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Al-Taqisiar Caliphate
The scholars of the state of Elgariol were always interested in three questions: is the world finite? is a world without evil possible? and most importantly, who surrounds them... And it was for this purpose (to find out who surrounds Elgariol) that young Frederic-Nicholas Tanneri, a young court mage, once set out on a journey to the East (and the East in the chronicles of Elgariol was more than once called a cursed place and more than once cursed by monks). After eight years, the young mage returned and brought much necessary information, after which he disappeared without a trace (most likely killed by the monastic order of the Keepers of Light.). And another 4 years later, an embassy arrived from the East, from a country called the Al-Taqisiar Caliphate, a country about which Frederic had told much — in this country one husband could have four wives, and each had at least a pound of solid gold, but woe to those who would covet those treasures, for they were guarded not only by human guards, but also by terrible otherworldly creatures... The embassy arrived and immediately demanded the presence of "a personal friend of the Heaven-like Caliph Mahmet-al-Darekon, young Fredherikh-al-Tannari", and upon receiving an answer stating that he had disappeared, they immediately departed, leaving a note declaring war against the infidels. Eight months later, 12 thousand Heaven-likes landed on the shores of Elgariol. And there were not only humans! Not only eunuch slaves and nuker guards, but also terrible spawn of the desert — ghouls, djinn, sand devils — in general, everything that lived in the desert and that the Caliphate's sorcerers were able to subdue...
Elgariol repelled the attack, but since then all the countries of the West remember and know about the hordes of the East, which remains to this day the strongest and most unified state in the known world. (The history of the Caliphate states that the Caliphate itself began with a union between the Dead God and the Living God, which gives researchers the idea that the Caliphate emerged from a union of Necromancer and Mages...)
Capital — Al-Marud
Ruler — Heaven-like Caliph Mahmet-al-Darekon
Symbol — green vortex on a yellow background
Magic — Fire and Illusions
Religion — worship of God-Alhar in heaven and the Caliph on earth
Religious Symbol — green banner with a fiery crescent in the center
Troops
1. Slave - Overseer - Harem Overseer.
Servants of the Caliph, ready to enter battle at his command. Weak, but numerous and fanatical; sometimes a hundred slaves can withstand an opponent twice their number.
Abilities — numerosity (their growth in the castle equals growth + number of slaves in castle/10), fanaticism (25% chance to deal a double strike), self-sacrifice (similar to the "Sacrifice" spell, but only they themselves act as the sacrifice (only for Harem Overseers)).
Appearance — humans with a stick in hand and a loincloth (eunuchs have a saber instead of a stick, senior eunuchs have a saber and a knife).
2. Desert Imp - Desert Fiend - Junior Shaitan
The lowest of the demonic creatures obeying the Caliph. They are the first line in the regular army, and when fighting in the sands they are stronger than similar troops due to immunity to arrows and fast speed, but only in the sands!
Abilities — demon (2x damage from Light spells), sand creature (+ 5 to speed + flight in sands, + immunity to arrows in sands (for junior shaitans), but - 3 speed and -2 defense on water).
Appearance — a sandy whirlwind; for junior shaitans — with claws drawn inside.
3. Guard - Nuker - Mamluk
The Caliph's guard, ready to give their lives for the lord. Specialists who are equally effective in both melee and ranged combat. But too expensive for a fighter of their level...
Abilities — shooter, no penalty for melee combat.
Appearance — a man in Arabic armor; nukers have green cloaks, Mamluks also have pikes leaning nearby. In hands — a crossbow, on the belt — a sword.
3(b). Junior Ghoul - Ghoul - Ancient Ghoul
Some of the Caliph's warriors consciously sacrifice their "self" for the benefit of the Caliph and turn into Ghouls — terrible creatures similar to the vampires of the West, but devoid of anything human.
Abilities — undead, vampirism, rage (for 3 turns defense is zeroed, and the amount of defense is added to damage), sand camouflage (Ancient Ghouls are invisible until they attack — on sandy terrain).
Appearance — similar to ghouls from Warcraft 3.
4. Arrow-Slinger - Sand Hunter - Wind-Dancer
The elite of the Caliph's army, human shooters who rain arrows upon the enemy and know how to camouflage in the desert; excellent trackers whom even enemies speak of with admiration... but extremely vulnerable warriors.
Abilities — shooter, sand camouflage, no distance penalty (only Wind-Dancers).
Appearance — archer in Arabic armor; Wind-Dancers are in long brown cloaks.
4(b). Tuareg - Bedouin - Avenger
The cavalry of the Caliphate, capable of passing anywhere and any way, strong during fast attacks, but having no chance in open battle — the terror of Western armies that risked venturing into the desert...
