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Pandorum
Key Master
A key can be found for any door, but not only: they open human hearts and similarly lock human emotions; they open non-existent doors to other worlds.

Special Abilities:
- Cannot be blocked or sent to the astral plane.
Night Actions:
- Prison Key. Casts a spell on a door, thereby locking the target behind it, preventing them from performing NAs, and also protecting them from external influences.
- Lip-Stitching Key. Deprives the target of the ability to vote during the day.
- Astral Plane Key. Returns a player.
- Gate Key. Summons a powerful demon with the goal of killing a selected player. Once per game. Ignores natural protection, cannot be blocked or redirected.
Status: neutral.
Undertaker
He is also the executioner. As is known, after an execution was carried out, some of the condemned's belongings went to the executioner. In addition, people of this profession were as familiar with medicine as surgeons. This man excelled in both cases.

Special Abilities:
- Cannot be executed;
- Acquires a random special ability or NA of the executed person;
- As long as he remains alive, Camellia's immunity to execution does not work.
Night Actions: -
Status: neutral.
Sage of Pandemonium
A man who has been to the mythical city — Pandemonium. Few managed to find the way to it, and even fewer managed to return alive. Strength belongs not to the one who came from there, but to the one who managed to be there.

Special Abilities:
- Cannot be killed
Night Actions:
- Spirit Damage. Deprives a player of their voice until the end of the game.
- Body Damage. Deprives a player of one of their special abilities.
- Soul Damage. Deprives a player of one NA.
Status: neutral.
Guardian
An ancient, soulless guardian, as old as history itself. Since time immemorial, he has guarded these lands, maintaining peace. Who created him is known to no one.

Special Abilities:
- Immunity to magic.
Night Actions:
- Protects a selected player and kills the attacker.
- Protects a specific target (1, 2, 3) by choice; does not kill the attacker. Once every three nights.
Status: neutral.
Raven
A free bird. What could be better than freedom granted by wings that carry one toward the boundless blue sky?
A true connoisseur of freedom, wishing to rid the world of power-hungry people. But is he capable of it?

Special Abilities:
- Kills their own killer.
Night Actions:
- Kills a selected player.
Status: good.
Dragon Slayer
Who is capable of defeating a dragon soaring in the clouds? Only another dragon, just as noble and free.

Special Abilities:
- Vote counts as two.
- 50% chance to avoid death.
Night Actions:
- Heals a selected player.
- Compares the statuses of two players.
Status: good.
Witch
A powerful witch pursuing her own personal, unknown interests.

Special Abilities:
- Cannot be redirected.
Night Actions:
- Redirects a selected player's NA to a random target.
- Hide and Seek. Cannot be killed. Once every three nights.
- Learns the status of a target.
Status: neutral.
Astra
One of those who sleep by day and wake by night, maintaining order in the city, aided in this by her faithful bow.

Special Abilities:
- Deathbed Gift. Deprives their killer of the ability to kill.
Night Actions:
- Accurate Shot — deprives a player of NAs for the next night.
- Unsurpassed Guard — deprives all who came to the target of NAs for the next night. Once every three nights.
Status: good
Chronicler
Having access to secret archives, as well as the powerful knowledge preserved within them, this person never ceases to study them, increasing their own power.

Special Abilities:
- Each NA can be used no more than once.
Night Actions:
- Heavenly Hand. Heals a selected player.
- Blinding. The target cannot use NAs for two nights.
- Silence. Deprives of voice.
- Insight. Learns the status of a target.
- Retribution. Kills the target if they have committed at least one murder.
Status: good.
Healing Mage
Healing magic is not so difficult to master, however, far from everyone can grasp it even at a sufficient level, and at a high level even more rarely.

