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twaryna is certainly not to blame for the fact that the rules do not prohibit this element and tactic. And no one will take away his victory for using this trick.
For the future...
In my opinion, this trick should be added to the list of "bugs". Yes, it will be impossible to prove whether or not the opponent used this trick (without Trans). But we are entering the age of Trans, and at least the Trans-user will be obliged to adhere to the ban.
twaryna is undoubtedly not to blame for the fact that the rules do not prohibit the element and tactic. And no one will take away his victory for using this trick.
For the future...
In my opinion, this trick should be added to the list of "bugs". Yes, it will be impossible to prove whether or not the opponent used this trick (without Trans). But we are entering the age of Trans, and at least the Trans-user will be obliged to adhere to the ban.
I fully support Pavel in everything he said.
R55Max
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I don't understand the humor. What's with this nonsense about a bug? During the initial deployment, without any tactics, two-hex units are ALWAYS placed one hex further ahead! Why should they lose their inherent advantage of having two hexes over single-hex units? If you don't want to use this feature, you need to place single-hex units one hex to the left of the maximum length of the tactical deployment.
Here, the bug is more likely that during tactical deployment, the counting of the placement of two-hex units starts from the second hex, not the first, and they can be placed one hex less forward than single-hex units without the feature. In general, the advantage of tactics gives an advantage of 2-4-6 hexes of deployment forward with basic-advanced-expert upgrades, while two-hex units without the feature have 1-3-5, which is absurd. All skills in the game apply equally to all units, and tactics should not affect two-hex units either.
Example:
The expert slow skill slows down single-hex units by 6 hexes, and two-hex units also by 6 hexes, counting from the head, not from the rear. Why should the legitimate addition "to speed in the form of 6 hexes be lost?
Stop stirring things up; everything is fine with this feature; it is precisely that rare bug fix
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
Stop stirring things up, everything is fine with this feature; it's actually a rare bug fix.
+1, that's what I was saying.
artbocha
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Here's Max, he explained everything clearly, I think the topic is closed now :)
JustObserver
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FXD: It's obvious that the bug lies in the fact that a player cannot manually arrange units in the way that the game's mechanics allow the computer to do.
It's obvious that the bug is that a player can't manually position units in that way...
The problem is that the bug prevents units from being positioned one cell further away than a 2-hex unit.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
.DiGGeR.
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14.07.2012 .DiGGeR. (blue, Rampart, Ivor) lose Wladysha (red, Dungeon, Shakti) 2SM4d(3) 141. The rematch didn't happen:( Opponent restarted all my brilliant deals (as it seemed to me) I used two restarts 111 Three crypts, two Hell Hound Pens, a stable near the castle, an external dwelling of Dragon Fly Hives and a lot of gold on the respawn promised a fun game I scattered into 4 heroes. 17 elves, Solmyr and Jenova promised an easy start The promises remained just in my brain))) 112 I broke the road to the secondary mine at the cost of half the centaurs and all the gremlins Took a crypt for 1.5k gold 113 Ivor purposefully runs to the Barbarian secondary mine 114 The road to the snow secondary mine was blocked by snipers So I'm preparing to take the external dwelling and slowly collecting gold Of the artifacts on the respawn, a mace +4 and a medal of luck, but reaching them is inconvenient So I decided to put this matter on hold until better times Especially since I don't have enough gems for the Dragon Fly Hives 115 Noob day, there wasn't enough time to raise a bunch of gold or build a market on the secondary mine to build a Citadel in the capital In the end, 300 gold wasn't enough:mad: 116 Well, on this day I played like in chess I smashed Ivor back home Took a couple of crypts, collecting gold and resources along the way. And found gloves with a scout 117 Solmyr, having replenished his mana, just barely couldn't reach the Magogs guarding the external dwelling Had to let Jenova solve this problem Although it was the wrong decision:smile32: Ivor would have handled this battle more successfully Ivor took the external dwelling almost without losses Solmyr doesn't sit idle either and fights along the road to resources and gold In short, each of the four heroes set a mini-record, and as a result, Elves are in the Citadel The week was marred by the absence of conservatory units, but I'm used to it I haven't seen angels for a long time:smile41: 121 Another noob day((( all the heroes tried so hard They fought to the bitter end that they spent all the money and left Ivor the wanderer without a spell book On top of that, Calid found a second external dwelling of Dragon Fly Hives 122 Ivor takes the gloves, Solmyr marauds, and Jenova runs to take the mace 123 I don't understand how? but the army never reached Jenova (I had to regret not taking Pathfinding for Ivor at the second level. he ran very slowly on the rocks) Ivor took the Ballista and took the Dwarf Cottage-15 The poor guy levels up very slowly:smile07: 124 I myself didn't understand what happened, but Ivor the cripple didn't make it to the Dragon Fly Hive, and Jenova was being stupid collecting resources:confused: 125 No matter how hard Ivor tried (took Dragon Fly Hive-6), he never reached the stable But Zydar clearly took Dwarf Cottage-15 Again there isn't enough time to scatter the heroes 126 Ivor takes the second external dwelling of Dragon Fly Hives 127 Ivor smashes his way to the castle, but there's no chain to bring the army to Jenova (I don't know how many days she's been standing still) Ivor is also a smart guy - in the last seconds he ran to bring the pegasus and got stuck there with half his movement points Didn't buy the spell book again because I had to build the castle 131 Jenova finally picked up the mace, and Ivor the wanderer runs around passing the army((( Opponent asks for auto, I forgot to buy a spell book for