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Posts from Heroes-4 "Deep forest" off-line Tournaments!

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19 years ago
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Happy New Year 2007 to all you monsters!

Attention!
I invite everyone who wishes to take part in an OFF-LINE TOURNAMENT
For the game «Heroes of Might and Magic IV» played on the map «Deep forest»
The tournament starts today (01.01.2007). The goal of the tournament is to capture all cities.

Tournament Rules:
1. The game is played ONLY on the version Heroes of Might and Magic IV: Winds of War.
2. Using cheat codes during the final Walkthrough of a save is prohibited.
3. Restarting or any other modification of the starting save is prohibited.
4. Entering a boat without losing a turn (using the spacebar) is prohibited.
5. The use of "completely Dead external dwellings" on the battlefield is prohibited.
(I will explain in more detail what this is for those who don't understand: I consider a "Dead external dwelling" to be
a COMPLETELY closed area, for example with rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc.
That is, a place that cannot be entered by land by a unit of the smallest
size (3x3) and can only be accessed by air—a kind of natural fortress. Having such an external dwelling, one fairy could beat a hundred Black Dragons and win an impossible battle; to avoid such situations, I prohibit "Dead external dwellings" in this tournament.)
6. EVERYTHING ELSE IS PERMITTED.
(Full use of grave technologies including raising the corpse of a hero
using the spacebar, leveling up the corpse on crystals, wheels, and establishments,
acceleration, splitting armies for transport through gaps, an unlimited number
of heroes on the map beyond eight, and so on.

A "not dead external dwelling," or more accurately a semi-open one, is permitted in this tournament.
By a semi-open external dwelling, I mean a place where a unit or Hero can
enter on foot, while the attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a semi-open external dwelling is to limit the number of monsters attacking you simultaneously). Besides, it's not right for a Hero to hide in an external dwelling while the enemies are wasting themselves on whatever. Our Heroes fight with open visors.


In this tournament, results are evaluated with priority given to time—i.e., the faster, the better. Then come points and gold.

Official end date of the tournament 25.02.2007. UPDATED
Winning saves can, of course, be sent earlier—that is, at any time—but
no later than the official deadline.

Requirements for the final save:
1. The final save should require only one action from me for victory (pressing the auto-battle button if victory in the game is achieved by winning a battle, or pressing the end turn button if victory is achieved by passing the turn).
2. The save should be named with your nickname and the number of days spent on the
Walkthrough, for example: (ZveroBoy18, where ZveroBoy is the player's nick and 18 is the number of days); it is also highly desirable to compress the save with WinRar before sending.
3. I ask all participants to make and keep saves at the end of each game day and after every ambiguous battle (1 hero against 100 angels, 1 fairy against 300 monsters ...)

Please send winning saves here: ZvereBoy@mail.ru

The final list of results will be posted on March 3-4. Also,
the winner will be required to provide a day-by-day description of the Walkthrough.
It would also be good if the monsters who decide to take part in
this tournament notified me by email in a couple of lines or left
a message in this forum thread, so that I can publish an approximate
list of participants to further fire the imagination of our esteemed audience.


Well, that's all; download the starting save and good luck in the game!



If you have any questions, write them here, I will answer.

Answering questions:
Generally, "external dwellings" are essentially an unfixed game bug and introduce a severe imbalance into the combat system, which is why I want to hold the tournament in more natural combat conditions—let's see what comes of it. Using a forbidden external dwelling, for example, one could easily wipe out the Nomads hanging around the "Mercenary Camp" on the first day by hiring a Necromancer with the Poison spell, and at the same time take out Tigers and wolves in the "Wooded Glen" by poisoning the monsters and hiding in an external dwelling that neither nomads nor tigers can enter because they are larger than the Hero. So try dealing with the monsters face to face without an external dwelling; there is a lot of pleasure in that too.