Special Abilities:
- Cannot be deprived of voice.
Night Actions:
- Restoration. Heals a selected player.
- Blessing. Grants salvation from death for the next night.
Status: good.
Followers of the Reaper
Reaper
Formerly known as Lord Siegfried de Skuld — a talented mage and alchemist of aristocratic blood. About three hundred years ago, using the resources of his influential family, as well as his knowledge and abilities, he managed to discover the secret of immortality. However, even having achieved what was essentially impossible, he did not stop, continuing to study the forbidden.
He was not an evil man, but greed for knowledge led him to become who or what he is now.

Special Abilities:
- Soul Transmigration — takes the body of their killer or one of those who executed them (chosen randomly). The special abilities and NAs of the new body (role) are preserved, but the old ones disappear (technically it happens like this: the person who killed/executed him moves to the mafia side, keeping old special abilities; receives a kill NA if they didn't have one).
Night Actions:
- Insightful Eye. Sees the names of players who came to the target. Once every two nights.
- Sealing. The target and those who came to them are deprived of NAs for the next night. Once every two nights.
- Alchemical Transformation. Transfers a random NA or special ability of a selected living or dead player to one of the team members (by choice). If applied to a living person, it is considered a kill. Once every two nights.
- Hand of Darkness. Kills everyone who applies an NA to him. No exceptions. Once per game.
Status: evil.
Priest
A former priest who abandoned his previous activity in search of immortality and power. After twenty years of studying under Skuld, he discovered many secrets and increased his power manifold.

Special Abilities: -
Night Actions:
- Dark Word. Blocks a player at night and deprives them of the ability to vote during the day.
- Resurrection. Resurrects one of the previously killed players. If it was not a team member — receives all information about their role as well as control over their actions. Once per game.
Status: evil.
Adept
Desiring power, he renounces his past, throwing open the doors to a grim future. One of the new followers

Special Abilities: -
Night Actions:
- Maimes (deprives of one NA until the end of the game) the target.
- Kills a selected player.
Status: evil.
Shadow Walker
A hired assassin, employed by Skuld to eliminate potential enemies.
If anyone has seen this girl's face, it was only at the moment of their death

Special Abilities:
- Finding a firearm anywhere is quite difficult, and such a high-quality model — practically impossible. Ignores natural protection.
- Heightened Senses. 50% chance to survive if in danger; cannot be redirected or blocked.
Night Actions:
- Kills a selected player.
- Target Guard. Sets an ambush and waits for the victim — kills the first person who comes to the target. In case of success, it cannot be used the next night. If no one came to the target — it is not described in the newspaper.
Status: neutral.
Black Sting
Camellia
The beauty of this woman is comparable to the flower of the same name, and similarly, she is devoid of scent. No one will feel her presence until they die.
Leader of the "Black Sting" wizards' guild.

Special Abilities:
- Enchanting Beauty. Cannot be executed; has a double vote.
- Elusiveness. Cannot be blocked or redirected; ignores the guardian's NA.
Night Actions:
- Desiccation. Life energy leaves the target, migrating to the killer (receives a one-time 50% protection).
- Swift Dragon. Kills a selected player and with a 50% probability an additional target (chosen in advance), once every two nights.
- Charm. Redirects a selected player to a random target.
Status: evil.
Spellcaster
A mage of "Black Sting", specializing in various curses and anti-magic. Insane, as much as it is possible.

Special Abilities:
- Cannot be deprived of voice.
- Anti-Magic Seal. 50% chance to avoid death from magical attacks.
Night Actions:
- Blood Rush. Blocks the target.
- Curse. Blocks a selected player, who dies the next night (can be healed).
- Confusion. 3 random NAs change their targets. Once every three nights.
- Dispelling. Removes the seal.
Status: evil.
Death Sower
Air magic is underestimated by many, yet it is no less deadly than others, if not more so.

