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Posts from What is your opinion about Heroes IV?

3.5 (11 ratings)
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Heroes of Might and Magic IV is...
21 voters
Multiple choice Closed 2006-02-20
This poll is closed.
A revolution in the series
28.6% 6 votes
Favorite game in the series
9.5% 2 votes
Failed experiment
52.4% 11 votes
They aren't heroes at all (what were NWC thinking?)
0% 0 votes
Just an upgrade for HoMM3
0% 0 votes
Other (please specify)
19% 4 votes
In reply to }\{ЕК
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#471
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The fourth installment is a part that would inevitably appear sooner or later! Heroes are not just about magic, but also about swords! The character should be able to defend themselves! And instead of running away due to the lack of an army, they should fight to the end! And it's good that they removed the stupid hexes from the battlefield.
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#472
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\{ЕК;58642
The fourth installment isn't perfect, but it's not the worst in the series either. The game is quite different from the previous ones, but once you get used to it, it's enjoyable... MY OPINION - THE GAME IS ACTUALLY QUITE GOOD!
The game is actually quite good, but as a "Heroes" game, it's questionable :smile18:. If 3DO had released the fourth installment as a separate game, maybe things would have been better, but as it is... 3DO is gone, and the fans are still arguing...
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#473
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BASON;58678
The fourth installment is a feature that would inevitably appear sooner or later! Heroes are not just about magic, but also about swords! A character should be able to stand up for themselves! And not run away due to the lack of an army, but fight to the end! And it's good that they removed the stupid hexes from the battlefield.
However, in the fourth game, there is also a grid of squares on the battlefield, but it doesn't help much. It's difficult to calculate the movement range of the enemy stack – whether they will reach you or not – and this slightly annoys me.
And what about you, do you fight without hexes on the battlefield in the third game?
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
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#474
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Night;58698
The game is actually pretty good, but as a "Heroes" game, it's just :smile18:. If 3DO had released the fourth installment as a separate game, maybe things would have been better, but as it is... 3DO is gone, and the fans are still arguing...
And why would that have been better?! And there's no need to criticize the fourth installment. It's just that the hero picked up a sword and went to help his units.
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#475
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Hmm... In the fourth game, I only really like the **map editor**! Yes! It's quite nice there! And while the heroes in Heroes 4 aren't exactly bad, they don't quite fit in.
I've got a hole in my pocket!
© Ринго Старр




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#476
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Machete;58711
Hmm... In the fourth game, I only like the map editor! YES! It's quite nice! But it's not that Heroes 4 are completely un-heroic, they just don't quite fit in.
The editor is excellent; with enough skill, you can do anything you want with the scripts. An undeniable plus.
BASON;58708
And what would be normal?! And there's no need to criticize the fourth game. It's just that the hero took a sword and went to help his units.
You also missed a bunch of bugs, the ability to send caravans, which ruined the game, daily growth, inconsistency with the series (the killing of some races or the mixing of them), and a stupid magic system in which one clearly dominated the others...
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#477
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You missed a lot more bugs, the caravan feature that ruined the game, the daily growth, the inconsistency with the series (killing off some races or mixing them up), and the dumb magic system where one clearly dominated the others...
As I already said, you're used to the third Heroes game and its gameplay. The fourth one is like a revolution. Some people liked it, others didn't. It all depends on which part of the Heroes series you started playing. Accordingly, you get used to the gameplay and its nuances. That's why other parts seem "strange."
:D
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#478
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OptiMAL;58736
As I said before, you're used to the third installment and its gameplay. The fourth one is like a revolution. Some people liked it, others didn't.
It all depends on which part of the Heroes series you started playing. Accordingly,
you get used to the gameplay and its nuances. That's why other parts seem "strange."
This statement would be true if there were only two parts of the Heroes series - the third and the fourth. Then yes, you like the one you started with, but when the fourth part neglects half of what was in the previous three, that's what we call :smile18: .
In reply to Night
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#479
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Night;58712

You missed a bunch of other bugs, the caravan feature that ruined the game...
This is a very good thing, and it was implemented in Heroes 5, it makes the game easier. Otherwise, it gets tiresome to buy a hero, take an army from one hero, give it to another, run around in dwellings, but here the system is much simpler, and that's a good thing.
Night;58712

daily increase,...
I agree, weekly is better.
Night;58712

inconsistency with the series (killing off some factions or mixing them)
But there have to be reforms, otherwise you would be playing with only 4 factions, like in Heroes 1.
Night;58712

