Posts from What kind of magic do you like the most?
Which school of magic do you find most useful?
Summoning is definitely the best. Phoenix, Phantom, Elementals, Hornets. A serious school with practically no weaknesses and relevant at all stages of the game.
In second place, as a single-player enthusiast, I can't help but highlight Darkness. Mind spells are the strongest weapon against the AI and quite powerful against human players. Especially if you have Sandro's cloak. The downside: there are more relevant schools at the beginning of the game.
In third place is Light, which wonderfully enhances the player's advantages on the battlefield. It's unlikely you can win a hopeless battle with it, but if you already have some advantages... It's mainly relevant towards the end of the game, which is also a downside compared to Summoning.
In fourth place is Chaos. The most difficult school, as it loses relevance in a prolonged game and has many opportunities to fail or deal reduced damage. However, it is relevant at the beginning of the game, as it helps in dealing with not-so-strong neutral creatures. In essence, Chaos (in my opinion) makes sense to take only for Necromancers (and even then, not always) or with the intention of a fast game (but then you need to go all-out to visit the opponent as early as possible).
Divine Retribution was terrible in 3.0; in 3.1, it was nerfed, and now it fits this statement:
It's unlikely that they can win a hopeless battle.
Regarding the topic - summoning is powerful. It's great to use archers as a wall of swords to protect against large creatures.
I think dark magic will be more powerful (strong spells of levels 4-5 + mass spells), unless you're playing against Necropolis, of course.
P.S.: How are you going to win a hopeless battle with Summon when facing more or less substantial armies? In combination with other spells, it's possible, no doubt, but with just Summon alone?
Весьма хороший попутчик... До первого перекрестка.
In Heroes 5, there is a neutral magic school that has no equal in terms of damage and also ignores magic resistance. It is similar to chaos magic. It includes the spells "Devil's Chain" and "Hellfire."
Well, not exactly no equal, and only two characters possess this magic school: the Overlord with Biara :D, and that's only in one battle.
"There are no strong or weak schools here; it's important who uses the school and how well it suits them." - that's true, but I still think that dark magic stands out a bit from this statement.
Весьма хороший попутчик... До первого перекрестка.
In the early stages, the hell wave deals 250 damage. This is enough to incinerate any unwanted creature.
And do Black/Lava/Arcata dragons already count as summoned?:rolleyes:
and in general, it's better to concentrate, say, 1500 damage, rather than 250 to each.
And the main question is, how to get Kha-Belekh out of Shio?)
By the way, the Dominate spell works great on Phoenixes, if I'm not mistaken.
And how are you going to win a hopeless battle with Summon when facing more or less substantial armies? It's possible in combination with other spells, no doubt, but with just Summon alone?
I suggest the simplest option: just ignore them and cast Darkness on more suitable targets.
It's pointless to talk about the neutral school because then you'd have to include all sorts of skills like "Banshee's Cry" and "Enchanted Arrow."
You're mistaken ;) An elemental is an elemental.
What do you mean by "substantial"? 100 dragons? Well, yes, then it's a problem. However, this situation is only possible in single-player scenarios, and even then, there's always a way to avoid letting it drag on.
And you'll see a bunch of zombies slowly and not very effectively beating a bunch of skeletons, or vice versa... Meanwhile, the phoenix, along with the remaining enemy troops, will perfectly decide the outcome of the battle ;)