Special Abilities:
- Ignores the Shadow Walker's protection (both natural and NA).
Night Actions:
- Suffocation. Increases air density to limits where a person cannot breathe. 50% chance to leave no clues.
- Hurricane. With a 50% chance kills the target and all who came to them (calculated separately for each). Once every three nights.
Status: evil.
Liatris
The best melee warrior in the guild — as fast as Camellia, as destructive as Death Sower

Special Abilities:
- 75% chance to avoid death from physical attacks.
Night Actions:
- Kill.
Status: evil.
Team NA: Placement in the astral plane. Not blocked, not redirected, succeeds in any case. Once every three nights.
Wizard
«A beautiful smile lights up the face before a bloody slaughter.
It is not fitting for mortals to tell the king of celestials when day should turn to night»
What can stop a man wandering the whole world in search of power?

Special Abilities:
- NAs from different categories are used separately. That is, several NAs can be performed per night.
- Shadow Mastery. 75% protection from attacks; cannot be blocked or redirected.
Night Action: setting a seal. Chooses a dead player and sets a seal on them (can also set it on someone they intend to kill).
Dark Book (each spell can be used no more than once):
- Incineration
kills a selected player. The player cannot be resurrected.
- Dematerialization
Kills a selected player. Ignores natural protection.
- Voice of God
Stops an execution
- Superiority
Receives all information about the target, as well as control over their actions.
- Soul Drain
Appropriates special abilities of a living target for themselves (works with corpses). Exception — Sage of Pandemonium, Undertaker, Guardian, Reaper, Camellia.
- Domination.
Receives a list of living roles, chooses targets for them. No earlier than the fourth night.
I seal.
- Kills a selected player.
II seals.
- Placement in the astral plane. Not blocked, not redirected, succeeds in any case. Once every two nights.
- Return from the astral plane. Not blocked, not redirected, succeeds in any case.
III seals.
- Return. Reflects all NAs applied to oneself back. Once every two nights.
IV seals
- Sleep. 50% of NAs do not trigger this night. Once every two nights.
V seals.
- Armageddon. 50% chance of death for each player. After using this spell, the seals disappear.
Status: neutral.
Key Master
A key can be found for any door, but not only: they open human hearts and similarly lock human emotions; they open non-existent doors to other worlds.
Special Abilities:
- Cannot be blocked or sent to the astral plane.
Night Actions:
- Prison Key. Casts a spell on a door, thereby locking the target behind it, preventing them from performing NAs, and also protecting them from external influences.
- Lip-Stitching Key. Deprives the target of the ability to vote during the day.
- Astral Plane Key. Returns a player.
- Gate Key. Summons a powerful demon with the goal of killing a selected player. Once per game. Ignores natural protection, cannot be blocked or redirected.
Status: neutral.
Undertaker
He is also the executioner. As is known, after an execution was carried out, some of the condemned's belongings went to the executioner. In addition, people of this profession were as familiar with medicine as surgeons. This man excelled in both cases.
Special Abilities:
- Cannot be executed;
- Acquires a random special ability or NA of the executed person;
- As long as he remains alive, Camellia's immunity to execution does not work.
Night Actions: -
Status: neutral.
Sage of Pandemonium
A man who has been to the mythical city — Pandemonium. Few managed to find the way to it, and even fewer managed to return alive. Strength belongs not to the one who came from there, but to the one who managed to be there.
Special Abilities:
- Cannot be killed
Night Actions:
- Spirit Damage. Deprives a player of their voice until the end of the game.
- Body Damage. Deprives a player of one of their special abilities.
- Soul Damage. Deprives a player of one NA.
Status: neutral.
Guardian
An ancient, soulless guardian, as old as history itself. Since time immemorial, he has guarded these lands, maintaining peace. Who created him is known to no one.
Special Abilities:
- Immunity to magic.
Night Actions:
- Protects a selected player and kills the attacker.
- Protects a specific target (1, 2, 3) by choice; does not kill the attacker. Once every three nights.
Status: neutral.
Raven
A free bird. What could be better than freedom granted by wings that carry one toward the boundless blue sky?
A true connoisseur of freedom, wishing to rid the world of power-hungry people. But is he capable of it?
Special Abilities:
- Kills their own killer.
Night Actions:
- Kills a selected player.
Status: good.
Dragon Slayer
Who is capable of defeating a dragon soaring in the clouds? Only another dragon, just as noble and free.
Special Abilities:
- Vote counts as two.
- 50% chance to avoid death.
Night Actions:
- Heals a selected player.
- Compares the statuses of two players.
Status: good.
Witch
A powerful witch pursuing her own personal, unknown interests.
Special Abilities:
- Cannot be redirected.
Night Actions:
- Redirects a selected player's NA to a random target.
- Hide and Seek. Cannot be killed. Once every three nights.
- Learns the status of a target.
Status: neutral.
Astra
One of those who sleep by day and wake by night, maintaining order in the city, aided in this by her faithful bow.
Special Abilities:
- Deathbed Gift. Deprives their killer of the ability to kill.
Night Actions:
- Accurate Shot — deprives a player of NAs for the next night.
- Unsurpassed Guard — deprives all who came to the target of NAs for the next night. Once every three nights.
Status: good
Chronicler
Having access to secret archives, as well as the powerful knowledge preserved within them, this person never ceases to study them, increasing their own power.
Special Abilities:
- Each NA can be used no more than once.
Night Actions:
- Heavenly Hand. Heals a selected player.
- Blinding. The target cannot use NAs for two nights.
- Silence. Deprives of voice.
- Insight. Learns the status of a target.
- Retribution. Kills the target if they have committed at least one murder.
Status: good.
Healing Mage
Healing magic is not so difficult to master, however, far from everyone can grasp it even at a sufficient level, and at a high level even more rarely.

