second one, there's nothing there; you just need to run and that's it. There are some passages that are only 1 cell wide, but you can still get through.
#4
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On the snowy map, there's an ascent from the clearing where the mentor is. The road leads up the mountain, and at the top, you can see angels. I started climbing the hill, and it gave me advice to collect the relics of Sar-Illam. I already had the complete set at that time, but for some reason, it didn't mark the completion in the list of tasks, where it's listed as a secondary objective. And I didn't receive the quest to find the passage in the mountains; where should I get it?
But I'm playing as Necropolis, on Veteran difficulty, and I managed to defeat them anyway. I tried to get past the hill but couldn't, so I went back, gathered my army, and went down, defeating the undead...
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#5
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Have you explored the dungeon near the town? Did you click on the tombstone?
That's where the quest chain begins. I even put up a sign to make sure people go there.
#6
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Of course, I went in. In the Necropolis, the first artifact was a ring, I think. Following that, I went to collect the entire set. After collecting it, I went down again: I thought they would mark the quest for the set as completed, but no...
#7
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Actually, this is what happened to me: I picked up the hat as the final item for the quest in the hut. As soon as I moved away from the hut, the quest completion triggered, and the quest to find the path opened. After that, everything was fine. Perhaps you completed the quest in the hut without having the other parts of the set, and the script didn't trigger?
#8
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I don't remember which came first: did I trade the amulet for a hat, or did I take the staff?
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#9
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Hmm... Everything should work, regardless of the order in which the artifacts are obtained. When I tested it, everything was fine. I don't even know, maybe it's some kind of individual glitch? Try again, it might work.
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#10
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Good map. I collected all the relics, found a passage in the mountains, went down into the dungeon... then climbed back up, and after that climbed the mountain where there are many obelisks. After that, I went back down into the dungeon, took the Tear of Ashi, and went to the town... Then I continued on to the AI. It was too easy! It would be better if the AI came out of its dungeons. :)
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#11
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Just noticed – you guys are all writing about Sar-Ilamm, even though it's actually a set of Sar-Issa=).
If you release the AI from the dungeon, it might interfere with the scripts... The only thing I can do is strengthen it in the dungeon.
#12
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I really liked it. This time, everything worked out, although I took the last item from the set. I don't think it makes sense to further enhance it; Necropolis already has plenty of power.
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#13
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Okay, thank you.
#14
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The map is good, but too easy. It’s necessary to make the AI extremely aggressive so that it doesn’t allow for peaceful development. In battle, add berserker and domination skills to it; otherwise, it feels like bullying a baby.
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#15
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The computer in the Dungeon is left to its own devices;) - it has the most ordinary AI - it hires the heroes it wants. And it's impossible to give the player a spell))). I already explained why it can't be released from the Dungeon...
In general, I hoped that its aggressiveness would depend on the difficulty level, as in multiplayer maps.