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In reply to Saruman
19 years ago
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Saruman;56552


Added 3 hours and 6 minutes ago
Mozes, you promised many ideas, but you…
Until the add-on is released. I will post it as soon as it is ready.
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19 years ago
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Let's focus more on the technical aspects in this thread. The history and interconnected campaigns can be created in the "The Restoration of Erathia" thread; it exists specifically to unite all ideas into a single universe.
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19 years ago
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Alexey, actually, The Restoration and Ascension are slightly different projects (even if they merge into one in the future). The Restoration combines all parts of the Heroes series into one, while Ascension creates an add-on for Heroes 3. The technical side isn't very important at this stage.
Mozes, by the time the add-on is released, it will be too late; right now, we need ideas.
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19 years ago
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Made a cosmetic change to the castle.
Question for the moderators: is it permissible to create a new thread for each new race in Ascension, or is that excessive? Should we only create threads for controversial races and discuss the main topics here?
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19 years ago
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I replied to you on www.rebirth.2bb.ru
I hope you understand everything...
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19 years ago
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Decided to combine two Russian cities into one. The Ascension project is undergoing a major overhaul. Thank you, Berserkery.
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19 years ago
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The principles of Ascension have been completely revised. More details can be found in the Ascension Team thread.
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19 years ago
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Saruman, ideas are, of course, a good thing. But without proper development, all of this is just empty fuss and a long road ahead. Any ideas should start not with words, but with actions. Bastion began its development because it started with graphics, not with words. Silvanis, does the Japanese language have the sounds "s" and "sh"? If so, how should one correctly pronounce, say, the name of the poison: "ishikishima" or "ishikishima"? And what about the variation in pronunciation in different languages? How should one correctly say: "Oswiecim" or "Auschwitz"? Don't talk about "incorrect" pronunciation if you don't know how to pronounce it correctly. Furthermore, bringing up the obviously flawed "fifth installment" in this context... It's the same as considering any castle in terms of "compatibility with elves." For your information, in all the real HEROES games, there was only ONE unit called "elf." And there were no "elven" castles! If the "fifth installment" devotes so much attention to the cliché in the form of worn-out "elves," including a sadomasochistic version, then this is by no means an example or a reason to emulate.
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19 years ago
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Thanks for the feedback, but regarding the ideas, I already mentioned that Ascension is being integrated into the Restoration project. Besides, it's impossible to create a good mod without a well-thought-out concept; it's better to come up with ideas now than to change things later.
I have no idea about the pronunciation.
As for Heroes 5, if you're talking about the Dark Elf town, that's actually a good thing; there's no sadomasochism there, everything is beautifully done, and Dark Elves have been a long-standing element of fantasy. And regarding the idea of incorporating it into the Heroes storyline, Heroes 5 is already an established part of the Heroes history, perhaps not the best, but still a part. Heroes 5 has many flaws, mainly in its design, but overall, it fits organically into the Heroes world.
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19 years ago
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You seem to be rushing to generate ideas as if at least half of the technical work has already been completed. What value will the ideas have without the corresponding assets? The opinion of someone who has already done something carries far more weight – for example, by providing ready-made graphics, they can assert their rights and confidently insist on their opinion, more so than an entire group of ideologists. If an enthusiast creates the foundation for a new town, even if that town is terribly awkward – some kind of "Snusmumrik town" or something similar to almost any town from the fifth "Heroes" game – they will have a position that is a hundred times more confident. So, I would advise you not to overthink it for now, but to get started. In any case, even the most well-structured ideas will have to be rethought and adapted to changing conditions.
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19 years ago
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Absolutely correct! That's exactly what we'll do.
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19 years ago
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I didn't say that we take any ideas; in Ascension, one idea is chosen and developed as much as possible. There's no point in implementing something without thorough development; our principle is better to have less, but better.
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19 years ago
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Hmm, Bianor, does the phrase "the screenwriter is the most important person in the company" mean anything to you? Which do you think is easier – to attach a plot to existing graphics, or to clothe a plot in a graphical shell? The latter, most likely. Because there's absolutely no way to attach a story to a race consisting of... horses, birds, and swordsmen (graphically), but it's much easier to attach swordsmen, birds, and horses (even if only partially) to a plot.
First, you need a plan. And we'll work based on that plan!
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19 years ago
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Tengro, the phrase in question was invented by the screenwriters to justify its existence. Believe me, it's much easier to come up with a plot for existing graphics than to create and redo graphics for a plot that the artist might not even be thrilled about. The script is developed in the mind, while the graphics are tangible. It's faster and easier to brainstorm in your head than to redo a model and re-render frames, reassemble them into *.def files, over and over again. Or are you going to pay the artists to question every single one of your ideas? No? Then the final word ALWAYS belongs to the person who implements the ideas, not the one who comes up with them.
However, you still have a long way to go, and if you don't want to
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19 years ago
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No, I admit, I was wrong:(
BUT! Nevertheless, can you name a couple of well-known game development companies that would FIRST create all the graphics, and THEN hire a screenwriter? There aren't any. In general, you are right about something, but the Screenwriter, Designer, and Programmer are the three pillars of any game, and any mod! We don't need to change them constantly... We need to first bring them to the state that we need, and then create the visuals:)!

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