the Miner, I thought with my noob head and decided we'd continue anyway))) 132 Ivor runs towards GO and all the heroes rush there too 133 Opponent asks for auto And I hit GO 20+ titans with haste(5) In short, I lose badly and during the battle I myself ask for auto, offer auto to the opponent, etc., etc., just to not surrender after the loss - with the condition that I play for a draw Opponent agrees Loading 131 I repeat the same thing, but this time I break through not GO but the snipers to the secondary mine 133(attempt number 2) I free Fiur of the 10th level with good stats Ivor the little boy is still in 9th grade There still wasn't enough time for everyone to scatter 134 Ivor rushes to the Tower, taking a Medusa Hive along the way, and the whole gang follows him 135 Ivor takes a secondary mine, then Cyclops Cave-4, then Medusa Hive-8 Somewhere nearby is the entrance to the dungeon and conservatory units are two days away 136 Opponent crushed both GOs and interrupted an already not-so-good chain back home Ivor turns back home because that's the homeland, damn it And looking for luck somewhere else is also not an option 137 Opponent takes the main with minimal losses (Jenova with 15 Dendroid Soldiers and 36 Dwarves was powerless) Solmyr runs into the dungeon towards the opponent And Ivor is somewhere between heaven and earth, stopped at the stable 141 Opponent decided to hole up in the castle (with artillery and shooter damage stacks, quite expected) Ivor picks up two more Dragon Fly Hives and runs to the final battle:smile17: The Final Battle at the walls of the elven fortress was never destined to end Everything was clear on day 136:smile15: GG There was of course the option of taking the opponent's castle, Solmyr could reach it But there was also an artilleryman with growth there And it's not fitting for noble elves to wander in dungeons. With this the story ends Thanks for the game Good luck in the tournament Wladysha in the future I think I can't overcome Yegor, although maybe my noob talent will work a miracle))) ps/Half a pack of cigarettes and two cans of beer seriously damaged my health, and this noob game I played tore my brain to shreds pps/Why isn't there a qualifying tournament for the Novice tournament?))) ppps/Did you yourself understand that the question is also from the noob category PPPPS/ Man, I goofed.:smile35: :smile35: :smile35: With a sober head I figured that I could have returned the army home by attacking the opponent's scout with Solmyr and buying him off))) There was a lot of money...
this means that one of the two players gets a real advantage due to the use of this "BUG".
Let's start with the fact that one player might not have a strategy. What then? Should we attribute strategy to bugs? Of course, this is a joke. But in any case, anyone can use this feature, and it's not difficult to use, so there's no point in adding an extra ban because of it. This feature has been around for so long, and so many players (including high-level players) have used it, and no one has ever thought of banning it.
Pit for LM
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Here are the Rules according to which we play this tournament – /topic/7430/ They mainly reflect prohibitions. Let's read the Rules:
5.13. Bugs: 5.13.1. It is forbidden to sell Artifacts or Magic Scrolls at prices that do not correspond to their actual price from the Artifact Merchant in Castle, Tower, and Dungeon. 5.13.2. It is forbidden to use the bug of viewing an opponent's hero.
We used to have other points:
5.14.3. Using the bug of viewing opponents' cities is allowed. 5.14.4. It is allowed to attack more than once on a ГО (presumably meaning "group of objects") where there is an improved stack. 5.18. Buying and using any monsters in “mercenary camps” is allowed.
and so on. Then we removed them because listing what you can use in the game would take up too much space and replaced it with
5.14. Actions not prohibited/restricted by these rules are permitted.
It is possible to move one cell further on the tactical map. There is no point in including a ban on this in the rules; it is practically impossible to track. We had a case when one of the players was accused of cheating because wyverns were spotted in his army, but there wasn’t a single swamp on the map; the opponent didn’t know where else they could come from. Personally, I also learned how to view an opponent's city about six months after I started playing online; I always wondered how my opponent knew that I had a secondary town. The organizers cannot guess what you know about the game and what you don't. All the information is available on the forum. Some of it is collected in the topic Useful Information; we continue to work on it. Therefore, such discussions are good; new articles appear. I will add to my long-term plan for working on the forum – write an article about bugs and features.
Maybe you could also tell the newbies something about the Hydra? -))))) We need to increase our knowledge level.
hunter98
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What's the bug with capturing Griffin Conservatories using hydras? Supposedly, 3 hydras and speed 1 units on quick can take either a max Dragon Fly Hive or a level 2 Griffin Conservatory, while a max Griffin Conservatory is supposedly taken with the loss of 1 or 2 hydras. Could someone explain this to a noob — it would be useful for beginners in the future too.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
Lider1
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The bug isn't actually with the Hydras themselves, but with units that have retaliatory attacks. This includes units like Psionicists, Cerberuses, etc. They attack all units in auto-battle. So, 1 Hydra in a Hive attacks 5 stacks at once. And it doesn't matter if it's a Hive or some other battle.
AlexSpl "scientifically" proved this.
That's why people use 1-2 Hydras to capture Hives in auto-battle.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
At the beginning, 2 native heroes, gargoyles are built, the layout seems decent, we're playing. I broke through to the native secondary town for golden golems, there's a good amount of money, enough for a nag in the castle, and what's more, I revealed 5 cons :eek:, 3 of them are throne rooms, and as a bonus, there's a giant lair behind the simple nags, but there's no good main hero, only Enian. I wanted to rush on the second turn, but the opponent surrenders; it somehow generated strangely for him, it seems within the rules, but here you had to take 111 without even thinking.