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Posts from "Newcomer-2012. Summer" Auto-translated

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In reply to .DiGGeR.
#336
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.DiGGeR.
14.07.2012 .DiGGeR. (blue, Rampart, Ivor) lose Wladysha (red, Dungeon, Shakti) 2SM4d(3) 141.
The rematch did not happen:(
Opp restarted all my great setups (as it seemed to me)
I spent two restarts
111 Three crypts, two Gargoyle Cottages, a stable near the castle, an external dwelling of Dragon Flies, and a lot of gold on respawn promised a fun game
I spread out to 4 heroes. 17 elves, Solmyr, and Jenova promised an easy start The promises stayed in my head)))
112 I broke through to the secondary at the cost of half the Centaurs and all the Gremlins
Took a crypt for 1.5k gold
113 Ivor purposefully runs to the Barbarian secondary
114 Snipers blocked the road to the snowy secondary So I'm preparing to take the external dwelling and slowly gathering gold Among the artifacts on respawn, a mace +4 and a medal of luck, but it's inconvenient to reach them So I decided to put that on hold until better times Especially since I don't have enough gems for Dragon Flies
115 Noob day, didn't have enough time to raise some gold or build a market on the secondary to put a Citadel in the capital In the end, I was short 300 gold:mad:
116 Well, on this day I played like a chess game in general I crashed Ivor home Took a couple of crypts, collecting gold and resources along the way. And found gloves with a scout
117 Solmyr, having replenished mana, barely couldn't reach the Magogs guarding the external dwelling Jenova had to solve this problem Although it was the wrong decision:smile32: Ivor would have fought this battle more successfully Ivor was already taking the external dwelling with almost no losses Solmyr doesn't sit idle either and fights on the way to resources and gold In short, each of the four heroes set a mini-record and as a result, Rogues in the Citadel The week was marred by the lack of Preservers, but I'm used to it I haven't seen Angels in a long time:smile41:
121 Again a noob day((( all the heroes tried so hard They fought to the bitter end that they spent all their money and left Ivor the wanderer without a spellbook On top of that, Calid found a second external dwelling of Dragon Flies
122 Ivor takes the gloves, Solmyr raids, and Jenova runs to take the mace
123 I don't understand how? but the army never reached Jenova (I had to regret not taking Pathfinding for Ivor at level 2. he moved very slowly on rocks) Ivor took back the ballista and took a Dwarf Cottage-15 The poor guy levels up very slowly:smile07:
124 I didn't understand what happened myself, but Ivor the cripple didn't make it to the Dragon Fly Hive, and Jenova was wasting time gathering resources:confused:
125 No matter how Ivor tried (he took the Dragon Fly Hive-6), he never made it to the stable But Zydar clearly took a Dwarf Cottage-15 Again, not enough time to spread the heroes out
126 Ivor takes a second external dwelling of Dragon Flies
127 Ivor crashes to the castle, but there's no chain to bring the army to Jenova (I've lost count of how many days she's been standing still) Ivor is also a handsome one - on the last seconds he ran to drop off a Pegasus and got stuck there with half his MPs Again, didn't buy the spellbook because the castle needed to be built
131 Jenova finally picked up the mace, and Ivor the wanderer runs around passing the army((( Opp asks for auto-forfeit, forgot to buy the spellbook for the Miner I thought with my noob head and decided we'd continue like this)))
132 Ivor runs towards the GO and all the heroes rushed there too
133 Opp asks for auto-forfeit And I hit the GO of 20+ Titans with Haste(5) In short, I lose like crazy and during the battle I ask for auto-forfeit myself, offer auto-forfeit to opp, etc. etc., just to not surrender on a loss - on the condition that I'm playing for a draw Opp agrees
We load 131
I repeat the same thing, but this time I break through not the GO but the snipers to the secondary
133(attempt number 2) I free Fyur of level 10 with good leveling Ivor the boy is still in 9th grade Still, there wasn't enough time for everyone to spread out
134 Ivor rushes to the Tower, taking a Medusa Pond along the way, and the whole gang follows him
135 Ivor takes a secondary, then a Cyclops Cave-4, then a Medusa Pond-8 Somewhere nearby is the entrance to the dungeon and a Preserver is two days' travel away
136 Opp destroyed both GOs, interrupting an already not-so-successful chain home
Ivor turns back home because, damn it, the motherland is there And looking for luck elsewhere isn't an option either
137 Opp takes the main with minimal losses (Jenova with 15 Dendroid Guards and 36 Dwarves was powerless) Solmyr runs into the dungeon to opp And Ivor is somewhere between heaven and earth, stopped at a stable
141 Opp decided to sit it out in the castle (with artillery and shooting strike stacks, quite expected) Ivor picks up another two Dragon Flies and runs to the final battle:smile17:
The battle at the walls of the Elven fortress was never fated to end Everything was clear on day 136:smile15: GG
There was of course the option to take opp's castle, Solmyr could reach it But there was also an artilleryman with growth there And it's beneath noble Elves to wander in dungeons.
This ends the story
Thanks for the game
Good luck in the tournament, Wladysha, going forward I think I can't handle Egor, although maybe my noob talent will work a miracle)))
ps/Half a pack of cigarettes and two cans of beer seriously damaged my health, and this noob game in my performance tore my brain to shreds
pps/Why isn't there a qualifying tournament for the Novice tournament?)))
ppps/And I myself understood that the question is also from the noob category
PPPPS/ Man, I was so stupid.:smile35: :smile35: :smile35: With a sober head, I figured I could have returned the army home, by attacking opp's scout with Solmyr and buying him off))) I had a lot of money...

