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Posts from Attack Skill +1 или Basic Archery?

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I'm playing the campaign in the second Heroes game (The Price of Loyalty). At the beginning of each mission, I'm offered a choice: attack skill +1, 3000 gold, or basic archery. Gold is immediately ruled out because I have very few mines and not enough minerals, so I start building later, when I find wood or when I build a market and exchange gold for resources. But, what should I choose from the remaining two options?
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2 Kalle
Please describe this scenario in more detail, and also indicate which stage of the campaign it is and what the campaign is specifically.
From a general perspective, 3000 gold seems preferable, as it allows you to acquire another hero...

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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What kind of hero? There are several possibilities.
"Мы принимаем бой!!!!!!!" - кричали они:D :D :D
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It's not about the options, but about the fact that two heroes can gather everything around them faster, and buildings can be built more quickly.
Мы спасемся? Я не знаю. Верьте...
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In reply to AlexeyPank
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As far as I remember, the scenario involved playing as Barbarians, so I chose Basic Archery.
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:
In reply to Sergh
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I'll answer in order:
This is the 3rd mission of the Voyage Home campaign.
Why would I need another hero? I already have 2, and besides, I'll buy a hero, but all the mines or artifacts are guarded by monsters, and the hero is weak!!!
In this mission, they play as Knights, not Barbarians (there's a hero named Gallavant).
As I already said, there are two heroes: the main hero, Lord Alberon, is stronger, and he will have either +1 skill or ranged attack, and the second hero, Gallavant, is weak, but he needs to be protected.
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1. Ranged attacks are mainly useful for heroes with many ranged units or when a hero needs to conquer MANY castles. 2. Fighting the guards of mines and occupying mines are completely different concepts. 3. Turn management (switching fast and slow units at the end or beginning of a turn) is still a valid strategy. These are the main arguments to consider when making a decision.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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1. The situation there is such that the approaches to all mines and artifacts are guarded by neutrals. 2. Could you provide more details about what turn management is?
In reply to Kalle
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Kalle;57905

In this mission, you play as Knights, not Barbarians (there's a hero named Gallavant).
There are two heroes, as I already mentioned: the main hero, Lord Alberon, is stronger, and he will have either +1 skill or ranged attack. The second hero, Gallavant, is weak, but you need to protect him.
Why would a Knight need ranged attack? Is it for weak archers? IMHO, it's an absolutely unnecessary skill for this faction. :smile01:
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The main advantage of ranged attacks is the absence of a penalty when attacking a Castle. Turn management involves optimizing the hero's movement. The hero's movement range is determined before the start of the turn and depends not only on skills and artifacts but also on the speed of the slowest creature in the army. Therefore, before the end of the turn, you can transfer the slowest troops to a secondary hero, and the main hero will travel further the next day.

Орден Фениксахаризматический :) лидер
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I should have chosen a different scenario for the 4th one. There, even with 1 Necromancer and 2 Barbarians, it's easier, although I've already completed it and don't remember what I took...
А ты записался добровольцем в STORM?:cool:
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_______!!!!!!!!!!I took the attack!!!!!!__________
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Definitely Archery!

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