Special Abilities:
- Cannot be deprived of voice.
Night Actions:
- Restoration. Heals a selected player.
- Blessing. Grants salvation from death for the next night.
Status: good.
Followers of the Reaper
Reaper
Formerly known as Lord Siegfried de Skuld — a talented mage and alchemist of aristocratic blood. About three hundred years ago, using the resources of his influential family, as well as his knowledge and abilities, he managed to discover the secret of immortality. However, even having achieved what was essentially impossible, he did not stop, continuing to study the forbidden.
He was not an evil man, but greed for knowledge led him to become who or what he is now.

Special Abilities:
- Soul Transmigration — takes the body of their killer or one of those who executed them (chosen randomly). The special abilities and NAs of the new body (role) are preserved, but the old ones disappear (technically it happens like this: the person who killed/executed him moves to the mafia side, keeping old special abilities; receives a kill NA if they didn't have one).
Night Actions:
- Insightful Eye. Sees the names of players who came to the target. Once every two nights.
- Sealing. The target and those who came to them are deprived of NAs for the next night. Once every two nights.
- Alchemical Transformation. Transfers a random NA or special ability of a selected living or dead player to one of the team members (by choice). If applied to a living person, it is considered a kill. Once every two nights.
- Hand of Darkness. Kills everyone who applies an NA to him. No exceptions. Once per game.
Status: evil.
Priest
A former priest who abandoned his previous activity in search of immortality and power. After twenty years of studying under Skuld, he discovered many secrets and increased his power manifold.

Special Abilities: -
Night Actions:
- Dark Word. Blocks a player at night and deprives them of the ability to vote during the day.
- Resurrection. Resurrects one of the previously killed players. If it was not a team member — receives all information about their role as well as control over their actions. Once per game.
Status: evil.
Adept
Desiring power, he renounces his past, throwing open the doors to a grim future. One of the new followers

Special Abilities: -
Night Actions:
- Maimes (deprives of one NA until the end of the game) the target.
- Kills a selected player.
Status: evil.
Shadow Walker
A hired assassin, employed by Skuld to eliminate potential enemies.
If anyone has seen this girl's face, it was only at the moment of their death