I also forgot to announce immediately that it IS PERMITTED to discuss the possibilities of completing this save in real time—that is, right during the tournament you can express your thoughts on strategy and tactics development in this forum thread. For example, if someone wishes, they can describe their actions for, say, the first game day (Something like: Sandro leveled up to 6, Level 2 Death Magic studied, Leprechauns and Fairies wiped out, Golden Armor obtained,
18 gold coins accumulated, and so on). Why is all this needed?
Usually, on Hero resources, discussing current tournaments is forbidden. To me,
it always seemed that playing alone is a bit boring, which is why I want
participants to exchange their thoughts; this is useful for sparking interest in
Heroes-4 among beginning players and, accordingly, for attracting them to the game.



















Final table of current player results for the Deep_forest Tournament as of 06.03.2007
NICK DAYS POINTS GOLD RANK IN TOURNAMENT
0 ZveroBoy 10 1717 59746 Tournament Host
1 IronAxe 13 1735 105055 1
2 Psixxx 27 - - 2
3 OptiMAL 53 1332 57694 3
4 Sage 153 - - 4
5 Спай - - - -
6 AlexeyPank - - - -
7 AndersonAD - - - -
8 Alex R - - - -
9 CJLaB9IHUH - - - -
10 - - - - -
11 - - - - -
12 - - - - -
Congratulations to the Tournament winner IronAxe on the VICTORY!!!
Attention all players! As of 26.02.2007, I am granting this Tournament indefinite status, which means that if a player is found who can improve the winner's result, their name will be entered into this table and the result will be updated. Saves can be sent at any time to my email address. Thanks to everyone who spent their time playing in my tournament. Sincerely, ZveroBoy.
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19 years ago
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You're starting the tournament a bit early... people haven't even recovered from the New Year's celebrations yet.
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19 years ago
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Well, I'll try to participate in the Heroes of Might and Magic IV tournament, although I'm not very good at it.
In reply to Sage
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19 years ago
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Wow! What kind of people are in Hollywood! :)
Happy New Year to you, Beast! I also congratulate all the forum members of this resource! I wish you success and good health!

I invite everyone to try their hand in the fourth game :) The person organizing this tournament is really good.

But hey, Beast, what about banning that "safe spot"? You said A, now say B. It should be banned. I mean that spot where you can hide a hero or unit, so that large monsters can't reach them.
In reply to IronAxe
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19 years ago
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Hello to everyone who visits this forum thread! I also want to inform you that I have made some additions to my first post regarding the rules for the Tournament; please read it. Feel free to ask if anything is unclear, and we will discuss it.
In reply to ZveroBoy
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19 years ago
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---
"Not a dead-end external dwelling," or more accurately, a semi-open one, is permitted in this tournament.
By "semi-open external dwelling" in this case, I mean a place where a unit or Hero can
enter on foot, while the attacking monsters—regardless of their size—must be able to reach the Hero or unit to strike them (the point of a semi-open external dwelling is to limit the number of monsters attacking you simultaneously).
---

A "not dead-end" external dwelling is one that a hero can enter, and a small unit can enter, but a large one cannot—which is why the word "external dwelling" is used here. As for what you're writing—that's NOT an external dwelling at all; it's a natural obstacle that prevents the enemy from swarming you all at once.
Consequently—a "not dead-end" or semi-open external dwelling is FORBIDDEN. A dead-end one, obviously, is too. All other clutter is permitted. Personally, this would be clearer to me. Probably for others as well.
In reply to IronAxe
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19 years ago
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IronAxe;59017
---
It's not a "dead end," it's a place where a hero can enter, and small units can enter as well, but large units cannot – that's why the word "dead end" is used. And what you're talking about is not a "dead end" at all; it's a natural obstacle that prevents the enemy from swarming you.
Therefore, a "dead end" or a semi-open one is FORBIDDEN. A completely closed one is also forbidden. All other obstructions are allowed. Personally, I think that's clearer. The others probably think so too.

Yes, you understood everything correctly here; it's "just a play on words," although if, for example,
you enter a tunnel that ends at the edge of the map and use your units
to block the entrance and slowly reinforce them during the battle, say by raising skeletons or summoning elementals, then it practically turns out that the Hero will be sitting in a "dead end" :D, and the monsters
will be dancing around the obstructions :)

So, how did you manage to defeat the Nomads?
In reply to ZveroBoy
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19 years ago
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ZveroBoy;59021
You understood everything correctly; here it's just a "play on words." However, if, for example, you enter a tunnel that ends at the edge of the map and use your units to cover the entrance, gradually reinforcing them during the battle by, say, raising skeletons or summoning elementals, then it practically turns out that the Hero will still be hiding, and the monsters will be dancing behind the obstacles. :D
So, how did you manage to defeat the Nomads?

Well, this is already a hiding spot that isn't built by choosing the battlefield; here, you have complete freedom.
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19 years ago
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Well, Zet, I'll play if I can handle the map and don't mind sending my replay.
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19 years ago
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Well, let's give it a try. Did I buy "Whirlwinds of War" for nothing the other day? ;) If anything, feel free to contact me; as one of the moderators of this section, I can help with the topic (like deleting off-topic posts, etc.).
In reply to AlexeyPank
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19 years ago
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Awesome guys! I participated in the online version and really enjoyed it... now I'll suffer through the offline version too... :):) And may the strongest win...
VEREDDD!!!
In reply to AndersonAD
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19 years ago
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AndersonAD;59066
Awesome guys! I participated in the online version and really enjoyed it... now I'll be having fun in the offline version too... :):) And may the strongest win! LET'S GOOOO!!!!!!!!
Edit Axe :)

Guys! Be more active in this thread. So we can at least get a rough idea of how many people will participate!

You won't find such great rules on any other resource! Even on Heroes.Portal.Net :) Support this tournament to further increase the status of this resource, HeroesWorld.ru!!!
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19 years ago
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I tried the map and completed it in 153 days. I just don't know how to defeat the Sorceresses on the passage yet – their blue companion defeated me, but after that, I managed on my own.
And also: is it intentional that you can't reach the shipyard on your island?
In reply to Sage
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19 years ago
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Sage;59899
I tried the map and completed it in 153 days. I just don't know how to defeat the Warlocks on the passage yet – their blue companion defeated me, but after that, I managed on my own.
And also: is it intentional that you can't reach the shipyard on your own island?

Congratulations, Sage, on your first result, even if it's not the best. The main thing is that you have one, especially since, as I understand, you're not very good at playing the fourth game yet.

Now, SERIOUSLY:
Don't rush to send the final save; there's still plenty of time left.
Take a closer look at the starting save, think about where you could have played differently, starting with the very first day. Write in the thread how you played during the first four days. For example, I know for sure that you could have completed the map in a shorter time, say, in four weeks, although this is just a very rough estimate.
Describe how you defeated the Leprechauns and Nomads at Jayrod's.
Here's a hint about the Shipyard on your own island: you can definitely reach it using the "drop and drag" method. There's a gap that a dropped unit can pass through, and then it simply drags the rest.
This is allowed by our rules; feel free to use it. As for defeating the Warlocks, I don't think you'll need to do that in the second playthrough.

Good luck.
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19 years ago
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Yeah, it didn't go very well: I defeated the leprechauns, of course, I took the dungeon on the 2nd day, and on the same day, for some reason, I attacked skeletons with dogs (1 squad), and there are 2 more, but I'm too lazy... although, I understand that skeletons won't hinder me in defeating the nomads - building vampires costs too much money, and there's much less lying around in the dungeon and on the ground. It's a pity that there's no fatigue in the city... or maybe I should have built ghosts? But that requires extra money - the undead converter costs a lot... plus, the hill itself... And I doubt ghosts would help much... And I don't want to spend more than 10, or at most two weeks [in-game

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