I confirm
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#337
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I request to be removed from the tournament; Scorpione explained the reason in ICQ.
To win and then withdraw from the tournament... that's harsh.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
#338
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1. My Skype is VanObzohik, and I can set up an ICQ account if needed. 2. I'm ready to play anytime (morning, afternoon, evening, etc.). 3. 1 month. P.S. If anything, I'm also good at Dawn of War: Dark Crusade.
In reply to Scorpiona
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#339
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Scorpiona
FizMiG:
Armageddon. If this spell is cast by the artifact carrier "Sphere of Vulnerability," it affects everyone. If its target is an enemy, it affects all enemies and only those of its own troops that it would have affected without the Sphere.

:smile43: Well, I didn't know that either:D. Quite the insightful discussion:p!
However, as I understand it, the owner of the Sphere had Phoenixes die from Armageddon, or were they killed by hand?
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#340
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Guys, please stop spamming; ask and discuss all questions about the game in the thread at /topic/5603/.

Otherwise, I won't be able to find the reports anymore :(


469326983
In reply to MaynPayn
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#341
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MaynPayn
1. My Skype is VanObzohik, and I can install ICQ if needed.
2. I'm ready to play anytime (morning, afternoon, evening, etc.).
3. 1 month.

PS: If anything, I'm also good at Dawn of War: Dark Crusade.

The tournament is already underway, so play some seasonal games and join us in the next season!


469326983
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#342
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I've written about the vulnerability sphere and Armageddon countless times, perhaps even more than once or twice. Search for it; you'll find saves and descriptions there.
In reply to Scorpiona
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#343
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Scorpiona
Guys, please stop spamming; ask and discuss all game-related questions in the thread /topic/5603/.

