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[ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

#687
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FireToSky
Thank you, I fixed it manually. Another question: where can I correct the altered recruitment of Troglodytes? I still see 15-25, and I am the host.

All text files are stored in archive files with the .lod extension. If a text file is placed separately in the Data folder, the data is taken from it first. Just like from rmg.txt.
Therefore, it is not necessary to fix anything manually; if everything was installed before, you just need to delete the file.
Building.txt may have remained from the Inferno patch; now, the cost of upgrading Gogs and Dogs has been changed in the .lod file.

The starting armies of heroes are defined in the Hotraits.txt file. Delete it from the Data folder if it is there. In versions starting with 0.5, the number of Troglodytes for Shakti has been corrected to 20-25. If it gives fewer, try reinstalling 0.52.
Medium_HP
But blocking movement with Alt would be even better.

Blocking movement using the EPM is not possible.

bRitvo4kA
I would like to suggest implementing a convenient HD feature for working in a garrison:
1) When left-clicking on a unit and then on an empty garrison stack, move the entire stack except for one unit.
2) When left-clicking on a unit and then on a similar garrison stack, move the selected stack to the garrison, merging it with the specified stack.

When HD is installed on WT, this feature does not work; it only works in SoD.

1) Honestly, I don't understand the advantage of this feature. Is it difficult to separate one unit with one click and then transfer the stack to the garrison with a second click?

2) Doesn't it work differently now?