Abilities — sand rider (ignores terrain effects in the desert), fast strike (if the opponent cannot respond, damage is doubled), poison (for Avengers).
Appearance — warriors resembling nomads, but Tuaregs have pikes (and, like Bedouins, wear green cloaks), Bedouins have sabers and ride camels, Avengers have sabers, ride horses and wear red cloaks.
5. Stargazer - Astronomer - Astrologer
The scholars of the East have proven more than once that they are worth much not only as thinkers, but also as warriors, and Astrologers instill fear in anyone by their ability to summon Fire elementals.
Abilities — mage (Blindness, Fireball, and Phantom spells (the latter starting from Astronomer)), shooter, summoning elementals (number of elementals = number of Astrologers).
Appearance — a man in a mantle of black-blue-green (corresponding to levels) color, strewn with stars.
5(b). Div - Higher Div - Sultan of Divs
Divs are not wild spirits of the desert, but mages of the East who have crossed the line of human ability... They, however, retained their reason and loyalty to the Caliph.
Abilities — random curse (before battle you can choose whom to curse with a random curse), immunity to magic, flight, fire strike (over 2 cells, like a dragon, for Sultans of Divs).
Appearance — like a djinn; Higher Divs are red, sultans of divs have a green halo.
6. Higher Shaitan - Marud - Elder Marud
The Higher Demons of the eastern deserts themselves bowed before the power of the Caliph and took a worthy place in his army, although they possessed neither magical power nor sophisticated reason... They are fighters whose goal in battle is to protect others.
Abilities — demon, sand creature.
Appearance — an extremely muscular dark-skinned horned man. Maruds have a red halo, elders have a bright green one.
7. Altered - Desert Hawk - General of Hawks
This is the elite of the Caliph's host, fighters who have passed through magical hell and changed so much that they no longer resemble humans.
Abilities — flight, desert camouflage. Shooter, no penalty for melee combat or distance (only General; only 3 projectiles).
Appearance — a humanoid figure, but with wings, claws on the fingers and a bird's head; Hawks are in brown cloaks, Generals have a brown haze around their body. Shoots emerald-green spheres.
8. Messenger of Heaven
These youths come only to those cities of the Caliphate where a Grail is built. They are sent by God and endowed with both magical and physical power.
Abilities — immune to level 1-2 spells, teleportation, unanswered strike.
Appearance — a youth in armor but without a helmet, holding a blue saber, with a green halo.
Wind-Player (warrior commander) — masters of ambush, the best of whom strike terror into the enemy.
Ability — accurate shot. Kills in stack —
Apprentice 1 unit level 1-4,
Advanced 2 units level 1-4,
Expert 3 units level 1-4 or 1 unit level 5-6,
Master 4 units level 1-4 or 2 units level 5-6,
Grandmaster 5 units level 1-4, 3 units level 5-6, or 1 unit level 7-8.
Appearance — a man in a brown cloak with a composite bow in his hands.
Scholar (mage commander) — a mage in the service of the Caliph, master of poisons and vials...
Ability — poison. Apprentice -1 HP per turn, advanced -2, expert -3, master -4, grandmaster -5.
Appearance — a tall man in a green mantle without insignia.
Thief (clerk commander) — a thief who preferred serving the Caliph to death.
Ability — theft. Once every (apprentice — 5, advanced — 4, expert — 3, master — 2, grandmaster — 1) weeks steals 1-2-3-4-5 units of any resource from the enemy.
Warrior Hero — Bey
Mage Hero — Mullah
Clerk Hero — Namessnik
Protector
Heavenly Warrior — a semi-transparent figure, guardian of the faithful inhabitants of the Caliphate, messenger of the Caliph, woven from the blood of a youth and the last breath of an old man.
Abilities — boiling blood (kills up to 20 fighters at once), Sword of the Caliph (a strike "removes improvement" from a unit until the end of battle; for example, returns a nuker back to a guard), phantom (ignores terrain).
Appearance — a blue, semi-transparent figure of a warrior in armor, but with an uncovered head.
