Yes, the retaliation when attacking a blinded unit will be 100%, if Fire is not leveled.
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No need for same-school penalties, all spell effects with a school at basic level and without a school are identical; the only exception, if I recall correctly, is Dimension Door, which can be cast once per day without the skill and 2 times with the basic skill. Blindness is obviously the same whether you have the base skill or not—specifically, a 50% retaliation strength.
No need for same-school bonuses; all spell effects with a basic level school and no school at all are identical. The only exception, if I recall correctly, is Dimension Door, which without the skill can be cast 1 time per day, but with a basic skill - 2 times. Blindness is obviously the same whether you have the base skill or not, specifically a 50% retaliation strength.
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I used to think that "Disrupting Ray" was useless. But it can't be dispelled or healed, it can stack, and it can reduce the defense of the attacked unit to 0. So, is it a good spell?
1. "Magic Arrow" is a General spell for all schools. But there are 3 levels up to Expert. What should I upgrade to level up this arrow? Wisdom?
2. If I upgrade Earth Magic to Expert, will "Town Portal" appear in the hero's spellbook without studying it in a 4th-level magic tower? Or do I need to look for "Town Portal" in magic towers?
3. "Counter Strike" upgraded to Expert, how realistic is it that all units will make 2 EXTRA counterattacks in 1 turn?
4. Which is more effective in practice for Earth magic, "Shield" or "Stone Skin"?
5. Does "Wave of Death" affect all living creatures only on the opponent's side? Is that correct?
1. Any school of magic.
2. ALL spells must be found in towers. Or look for Magic Books. Sometimes spells can be obtained in Pandora's Boxes or pyramids.
3. You need to try it.
4. Shield reduces DIRECT damage. Stone Skin increases defense. Shield is better in melee combat. Against archers - Stone Skin.
5. Wave of Death affects ALL living creatures. Not just the opponent's.
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I read about Wyverns that they are mediocre as fighters, "but their ranks are replenished on the map." What does it mean "replenished on the map"? Can you replenish any unit on the map?:)
On some maps, there are Serpent Nests. By defeating the guards, you can get a certain number of Wyverns as a reward.
Something similar also applies to angels - you can recruit Griffins in Conservatories.
You're making the right conclusion about the third level.
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I didn't quite understand the "Counterattack" ability. Could you explain it in more detail?
I understand that casting "Counterattack" on your unit allows that unit to make 2 counterattacks. Or is it something else?
Also, do Isra and Vidomina have better Necromancy skills than Galtran? Does Galtran simply have a better ability to speed up and strengthen skeletons?
I've read almost the entire Manual:) But it's difficult to remember everything right away:) I'll be asking more questions.
Vidomina and Isra have a specialization in Necromancy. The higher the level of these heroes, the more skeletons they raise. About Galtran - you are right.
Regarding Djinns - all spells work. But not always.
Counterstrike - +2 counterattacks. Result - the unit can retaliate with 3 attacks in 1 turn. I don't know if this will work on black and gold dragons, as well as on magical elementals. Need to test it.
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2. Starting as Vistan or Tazar is considered a classic strategy. Brona is chosen because of the basilisks he brings with him.
Regarding Intelligence - it's a useful skill. I wouldn't start as Andru. But if you get him, why not level it up?
1. +1 to attack, defense, and speed. As the level increases, the attack and defense bonus also increases. That is, monster attack/defense + hero attack/defense + bonus from specialty.
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2nd level - crossbowmen, lizards, dwarves...
...
7th level - dragons, angels, devils...
Something like that.
Where can I find information about the unit level? Or, roughly, what level do Bron and Vistan need to reach so that their monsters get a bonus?:)
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