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Well, it depends on how you look at it. More like a self-organized game. I've already played Mafia according to the general rules of HeroesWorld on the KING'S BOUNTY forum.
Где этот раб? Чужеземцы достали!(с) Морроувинд. Сердце Хаоса - Морроувинд, каким он мог быть.
Don't expect a major update anytime soon. Hopefully, I'll be able to release something tomorrow. I'm just thinking about balancing and the player base. But it won't take too long.
Understood, after we solve one clue from Thorius in the Academy. %) Just kidding!
Ты страшился тысячи вещей... Но все это были лишь маски, лишь видимости. На самом деле страшило тебя только одно решиться сделать шаг в неизвестное, маленький шаг через все существующие предосторожности. И кто хоть один раз оказывал великое доверие, полагался на судьбу, тот обретал свободу.
Мы не свободные, вольно танцующие автобусы. Мы – привязанные троллейбусы и трамваи
I've tweaked the balance in my setting. Thanks to Koshe for the technical patching.
Here are the posts with roles, in case anyone has forgotten:
/post/543650//post/543656//post/543659/
The list of changes isn't that big.
1) Added an ability to Estrello that prevents her from writing notes after using her ultimate.
2) Removed the clue generation on Willy's ultimate. It was too overpowered.
3) Removed Yuuko's first ability. There were already too many ways for cities to expose each other.
4) Reduced Tetsuo's chance of successfully killing with poison by 25%, but increased his resistance to the Elixir of Life by the same amount. A 75% ranged attacker without clues is also a bit much. This will encourage more thought about which of his potions is most useful.
5) Made Dryzen's ultimate unblockable. I also removed its ability to bypass all defenses. Now it only bypasses Eliot's defense.
6) In FVR's first special ability, I clarified that Estrello only has a 50% chance of not receiving an additional clue. Otherwise, it becomes unfair for the Spirit.
7) The Creation dance of the fairies now also deprives the target of the ability to vote.
8) Elminora's ultimate now protects against Creacion's third ultimate, while Creacion himself survives.
Yes, I see... She's gone. Never mind, I hope nothing will be lost when I move the code into the actual forum topic. So, gentlemen, shall we start the game now? But before I begin, I'd like to say a few words to future players.
I don't even know. The setting is interesting, but exams are in full swing, and I can't just slack off... Tox, if recording really doesn't work out and by the end of the semester you're still without any prospects, then you can count on me, I guess.
So, I'm officially opening enrollment for my Club today. But before that, I want to say a few things. I have a really complex setting. Both in terms of the narrative and the gameplay. You know, I even considered making it an invite-only game. I was thinking about it, but the last Mafia game convinced me that the current group of players on Hv are skilled enough to handle such a setting. So, there won't be any exclusive parties; enrollment will be open. But I still want to ask potential players to: Think twice before signing up. 1) Have you seen the scope of the setting? This is just the beginning. The entire game will be accompanied by narrative interludes, chronicles, and other STORY elements. No, it will be easy to distinguish the narrative elements from the rest. But if you find such a large amount of text, fanboying, and intricate roles irritating, it's better not to waste your nerves. At the same time, if you've read the entire setting and liked the Club's story, then welcome. I promise not to disappoint those who are interested in the narrative aspect. 2) Lots of narrative elements and abilities. There's nothing extremely complicated, but think about whether you can play at a level that's appropriate for the setting. Can you play thoughtfully, considering every possible role, instead of just playing randomly? If you feel unsure, maybe it's better not to play? However, if you want a real challenge, then welcome. 3) Let me reserve the right to veto the participation of inactive players: Gumera and Lord Mortulus. I have nothing against these two, but their playing style and lack of concern probably wouldn't be appropriate in this game. No offense, guys, but develop your skills in simpler settings. Don't waste your nerves here. =) Vish, could you ask them to give these two guys immunity in your game as compensation? Yes, it's GM's whim, but I think it would be fair. 4) I don't know what to do with newcomers. I have no idea how they'll play in a Mafia game, especially in such a setting. Therefore, I'll probably just not allow Mafia newbies on Hv to join in the first two days of enrollment. If there are enough people without them, then so be it... If not, then let them try their luck, why not? But this is just a temporary decision. Maybe you have better ideas.
No, my goal isn't to scare players away. I'm just letting them know what to expect. =) And yes, I'll give Drakkosha immunity for two nights as a huge thank you for his help with the technical aspects of the setting. You won't be mad at the cute little guy, will you? ^^
Oh, what skills I have :( I've only played one game of Mafia... Well, I'll wait a couple of days. If they don't veto me and enough players don't sign up, I'll try to register.
Где этот раб? Чужеземцы достали!(с) Морроувинд. Сердце Хаоса - Морроувинд, каким он мог быть.