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That's not what I meant.
Example: Lich Week. The spawn rate of liches, archliches, and greater liches is doubled.
However, these creatures still spawn on the map. How can I prevent them from spawning?
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That's not what I meant.
Example: Lich Week. The spawn rate of liches, archliches, and greater liches is doubled.
At the same time, the aforementioned creatures spawn on the map. How can I prevent them from spawning?
SetObjectOwner('Town',0);
It's strange, my editor gave an error for PLAYER_0...
However, I couldn't find anything for a hero. I noticed the function IsHeroAlive. How can I make it so that if IsHeroAlive('Eruina') is true, the heroine will die?
How do you create such scripts:
1. So that when entering peasant dwellings, a message appears (like in the first mission for Gothia).
2. So that the player can clear debris for resources, preferably only for the human player, and the AI cannot do this (like in mission 4 for Arantir).
Trigger(OBJECT_TOUCH_TRIGGER, "fenix", nil );
Trigger(OBJECT_TOUCH_TRIGGER, "fenix", "fenixF" );