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castle generator http://www.heroes-iii.com/rmg_ru.php?1333034067
castle generator http://www.heroes-iii.com/rmg_ru.php?1333034067
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The issue isn't just about misclicks; even if you remember not to click a second time, you still have to click somewhere else to calculate the intended route, which wastes time.
I think it would be optimal to assign this function to the right mouse button, even without using Alt, so that having a beer in your left hand wouldn't interfere.
You might have a file called Building.txt in the Data folder. Delete it. Because the prices are reduced in the text file, as indicated in the readme.
power surges and lack of a UPS
Time will actually be wasted on an extra right-click. In any case, to plot a route, you first need to left-click.
Here is a version with additional display on right-click, along with the previous Alt+left-click: http://zalil.ru/32977522
Unzip the file and place it in the Data\c folder.
The display on right-click will only work if the last left-click was in that same spot.
Thank you, I fixed it manually. Another question: where can I correct the altered recruitment of Troglodytes? I still see 15-25, and I am the host.
But blocking movement with Alt would be even better.
I would like to suggest implementing a convenient HD feature for working in a garrison:
1) When left-clicking on a unit and then on an empty garrison stack, move the entire stack except for one unit.
2) When left-clicking on a unit and then on a similar garrison stack, move the selected stack to the garrison, merging it with the specified stack.
When HD is installed on WT, this feature does not work; it only works in SoD.
What is this?