Otherwise, I won't be able to find the reports anymore:(
Special for Tanyusha :)
1) Digger - Vladyusha /topic/at/590812/
/topic/at/591171/
2) Vinceras - Doehen Dag /topic/at/591055/
/topic/at/591056/
3) Kinger - Rosenkranz /topic/at/591070/
/topic/at/591136/
4) And if you still can't find it:
I - Hellight /topic/at/590453/
/topic/at/590473/
P.S. Sorry for my spam!) Well, I said at the beginning that there was a pointless flame war here... The last few pages are almost about nothing; let the moderators move the spam to the tribune or round table; you know better;)
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
#344
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Yegor Korobeynikov (red, fortress, tazar, tazar) def .Digger. (blue, tower, nella, nella) 2cm4D(3) 1.3.5
well, I'll write everything as it was =)
111 I had nothing left, my opponent had nothing. I scouted 2 external dwellings of levels 1-2 right next to the castle. I scouted 20-49 serpents near the Citadel's secondary. I decided not to fight the passage because the guard wasn't weak and the secondary wasn't the most pleasant.
112 Approached a horde of zombies — 26 lizards, 52 gnolls, and serpents 8 (5 heroes all on serpents). Tazar level 2, archer.
113 Tazar gained a couple more levels — archer + air + logistics basic. Goes to take the secondary (adjacent Citadel). Scouted a passage to the 3rd secondary, also rocks = Citadel.
114 6 heroes. Secondary taken. 4 heroes in a chain, 2 ran off for resources.
115 I split up and go to the 2nd secondary. Ducks set up.
116 With Tazom I got pathfinding, broke through the serpents, lost 12 gnolls (found a witch hut with pathfinding, and all the shohs [heroes] are running on serpents with a 25% penalty on swamp, terrain 50 very nice + there was an experience stone but nobody managed to level pathfinding).
117 Checked the Griffin Conservatory — level 1, but Tazar is already heading to the Citadel, far from the Conservatory. Besides, why take it with losses on 117 when you can wait until 121? Making a full trade. TC main without a spellbook — if the opponent attacks, so I can at least buy back part of the army if necessary (as it turned out, the opponent wasn't even close). Built 1236 in the castle.
121 I take the 2nd Citadel. See stables. 2 native heroes arrive. Tazar still level 5 (sad).
122 I eat the Conservatory, almost without losses, only spent mana on Haste. Tazar 50/50 mana before the Conservatory.
Break a prison on a secondary. Almost the entire army goes to take the Dwarf Cottage with the hero from the prison, and angels and serpents go to kill many elves to check the Conservatory. Accordingly, I build 2 chains. The main goes towards the treasure zone for pegasi.
123 Check the Conservatory — 3-4 GS. Eat the Dwarf Cottage without losses (only fairies and air elementals from the prisoner).
124 I go to the secondary for pegasi almost without losses... kill 24 pit fiends. Eat a level 9 beehive [experience hut].
125 I continue through the treasure zone. In the treasure zone blocks, of course, 10-19 red dragons, 10-19 giants, and a horde of snipers — choose. Pandoras everywhere. No wisdom. Kill 10-19 nagas for a beehive and a scroll. Nearby stand 20-49 efreet, I don't touch them. (I attacked when I watched the saves after the game — lost 2 ducks, all the feeder units, and a stack of 10 lizards. I fought carelessly, they gave 10k exp. I think I was right not to attack.)
126 I go down because I saw a beehive further in the treasure zone, but couldn't reach it (no road to it, just forest going down to the bottom of the map). I have 18 ducks, 1 angel, 52 upgraded lizards, 72 gnolls, and serpents.
127 I split up in the Citadel to eat angels.
131 Check the Conservatory — level 3. I finish off 2 mobs for a level, get expert Air (lucky again).
132 I bring the army, take the level 3 Conservatory almost without losses (22 ducks with 2nd luck hit a full stack of griffins with luck 3 times in a row — there are witnesses, friends wrote, hacker=)) ).
133 No money at all. In the Citadels, levels 7 and 6 of creatures are not bought. Wasted moves on them, didn't have enough gold to buy them out in the end. I decide to attack the Dragon Utopia without bringing the rest of the growth — very stupid, I could have waited 1 day. In the Utopia — level 2. Lost 3 angels, 8 ducks, 50 gnolls (40 died on 100 air elementals before the Utopia), and about 25 lizards. In the Utopia I got +3 all stats amulet, +2 +2 Cloak of KZ [КЗ], and Amulet of the Diplomat — perfect, my KS [stat] went from 1 to 7 + implosion for 625 damage + there are greaves +1 +1 on a shoh. I transfer them too and go to the opponent.
134 I approach almost to the opponent's main. I eat [take] the Golden Bow. Also bought a +5 club from the snow treasure zone. (I forgot to transfer it — that hero was passing the army to Tazar but didn't pass the club). And Tazar has 10 (15 if I had the club) 12 8 12 with full mana, standing before the opponent's main. Army: 19 gnolls, 8 gorgons, 16 ducks, 1 angel, 42 lizards, 7 basilisks — standing before the opponent's main. Attacked Nella because I had implosion and mana for
3 implosions and 2 mass hastes 105.