Buildings
1. Harem
2. Abandoned Tower
3. Garrison
3(b). Laboratory
4. Sand Ground
4(b). Kennels
5. Stargazer's Tower
5(b). Abandoned Laboratory
6. Forgotten Minaret
7. Heavenly Laboratory
8. Heavenly Gates
Protector's Dwelling — Temple Altar
Buildings that increase growth
1. Slave Market — +10 slaves per week.
2. Altar — +1 higher shaitan per week
Waiting for feedback
The scholars of the state of Elgariol were always interested in three questions: is the world finite? is a world without evil possible? and most importantly, who surrounds them... And it was for this purpose (to find out who surrounds Elgariol) that young Frederic-Nicholas Tanneri, a young court mage, once set out on a journey to the East (and the East in the chronicles of Elgariol was more than once called a cursed place and more than once cursed by monks). After eight years, the young mage returned and brought much necessary information, after which he disappeared without a trace (most likely killed by the monastic order of the Keepers of Light.). And another 4 years later, an embassy arrived from the East, from a country called the Al-Taqisiar Caliphate, a country about which Frederic had told much — in this country one husband could have four wives, and each had at least a pound of solid gold, but woe to those who would covet those treasures, for they were guarded not only by human guards, but also by terrible otherworldly creatures... The embassy arrived and immediately demanded the presence of "a personal friend of the Heaven-like Caliph Mahmet-al-Darekon, young Fredherikh-al-Tannari", and upon receiving an answer stating that he had disappeared, they immediately departed, leaving a note declaring war against the infidels. Eight months later, 12 thousand Heaven-likes landed on the shores of Elgariol. And there were not only humans! Not only eunuch slaves and nuker guards, but also terrible spawn of the desert — ghouls, djinn, sand devils — in general, everything that lived in the desert and that the Caliphate's sorcerers were able to subdue...
Elgariol repelled the attack, but since then all the countries of the West remember and know about the hordes of the East, which remains to this day the strongest and most unified state in the known world. (The history of the Caliphate states that the Caliphate itself began with a union between the Dead God and the Living God, which gives researchers the idea that the Caliphate emerged from a union of Necromancer and Mages...)
Capital — Al-Marud
Ruler — Heaven-like Caliph Mahmet-al-Darekon
Symbol — green vortex on a yellow background
Magic — Fire and Illusions
Religion — worship of God-Alhar in heaven and the Caliph on earth
Religious Symbol — green banner with a fiery crescent in the center
Troops
1. Slave - Overseer - Harem Overseer.
Servants of the Caliph, ready to enter battle at his command. Weak, but numerous and fanatical; sometimes a hundred slaves can withstand an opponent twice their number.
Abilities — numerosity (their growth in the castle equals growth + number of slaves in castle/10), fanaticism (25% chance to deal a double strike), self-sacrifice (similar to the "Sacrifice" spell, but only they themselves act as the sacrifice (only for Harem Overseers)).
Appearance — humans with a stick in hand and a loincloth (eunuchs have a saber instead of a stick, senior eunuchs have a saber and a knife).
2. Desert Imp - Desert Fiend - Junior Shaitan
The lowest of the demonic creatures obeying the Caliph. They are the first line in the regular army, and when fighting in the sands they are stronger than similar troops due to immunity to arrows and fast speed, but only in the sands!
Abilities — demon (2x damage from Light spells), sand creature (+ 5 to speed + flight in sands, + immunity to arrows in sands (for junior shaitans), but - 3 speed and -2 defense on water).
Appearance — a sandy whirlwind; for junior shaitans — with claws drawn inside.
3. Guard - Nuker - Mamluk
The Caliph's guard, ready to give their lives for the lord. Specialists who are equally effective in both melee and ranged combat. But too expensive for a fighter of their level...
Abilities — shooter, no penalty for melee combat.
Appearance — a man in Arabic armor; nukers have green cloaks, Mamluks also have pikes leaning nearby. In hands — a crossbow, on the belt — a sword.
3(b). Junior Ghoul - Ghoul - Ancient Ghoul
Some of the Caliph's warriors consciously sacrifice their "self" for the benefit of the Caliph and turn into Ghouls — terrible creatures similar to the vampires of the West, but devoid of anything human.
Abilities — undead, vampirism, rage (for 3 turns defense is zeroed, and the amount of defense is added to damage), sand camouflage (Ancient Ghouls are invisible until they attack — on sandy terrain).
Appearance — similar to ghouls from Warcraft 3.
4. Arrow-Slinger - Sand Hunter - Wind-Dancer
The elite of the Caliph's army, human shooters who rain arrows upon the enemy and know how to camouflage in the desert; excellent trackers whom even enemies speak of with admiration... but extremely vulnerable warriors.
Abilities — shooter, sand camouflage, no distance penalty (only Wind-Dancers).
Appearance — archer in Arabic armor; Wind-Dancers are in long brown cloaks.
4(b). Tuareg - Bedouin - Avenger
The cavalry of the Caliphate, capable of passing anywhere and any way, strong during fast attacks, but having no chance in open battle — the terror of Western armies that risked venturing into the desert...
