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I want to start by thanking the author for the map. I haven't spent more than a day on almost any other map (not counting campaigns, of course). I managed to complete it in two days, which took about 5-6 hours (200% speed, of course). I'm currently playing through it for the second time. So, let's move on to the pros:
1. The map is well-designed, both in terms of territories and all the resources and monsters. And considering that it's an XL map, it's a huge and time-consuming effort.
2. It's a great starting point for any player (I was pleased that the Swamp has a smaller territory, which is definitely a plus :)), which will lead to the fact that any opponent on the "surface" will have a decent army when you meet, which means it should be challenging.
3. The idea of having multiple mines outside the main territory.
4. Multiple artifacts. There won't be a situation where one alliance has angels, and the other has a centaur axe. (Of course, this is an exaggeration).
5. Almost no bugs, it's clear that it has been thoroughly tested, which definitely eliminates unpleasant random events.
6. The ability to complete the map in several ways.
7. It's great that the enemies in the Dungeon are significantly stronger, and there's a gradation from more or less strong to really tough opponents, which motivates you to visit each upgrade location when you see the stats of a pink unit in the tavern xD.
8. There's a plot, or rather, an idea, about why and what the purpose is of going down into the Dungeon.
Basically, whatever you look at, everything is well thought out and implemented at a very high level. Before this, I hadn't found any maps better than True Legions, but after a certain point, you just run around and fight.
Now, about the cons. Although it's hard to call them cons, it's more like wishes or minor comments.
1. Both times I played the map, I encountered this. The first time, a blue player emerged from the Dungeon, and the guard tents were still standing. Apparently, he learned Flight in the pyramid. It wasn't a problem to defeat him, but after that, I had the opportunity to hire him in the tavern with that very spell, which would have made completing the map much easier :X. The second time I started the map, a mage also learned the Flight spell. I understand that it's difficult to simply remove the bug, but perhaps the spell could be removed from the map's specifications. However, there's also the Dimension Door, without which you can't complete the map, and the spell could also appear there. It would be funny if it appeared for orange or cyan, especially in the early months of the game :D.
2. The second wish is this: it would be nice if all the Necropolises were accessible (you could fly over and attack the castle). I especially enjoyed fighting 9999 azure dragons :D (with 4,500 snipers and 1,500 sorcerers, it wasn't really a problem, if anyone is interested, I can even send a save file ^^), but I couldn't capture the Cursed Land.
In conclusion: a great, huge, well-designed, and tested map with a lot of resources, artifacts, and monsters. There's just a lot of everything, and for every taste. Overall, thank you, samatron :))) if you have any more maps in a similar style, please share them. :)