The opponent's respawn wasn't great. No external dwellings. There were unpleasant blocks on secondaries + a crooked respawn with blocks. In short, there was no endgame.

Thanks for the game!
In reply to Егор Коробейников
#346
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I read about the "bug" from Darkello. As a player of CS and Dota, you should be aware of some "bugs" (features) in these games. For example, a bullet passes through a meter-thick wall in CS, or Nevermore drains the soul from a tavern keeper when killing him. Are these "features" or "bugs"?
Besides, as a Warcraft 3 player, I can tell you about a very interesting "feature" (bug) on the Lowlands map. If you lure a level 10 dragon to the upper base with a batrider and then cast a wolf snare on the opponent's base, the dragon will stay there and destroy all the opponent's buildings and army (basically everything). After that, it will remain there. All "bugs" should be specified in the rules; anything not specified in the rules is allowed, it's as clear as day, especially for you, a seasoned esports player. So, don't make a mountain out of a molehill:smile29:. Good luck in the tournament:smile13:.
In reply to Егор Коробейников
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#347
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Egor Korobeinikov
Egor Korobeinikov (red,fortress,tazar,tazar)def .DiGGeR.(blue,tower,nella,nella) 2cm4D(3) 1.3.5
opponent's game didn't take off, there was no final, thanks for the game!

