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Posts from Sylvan Elves versus Demons.

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In reply to Ment
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Is it possible to bribe neutral creatures?
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What neutral creatures are you talking about? Hit-and-run is a tactic where you strike once and then retreat. Let me explain again. Take a high-level Winged Horror (level 15+ is preferable), equip it with archers and druids (all of them!!!), and fill the remaining 5 slots with 1 archer each. Attack with full stacks, then use single units to buy time and retreat. Repeat this process n times. With Blessed Dungeon Points (BDP), you can successfully use the hit-and-run tactic with any hero. Max out the "Cursed" skill, take "Magic Arrow," "Rain," and "Ice Block" spells, and two Dryads. You'll definitely get at least one shot in. And considering that this hit-and-run tactic doesn't require many skills, you can attack earlier, when your opponent might not have adequate defenses (just be wary of demons with Chain Lightning and the "Unclean Word" spell).
In reply to $an4es
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And can you bribe an opponent if he's against it?!
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They won't ask him anything. You pay the money, and that's it.
 

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In reply to Ment
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Then the interest is lost! It becomes some kind of boring tactic((( Or the only option is to carry shackles with you!
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Take a high-level Wingael (15+ is preferable), equip him with archers and druids (ALL of them!!!), and fill the remaining 5 slots with 1 archer each. Attack with full stacks, then use single units to buy your way out on the move. Repeat this process n times.

Ha! Where will you get so much money? And besides, against Wingael, you can take Sharp Mind and cast, say, Darkness or Dodge, and your entire tactic will fall apart.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Hit-and-run tactics using archers instead of magic – that’s something new…
Probably the person just forgot to mention that you need to enter the cheat code for gold first.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Guys, you're getting off-topic! It would be better if you could suggest which artifacts are needed against a demon, what hero build is best, which magic school to choose, and what battle tactics to use!?:smile47:
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Regarding hit-and-run tactics. If you only use archers, buying them back a few times isn't that expensive and it's worth it. You could sacrifice dragons or some other artifacts, for example. Artifacts should ideally boost initiative and defense, and preferably include at least 2 artifacts from the Necropolis set. I mentioned earlier what skills you could focus on for leveling up. The School of Light is the best choice.
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I don't think so. And what if he finds the shackles? Yes, even if he doesn't... It's a rather strange tactic for a trickster. Especially considering that the Elves already have pretty good chances.
 

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In reply to Ment
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Regarding magic, I'm always unsure! I prefer light magic, but chaos is better for a barrage of arrows! So, I don't know! + light magic:smile30: allows you to easily clear out creeps without losses and with regeneration! But which school do you prefer? Actually, lately I've been playing without magic! I level up my hero with: logistics, attack, luck, leadership, and defense! Attack is needed because of the small increase in attack power, luck speaks for itself. I can't play without logistics; it's very important! Leadership has many useful skills (empathy or speed aura). Defense, I don't know, it's also useful! What's your opinion?
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If the main problem is the enemy's ballista, then, as I said before, you should go for Chaos -> Lord of Cold -> Deadly Cold. If not, then I think Light is preferable. However, it's worth remembering that you don't necessarily need to level up Light magic to use regeneration against neutral creatures.
 

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Against a ballista, light magic is effective – expert-level evasion provides good protection, plus demons often use dark magic, so I think light magic is essential. And for dealing with a hail of arrows, you don't necessarily need to invest in chaos magic; it's enough to simply find an ice spell. The damage from an ice spell without the chaos skill and with expert-level proficiency isn't significantly different. Here's what the manual says:

without skill = 60+12*L
basic = 72+12*L
advanced = 84+12*L
expert = 96+12*L


so, spending 3 levels for 36 damage isn't really necessary.
In reply to $an4es
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$an4es, how do you develop your Haven faction? Describe it in more detail, especially against a Demon! And how can you counter Darkness with Light? The opponent always casts Berserk on the nearest units in turn order! Then comes Subdue and Seduction from the Succubus! And the Ballista deals good damage, often taking down the Delebs! I usually try to eliminate the Succubi with archers and finish off the Ballista with the hero. After that, I don't know! A lot of summoners appear, which interfere, remove retaliation, and with Hellfire and Luck, they deal quite a lot of damage! Or they move the archers and druids!
Also, it's interesting to know how and with whom people clear the map (which skills do you take at the beginning for clearing without losses)? For example, how can you take Utopia without losses early on, not later than a month!? If there's a video, please share it. I will definitely post a video of the final battle against the Demon soon (I'm on vacation now, and we only play at work):smile09:
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Well, in magic of light, you can simply take 3 Lords, although if you're planning to quickly capture a Utopia, you can also take Stormwind. It will also help against Creeping Horror if there are many flying units. Antimagic will help against Berserker (few people know that teleportation also helps against Berserker). Dispel will help against mind control. Seductresses have low initiative, so you can use the turn of the archers on them. In the battle itself, try to lock down the enemy so they can't reach you.
Regarding Utopias. If you have a hidden stash of Elves, you can simply take Elves (blue ones) and single Dryads (or double Dryads if you have Blessed Dryad Potion). In the battle, cast buffs on the archers.

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