and the stupid magic system, in which one clearly dominated the others...
It's a normal magic system, it was better than the elemental one, it was distributed among the main actions.
Life - blessings
Death - curses
Order - a mix of all magics
Chaos - damage
Nature - summoning.
And I like this system. And then I think that this argument is eternal, and it needs to be stopped, otherwise the Wanderer will delete everything
In reply to Night
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#480
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Night;58742
....but when in the fourth part they cut half of what was in the previous three, then it's called :smile18: .
If everything was the same, and only the graphics and the title of the game changed, then interest in the game would disappear due to monotony. But in the fourth part, they added some "features" that make the gameplay easier.
:D
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#481
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OptiMAL;58761
If everything were the same, with only the graphics and the names of the game parts changing, then interest in the game would fade due to monotony. But in the fourth installment, they added some "features" that make the gameplay easier.
The gameplay shouldn't be made easier; Heroes is not a game for preschool children. If the reason for adding these "features" was to make the game more popular, then those features should be scrapped.
Magnus
A forum is a place for discussion; if everyone were silent and agreed with each other, it wouldn't be a forum, but a smoking room:)
In reply to Night
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#482
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Night;58764
The gameplay shouldn't be made easier; Heroes isn't a game for preschool children.
These features bring a lot of new things to the game, and caravans help save valuable time. Why should heroes be moved back and forth when it can be automated? Modernization is needed everywhere; otherwise, there would be no technology, computers, or equipment. Why make life easier when people should struggle – that's your belief.
Night;58764

If the reason for adding these "features" was to make the game more mainstream, then these features should be scrapped.
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#483
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Night;58764
Gameplay shouldn't be made easier; Heroes is not a game for preschool-aged children.
Thirdly, in Heroes III, money is spent on purchasing other scout heroes.
When attacking this hero and destroying them, 2500 gold was almost wasted. There is also another BIG downside in III. The army cannot be separated from the hero.
For example: you bought an army in the Castle, but there's no money for a hero. And it is absolutely necessary on that specific day. So what happens in the end? I believe this is a kind of bug in the game.
Night;58764
A forum is exactly where disputes happen; if everyone were silent and agreed with each other, it wouldn't be a forum, but a smoking room :)
But I agree with this :)
:D
#484
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Night
You missed a whole bunch of bugs, the caravan feature that ruined the game, the daily growth, the inconsistency with the series (the elimination of some races or the mixing of them), and the stupid magic system in which one clearly dominated the other...
Caravans are a great thing! (as mentioned above, for the following reasons);
All the bugs have long been fixed with patches, and Alan has talked about how buggy the universally beloved third game was in other threads; bugs are not a fatal flaw;
Daily growth is a successful/unsuccessful, but sensible addition that changed tactics and strategies;
"Inconsistency with the series" - what does that mean?! Maybe it's because they returned to the traditional - classic - system of six Castles, which appeared in the second game, which is interesting and well-balanced, and which was later destroyed by the "ideologically" absurd nine Castles of the third game and its expansions (what about the Elemental Castle and the fairies with phoenixes in it - nonsense! Although, I don't deny that it was entertaining)? Maybe it's because the fourth game largely repeated the second game in terms of the composition of creatures in the Castles, rather than the third game, which mixed everything up? Oh yes, now the favorite argument of the fans of the third game is "orcs" in the "Chaos" faction - what a horror! But you won't find more obvious mistakes. In terms of "completing" the Castles, the fourth game corresponds well to the true classic - the second game. And it's right that it doesn't just copy it. And the "mixing of races" is in the third game ("demon," "swamp," and "elemental" races are not a pity to eliminate - in order to adhere to the classic scheme).
The "stupid magic system" is better than the complete lack of a coherent system, as was the case in previous games, when you just leveled up wisdom, built a guild, and everything was fine. There is no need to talk about the "elements" of the third game; they did not introduce anything fundamentally new to the system.
"Stupid," by the way, is your "IMHO," which is not always shared
In reply to OptiMAL
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#485
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Well, I managed to revive the topic :smile13:
OptiMAL;58785
In Heroes 3, you spend money on buying other hero-scouts.
When attacking this hero and defeating him, 2500 gold is almost wasted. There's also a BIG drawback in Heroes 3. You can't separate the army from the hero.
For example: you buy an army in the castle, but you don't have enough money for the hero. And it's so necessary on that particular day. And what happens in the end? I think this is a kind of bug in the game....
In Heroes 3, this isn't a drawback. It's a very interesting mechanic, which was later ruined in the fourth part. Also, don't blame the developers for the clumsiness in controlling the scout. With the same logic, I could say that I saved 10000 for an army, but it was scattered, and those 10000 were wasted...


Regarding "imho" - yes, it's my opinion, I'm just expressing it :

Regarding the races:
I don't know about others, but I personally don't really like it when my favorite race is turned into something unknown, mixed with others, and part of its inhabitants have completely disappeared. And all this is spiced up with a story about the shameful end of this race. And how can I love this part after that?

Regarding "orcs in Chaos": the units of the Chaos faction are chosen well (with the exception of Death - the necromancers and infernals look somewhat out of place with the poisonous creatures...).