Special Abilities:
- Finding a firearm anywhere is quite difficult, and such a high-quality model — practically impossible. Ignores natural protection.
- Heightened Senses. 50% chance to survive if in danger; cannot be redirected or blocked.
Night Actions:
- Kills a selected player.
- Target Guard. Sets an ambush and waits for the victim — kills the first person who comes to the target. In case of success, it cannot be used the next night. If no one came to the target — it is not described in the newspaper.
Status: neutral.
Black Sting
Camellia
The beauty of this woman is comparable to the flower of the same name, and similarly, she is devoid of scent. No one will feel her presence until they die.
Leader of the "Black Sting" wizards' guild.
Special Abilities:
- Enchanting Beauty. Cannot be executed; has a double vote.
- Elusiveness. Cannot be blocked or redirected; ignores the guardian's NA.
Night Actions:
- Desiccation. Life energy leaves the target, migrating to the killer (receives a one-time 50% protection).
- Swift Dragon. Kills a selected player and with a 50% probability an additional target (chosen in advance), once every two nights.
- Charm. Redirects a selected player to a random target.
Status: evil.
Spellcaster
A mage of "Black Sting", specializing in various curses and anti-magic. Insane, as much as it is possible.
Special Abilities:
- Cannot be deprived of voice.
- Anti-Magic Seal. 50% chance to avoid death from magical attacks.
Night Actions:
- Blood Rush. Blocks the target.
- Curse. Blocks a selected player, who dies the next night (can be healed).
- Confusion. 3 random NAs change their targets. Once every three nights.
- Dispelling. Removes the seal.
Status: evil.
Death Sower
Air magic is underestimated by many, yet it is no less deadly than others, if not more so.
Special Abilities:
- Ignores the Shadow Walker's protection (both natural and NA).
Night Actions:
- Suffocation. Increases air density to limits where a person cannot breathe. 50% chance to leave no clues.
- Hurricane. With a 50% chance kills the target and all who came to them (calculated separately for each). Once every three nights.
Status: evil.
Liatris
The best melee warrior in the guild — as fast as Camellia, as destructive as Death Sower
Special Abilities:
- 75% chance to avoid death from physical attacks.
Night Actions:
- Kill.
Status: evil.
Team NA: Placement in the astral plane. Not blocked, not redirected, succeeds in any case. Once every three nights.
Wizard
«A beautiful smile lights up the face before a bloody slaughter.
It is not fitting for mortals to tell the king of celestials when day should turn to night»
What can stop a man wandering the whole world in search of power?
Special Abilities:
- NAs from different categories are used separately. That is, several NAs can be performed per night.
- Shadow Mastery. 75% protection from attacks; cannot be blocked or redirected.
Night Action: setting a seal. Chooses a dead player and sets a seal on them (can also set it on someone they intend to kill).
Dark Book (each spell can be used no more than once):
- Incineration
kills a selected player. The player cannot be resurrected.
- Dematerialization
Kills a selected player. Ignores natural protection.
- Voice of God
Stops an execution
- Superiority
Receives all information about the target, as well as control over their actions.
- Soul Drain
Appropriates special abilities of a living target for themselves (works with corpses). Exception — Sage of Pandemonium, Undertaker, Guardian, Reaper, Camellia.
- Domination.
Receives a list of living roles, chooses targets for them. No earlier than the fourth night.
I seal.
- Kills a selected player.
II seals.
- Placement in the astral plane. Not blocked, not redirected, succeeds in any case. Once every two nights.
- Return from the astral plane. Not blocked, not redirected, succeeds in any case.
III seals.
- Return. Reflects all NAs applied to oneself back. Once every two nights.
IV seals
- Sleep. 50% of NAs do not trigger this night. Once every two nights.
V seals.
- Armageddon. 50% chance of death for each player. After using this spell, the seals disappear.
Status: neutral.