Sad but an accomplished fact.
The tournament is over for me.
We played all the way to the swamp, inferno and tower.
I chose blue and tower (didn't want to run around the underground with imps again)
The game was full of tech restarts. One time we played all the way to 114. Too bad the opponent arranged a meeting.:smile04: I already thought the match was in the bag:(
In the end, I was left without restarts and the layout was probably the worst of the tournament.
111 Reached the ГО and saw the opponent with 10+ feni. The entrance to the underground was guarded by 20+ grandis. The road was also guarded by 20+ gr. gargoyles. Total disaster:mad: I only had enough money for 4 heroes.
112 The citatorik was guarded by 10+ pits. Nella turned around to pick up the mace.
113 It got worse. Zero stone, one pile on the respawn, the rest need to be cleared with gogs and gr. gargoyles. Nella is waiting for mana in the castle.
114 Picked up the mace from behind the gr. zombies. Barely enough ammo for grems. Gave up 6 elves.
115 Loshkom beat the kents and used berserk (turns out you can't use level 4 magic? or can you?) wood-0 stone-1 money.
116 Broke through the pits. Took the citatorik. One move short of the stone. Can forget about nagas:mad:
117 The operation to capture the crypt was successfully completed))) +1500 gold. Decided not to build mages. Just slapped in the citadel and wings the day before. As a result, golems in the citadel with gargoyle growth +17. Couldn't wish worse on an enemy.
121 The battle for the pebbles ended with the loss of a dozen grems)
122-123 Preparation for the operation to capture the second crypt)))
124 Nella successfully completed the mission to capture the crypt))) +1500 gold + two chests. Solmyr from the tavern killed elves -10 grems.
125 First, Solmyr wasted several grems, then Eine lost a mage, a few grems, and a couple of golems for the stone. Then Nella almost lost to the fires in the underground. 45 grems left. Still didn't have enough time to take the necrotorik. In the end, at the end of the second week, the army was weaker than at the start of the first week)))
126-127 Nagas in the castle.
132 Dwarf-10 fell:smile52:
133 Picked up shield+6 with losses as usual))
134 Nella merges for the last time on 88 swords:smile12: Opponent is standing under the castle.
ГГ Thanks for the game.
ps/ Could have written nothing at all. The game was just interesting for me. Haven't had such bad luck in a long time.:smile15:
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http://pdj.cc/FfjQH-Готовтесь Иду в бой:smile14:
In reply to aka.Ward3n
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#348
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aka.Ward3n
I read about the "bug" from Darkello. As a player in CS and Dota, you should know about some "bugs" (features) in these games. For example, a bullet passes through a meter-thick wall in CS, or Nevermore drains the soul from a tower when destroying it. Are these "features" or "bugs"?
Besides, as a Warcraft 3 player, I can tell you about a very interesting "feature" (bug) on the Lowlands map. If you lure a 10th-level dragon from the upper spawn point with a Bat Rider and cast a Wolf snare on the opponent's base, the dragon will remain and destroy all of the opponent's buildings and army (basically, everything). After that, it will stay there. All "bugs" should be regulated by the rules; everything not regulated by the rules is allowed. This is as clear as day, especially for you, a player with experience in esports. So, don't make a mountain out of a molehill:smile29:. Good luck in the tournament:smile13:
Regarding CS, you can accidentally shoot through a wall and kill someone, so it's not prohibited anywhere, even though it's a bug. It's stupid not to finish off a tower with Nevermore, and besides, how do we know if towers have souls? :) (And regarding Dota, if you've ever played in official Competitive matches, the organizers always have a rule that says: using game bugs is prohibited - disqualification. Game bugs can include anything at the discretion of the organizers (judges)).
The tactic in Heroes allows you to visually move to certain positions, but by using a BUG, you move beyond these boundaries (and the fact that a unit is initially further away doesn't allow it to be closer tactically!). For example, consider sports... runners have a 100m or 200m distance, and there's a starting line from which they start. Let's say two people approach this line: one weighs 50 kg and occupies 0.5 square meters, and the other weighs 100 kg and occupies 1 square meter. According to the logic of some local forum users, the second person should stand slightly behind the line at the start (i.e., outside the allowed area)?!
I've already said that the bug of selling scrolls at astronomical prices can also be called a feature and shouldn't be prohibited because many can use it to make the game easier and build and buy units faster, just as some say that the tactic feature is used by many and only helps a little, but it is still prohibited.
In general, it's pointless to keep discussing what we've already discussed. There are as many opinions as there are people. And from now on, it's up to the forum judges
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#349
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16.07.2012 artbocha (red, Fortress, Tazar, Tazar) def RozenKran (blue, Dungeon, Shakti, Shakti) 8mm6a 133
111 My native hometown betrayed me, bought 5 heroes, entered my treasure zone saw a native dwelling, broke through the guard of the Ghost Dragon external dwelling, see a blocked passage to the home
113 grabbed some Boots behind weak guards, lots of gold everywhere
114 hired an expert Necromancer level 5
115 broke into the Ghost Dragon external dwelling
116 I keep losing all my Fortress army to a min-Griffin Conservatory, morale becomes -3, the Necromancer finished off that Conservatory
121 again lost all my Lizardmen from Fortress in a 20-stack Dwarf Cottage ((((
122 burst into the center see 2 Dragon Fly Hives
123 attack 3 Dragon Fly Hives with 20 Wyverns, scout Galtran's Hideout, defense is 7 less but otherwise everything is about the same, my army is stronger, I need to finish the game faster
124 attack a level 3 Conservatory and run towards the opponent as I thought, couldn't scout beforehand because Taz runs too fast
126 reached the dwelling(((all the Dragon Fly Hives in the area have been taken, no chain home because all the scout heroes are too slow, had to run like that
127 scout the Dungeon which he took from the green player
131 attack a Dragon Fly Hive with 8 Wyverns build chains for reinforcements and prepare to go attack the green player's former Castle
132 the opponent took the wrong floor and came out right at my main hero with 400+ skeletons and 13 Wyverns and single air elementals,
I attack with 4 Angels, 34 Wyverns, 9 Gargoyles, 27 Lizardmen, and single Greater Basiliks, I lose 4 Wyverns and 4 Gargoyles
the opponent runs away with 12 Wyverns
then I take his double, get ready to rush to the opponent's main
133 on the way I encounter a boosted Gosha with 1 Angel, with Tactics I reach him and kill him with all artifacts

thanks for the game

Added after 54 seconds
as I understand there won't be more games in our group ?
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#350
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artbocha

[/U]As I understand it, will there be no more games in our group?