Abilities — sand rider (ignores terrain effects in the desert), fast strike (if the opponent cannot respond, damage is doubled), poison (for Avengers).
Appearance — warriors resembling nomads, but Tuaregs have pikes (and, like Bedouins, wear green cloaks), Bedouins have sabers and ride camels, Avengers have sabers, ride horses and wear red cloaks.
5. Stargazer - Astronomer - Astrologer
The scholars of the East have proven more than once that they are worth much not only as thinkers, but also as warriors, and Astrologers instill fear in anyone by their ability to summon Fire elementals.
Abilities — mage (Blindness, Fireball, and Phantom spells (the latter starting from Astronomer)), shooter, summoning elementals (number of elementals = number of Astrologers).
Appearance — a man in a mantle of black-blue-green (corresponding to levels) color, strewn with stars.
5(b). Div - Higher Div - Sultan of Divs
Divs are not wild spirits of the desert, but mages of the East who have crossed the line of human ability... They, however, retained their reason and loyalty to the Caliph.
Abilities — random curse (before battle you can choose whom to curse with a random curse), immunity to magic, flight, fire strike (over 2 cells, like a dragon, for Sultans of Divs).
Appearance — like a djinn; Higher Divs are red, sultans of divs have a green halo.
6. Higher Shaitan - Marud - Elder Marud
The Higher Demons of the eastern deserts themselves bowed before the power of the Caliph and took a worthy place in his army, although they possessed neither magical power nor sophisticated reason... They are fighters whose goal in battle is to protect others.
Abilities — demon, sand creature.
Appearance — an extremely muscular dark-skinned horned man. Maruds have a red halo, elders have a bright green one.
7. Altered - Desert Hawk - General of Hawks
This is the elite of the Caliph's host, fighters who have passed through magical hell and changed so much that they no longer resemble humans.
Abilities — flight, desert camouflage. Shooter, no penalty for melee combat or distance (only General; only 3 projectiles).
Appearance — a humanoid figure, but with wings, claws on the fingers and a bird's head; Hawks are in brown cloaks, Generals have a brown haze around their body. Shoots emerald-green spheres.
8. Messenger of Heaven
These youths come only to those cities of the Caliphate where a Grail is built. They are sent by God and endowed with both magical and physical power.
Abilities — immune to level 1-2 spells, teleportation, unanswered strike.
Appearance — a youth in armor but without a helmet, holding a blue saber, with a green halo.
Wind-Player (warrior commander) — masters of ambush, the best of whom strike terror into the enemy.
Ability — accurate shot. Kills in stack —
Apprentice 1 unit level 1-4,
Advanced 2 units level 1-4,
Expert 3 units level 1-4 or 1 unit level 5-6,
Master 4 units level 1-4 or 2 units level 5-6,
Grandmaster 5 units level 1-4, 3 units level 5-6, or 1 unit level 7-8.
Appearance — a man in a brown cloak with a composite bow in his hands.
Scholar (mage commander) — a mage in the service of the Caliph, master of poisons and vials...
Ability — poison. Apprentice -1 HP per turn, advanced -2, expert -3, master -4, grandmaster -5.
Appearance — a tall man in a green mantle without insignia.
Thief (clerk commander) — a thief who preferred serving the Caliph to death.
Ability — theft. Once every (apprentice — 5, advanced — 4, expert — 3, master — 2, grandmaster — 1) weeks steals 1-2-3-4-5 units of any resource from the enemy.
Warrior Hero — Bey
Mage Hero — Mullah
Clerk Hero — Namessnik
Protector
Heavenly Warrior — a semi-transparent figure, guardian of the faithful inhabitants of the Caliphate, messenger of the Caliph, woven from the blood of a youth and the last breath of an old man.
Abilities — boiling blood (kills up to 20 fighters at once), Sword of the Caliph (a strike "removes improvement" from a unit until the end of battle; for example, returns a nuker back to a guard), phantom (ignores terrain).
Appearance — a blue, semi-transparent figure of a warrior in armor, but with an uncovered head.
Buildings
1. Harem
2. Abandoned Tower
3. Garrison
3(b). Laboratory
4. Sand Ground
4(b). Kennels
5. Stargazer's Tower
5(b). Abandoned Laboratory
6. Forgotten Minaret
7. Heavenly Laboratory
8. Heavenly Gates
Protector's Dwelling — Temple Altar
Buildings that increase growth
1. Slave Market — +10 slaves per week.
2. Altar — +1 higher shaitan per week
Waiting for feedback


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ



