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#1
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How do you create mb models? P.S. Would MilkShape work? :smile30: :confused: :confused:
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#2
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How to create mb models?
Creating them from scratch is time-consuming and tedious, especially when creating animations worthy of a game. It's better to extract ready-made models from Heroes and make cosmetic changes in Maya.
milkShap
What is it?
 

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#3
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milkShap is a program for creating models for Sims, Half-Life, and Diablo. Where are the .mb files located, and can you provide a link to the program? If anything, I meant which folder in data.pak they are located in.
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#4
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milkShap
If it doesn't create mb files in Maya 6 format (specifically 6!), then it won't work. They are in the data.pak file, but you can't just extract them; I don't know how to do it myself yet. psatkha knows how.
 

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#5
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Could you please provide the original file needed to run Maya 6.0? I accidentally deleted mine.

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