YES! Since player kinger withdrew from the tournament in your group, the result of the match kinger (blue, Dungeon, Shakti, Shakti) def RozenKran (red, Conflux, random, Gurnisson) Jebus Cross 143 will be counted towards the seasonal rating, but the result in the tournament will be annulled. Player artbocha advances to the next round in first place, and RozenKran in second place.


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#351
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artbocha
16.07.2012 artbocha (red, swamp, Tazar, Tazar) def RozenKran (blue, Dungeon, Shakti, Shakti) 8mm6a 133

I would have actually taken Dungeon, Shakti, Shakti/Galtran, because from the second week I was fighting on 2 fronts.

111: Appeared in the underground. Two native heroes in the tavern. Shakti with 150 Troglodytes immediately takes the Dwarf Cottage 15. There's only one road leading down; on the sides of the castle, Lizardmen and Harpies block the way, and it's unclear if there's a passage further along the respawn, so we run along the road. Bought 4 heroes, still have 5k gold in reserve.
112: I reach the fork. In one direction runs Shakti with the army and a chain, in the other a scout hero.
113: Both hit blocks. Shakti hits 10-19 Manticores and 50-99 Centaur Captains off-road; the scout hits 50-99 Goblins. Didn't immediately figure out which road leads to which zone... on the respawn I've only burned a Dragon Utopia and a couple of upgrade structures so far.
114: Broke through the Centaurs and passed the army to the scout hero to break through, who found an observation tower nearby. A shield +3 is visible off-road, a bunch of guards again off-road, and an elevator going up. Further along the road, a block of 50-99 Archers — need to turn Shakti around, especially since I figured out this passage leads either to the opponent or to a treasure village. Another scout hero runs into the passage where the Centaurs were.
115: Using scout heroes, I take the shield and give it to Shakti. He breaks through along the road: first 50-99 Archers, then 50-99 Master Fairies, and finally 20-49 Mages guarding Boots of Speed, an Obelisk, and resources. Well, I decided to fight to avoid going around the road, and the Boots could be very useful... 46 Mages with a master stack left me 60 Troglodytes.
116: A turn I thought would bring me victory with high probability. Further along the road, a block of 50-99 Golems guarding a prison. It was scary, but I managed with minimal losses and freed Gosh! Level 10!!! with 2 stacks (Expert Necromancy, Basic Armorer, Advanced Attack and Wisdom, and Expert Ballistics). Another block of 10-19 Wyvern Monarchs guarding a Dragon Fly Hive and a chest, which luckily can be bypassed. Next, the Dwarf Cottage came in very handy because I was completely broke on gold. I take Gosh, now have 100 Skeletons (by the way, forgot to mention I earlier captured a Cloak +10% Necromancy). The scout hero who ran behind the Centaurs scouted the central village and hit blocks.
117: Necro as much as possible, and I run along the path to the treasure village — fail :smile48: — so the opponent is near the elevator. But I find a Dragon Fly Hive next to the village, guarded by 50-99 Ogres, who are also guarding a useless artifact, so there are clearly nearly 100 of them... at home: 1-6 in the Citadel.
121: Gosh necros next to the Dragon Fly Hive, and I have doubts about attacking a crowd of Ogres without mana... in the end, the desire not to fall behind in tempo and get out of here quickly wins — I attack with 170 Skeletons, 3 Minotaurs, 3 Medusas, 7 Evil Eyes, and 50 Troglodytes. I kill 70 Ogres with a master stack, losing 3 Minotaurs, 3 Evil Eyes, and 30 Troglodytes, and take the near-max Dragon Fly Hive — further passage is blocked by 50-99 Minotaurs. I spend the night with Gosh in the Conflux village to replenish mana. 8 Wyverns are passed via chain of scout heroes to kill the opponent. Shakti prepares to split up and head home to look for something good behind the side blocks. A scout hero reached the opponent and took an observation tower; it turns out he is beyond the mountains, about 3 days' travel away. Well, maybe he'll build something good =)
122: Gosh fights 15 Wyvern Monarchs for the Dragon Fly Hive, loses about 30 Skeletons, the remaining Troglodytes, and a few Air Elementals. Takes the near-min and runs on to necro. Scout heroes advance toward the opponent and clean his respawn for gold. Don't have enough money to split Shakti yet. Opponent captures the central village and breaks through the passages there.
123: Shakti finally splits and heads home, buys 4 Nagas, and runs to scout the side. Immediately run into a Pandora's Box guarded by 20-49 Liches, spend the night next to them, preparing to take it with meat delivery. Gosh necros somewhere between the village and the main base — far away in general — and prepares to run into the opponent's respawn, since there's room to necro and a burned-out University; I want to find some magic, Logistics, or Tactics there. A scout hero is 1 day's travel from the opponent's main base. Opponent runs around the center.
124: And then I was stunned — on his turn, the Opponent breaks through the central guard of 10-19 Manticores and runs along the path bypassing the fork, stopping half a screen away from Gosh, but doesn't see him. Feeling-wise, there are about 3 moves, 3.5k MP. His stats are better: 1-4 Angels and 20-49 Wyverns. With my 200 Skeletons, I was incredibly lucky he didn't reach me... Scout heroes scatter away from the road. Gosh runs to the opponent; a scout with 8 Wyverns captures the opponent's castle with built 1-4 and a Minotaur King. Shakti takes the Pandora's Box with the loss of one Naga — gives 20 Master Medusas — runs further off-road into the depths of the respawn.
125: All 3 fronts are active. Scout hero with Wyverns takes Crypts and kills the opponent's heroes. Gosh necros and runs around upgrade structures — nothing useful in the University. Shakti reveals his respawn with an observation tower, and here it is: a possible salvation from Tazar's Meteor — 2 Griffin Conservatories and a Dragon Fly Hive. Luckily, the opponent didn't guess the fork and ran toward the village, lost about 2 moves, and I drove off his scout heroes in the chain.
126: Continue playing cat and mouse. Shakti takes Conservatory #1. Galtran necros (350 Skeletons already) — prepares to take the Naga Dwelling. Opponent runs downward, as I thought, into the central zone.
127: Shakti at the 2nd Troglodyte Conservatory, luckily. Gosh took the Naga Dwelling and rests at the stable on the opponent's respawn. Task: how to combine these armies... and somehow Green ran to the treasure village, killing my scout hero along the way. Still think Gosh is in the center. At home: Nagas in the castle; at the opponent's: Nagas without Minotaurs in the Citadel.
131: Shakti takes Conservatory #3 and prepares to transport everything to the castle via chain. But Gosh... well, I just had to check by pressing the underground button that this exit leads exactly to where the opponent is running, but I was sure it was an exit to a different zone. So Gosh, on his last movement points, runs straight into Tazar's clutches, with only 15 mana :smile18: — maybe because it was already 6 AM...
Semi-final battle: Gosh 6-8-6-5 (15) level 15, 400 Skeletons, 13 Wyverns, a few Air Elementals vs Tazar 6-14-5-3 (30) level 15, 4 Angels, 34 Wyverns, 15 Master Serpent Flies, 27 Master Lizardmen, 2 units of Serpent Flies. Managed to strike first with the Wyverns? 400 Skeletons killed only 4 Wyverns... after that, all Skeletons were lost. Bought 12 Wyverns in the main base; well, finally the army will be reunited.
Then, over 2 turns, Tazar, with a stable for 3.6k MP, first takes the former base of Green, from which I had fled a turn earlier with a scout hero carrying the growth, and then reaches Galtran, who was on 1 Angel standing near the main base.
No final battle happened, but I enjoyed the game, thanks for the game :p