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Posts from Who plays with which heroes in the Inferno faction?
on large maps, you can take Nibro and Marbas (with his tactics), although if you have the Staff of Izzy, there's practically no point (you could even take Grok instead). It's easiest for him to take Sanctuary and the logistics bonus will help him clear the map faster.
BiaraDemoness
14 years ago
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I often play as Deleb, and sometimes as Jezebeth, but I'm currently leveling up the latter with dark and destructive magic + higher-level spells, which makes her a very powerful heroine. On large maps, I play as Grok.
I think that on large maps, it's best to use Grok, because at the beginning of the game, thanks to teleport, you can easily capture the necessary mines. With logistics, you can cover large distances faster than other heroes, and you can also level up their special abilities faster. Moreover, his special abilities include dark magic, which makes the game more interesting with Berserk and Subjugate. And the Cursed Land ability (even though it deals little damage) helps. So, choose Grok, and you won't regret it!:smile13:
Liiion
14 years ago
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I often play as Marbas and Nimus. And on large maps, I choose Nebiros.
you can actually take Grol, and the Logistics skill will help you clear the map faster
No, Logistics won't help you clear the map faster; it just adds action points, which is practically useless without a strong starting army. For example, Grol is faster at the start.
I think that Grol is best used on large maps, as the teleport allows you to easily capture the mines you need at the beginning of the game.
Teleport isn't a cure-all either; you can defeat various golems without it, and it's useless against Druids and Mages. I thought about upgrading his Keen Mind skill so he would move before the dogs, teleporting them in, and they would finish the job, but often the dogs still move before Grol. His strength lies on tactical maps where you can outrun the enemy and capture their Castle guarded by a level 1 hero, easily defeating his army in the Castle and buying out those the player didn't have time to buy. As a result, the opponent is left without half of his army without engaging in the main battle, which may not even happen because they often surrender after that. So, Grol (like any logistics hero) is quite dangerous, but at the start, he's just as weak as any other demon, except for Deleb. In the late game, he's a decent hero, but only with the right build; just being a meat shield won't make a difference. Marbas is an extremely unreliable hero; he's often completely useless. And no matter what anyone says, Deleb is good in the late game; the main thing is to get Defense so the demons can tank, and of course, good Dark Magic. With these builds, time works in the Machine's favor. In one battle, for example, a volley from a Ballista killed 18 Champions, while 66 Nightmares only dealt 6 damage each. And if you block the archers with summon spam and prevent them from killing the Ballista, the opponent will have problems.
I think that on large maps, Grok is the best choice because, at the beginning of the game, you can easily capture the necessary mines thanks to teleportation. Logistics allows you to cover large distances faster than other heroes, and you can also level up his special abilities more quickly. Moreover, his special abilities include dark magic, which makes the game more interesting with Berserk and Subjugate. And the Cursed Ground ability (even though it deals little damage) helps. So, choose Grok, and you won't regret it!:smile13:
I would choose Nibros. Tactics helps him to use his dogs and jumping demons to reach archers effectively. In Logistics, you only need to level up the Fast Gate ability. It's more difficult to "get" this ability early on with Grok. Plus, +1 to luck is also good.
I would choose Nibros. The tactic helps to effectively reach ranged units with dogs and jumping demons. In logistics, you only need to upgrade the fast portal opening skill. It's harder to "get" that ability early on with Grog. Plus, +1 to luck is also good.
Nibros is good if you're not planning to give him the "Call of Urgash" ability.
Delab is good, of course, with his ballista; it's unlikely anyone will beat Delab with a fully upgraded ballista.:smile38:
Marbas' "Spellbreaker" is especially good against Mages and Dark Elves.
On particularly long maps, it's better to play as Grog "Swiftfoot," and, as the name suggests, at levels 25-30, he can move for a very long time.:smile13:
I would recommend taking Nimues and Grog. Grog is easier to level up with "Call of Urgash," and he also has a long movement range. Nimues specializes in reinforcements, which is a big advantage. If you enhance his main ability, he becomes a very strong unit, around level 15-20, meaning he's useful early in the game, and he's not difficult to level up.
Терзающий душу
14 years ago
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Nimus is only adequate in late game; it has been tested.
$an4es
14 years ago
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Why not? His ability is always useful, and his starting skills are very good.