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04. 06.2012 Scorpiona(red, Stronghold, Crag Hack, Crag Hack) def Volodymyr (blue, Fortress, Tazar, Tazar) Jebus 146
111 111 gold was enough to spread out with 8 heroes, capital without 2 levels, in the army 40 goblins and meat from the Inferno hero.
112 On the second day, 2 Griffin Conservatories (a level 1 and a throne one), 3 Dragon Fly Hives, and a Dragon Utopia near the castle were already revealed. After grabbing initial archery, Crag Hack bought armor at the university.
113-114 I sacrifice a significant part of the army :smile16: with Gurnison on harpies for a stack of birds. And Crag Hack stomps around at the scythe (1) in place.
116 Finally build Bears. Crag Hack takes that Griffin Conservatory. By this time, some artifacts have accumulated: mace +4, shield +4, ring of morale+luck, cape +2 attack, knowledge.
117 Crag Hack takes the first Dragon Fly Hive (4). Meanwhile, scouts reclaim the stack of Bears.
In the capital, Bears are in the castle. Crag Hack is given Earth magic.
121 I take a couple of Dragon Fly Hives, Crag Hack eats a Pandora's Box for 5k gold and prepares to take a Griffin Conservatory.
122 Griffin Conservatory (4), Crag Hack gets beaten and heads towards the GO. Scouts clear up a bit of what the chains can reach.
123 Crag Hack (14-7-4-4) with 6 Brown Bears, 5 Angels, 20 Wyverns breaks through the GO with 26 Green Dragons on the last moves.
124 Dragon Utopia gave a shield +4 all.
125 Failed on the turns, but sent Crag Hack to replenish mana.
126 My scout runs into Tazar on the other side of the treasure zone. The defense parameters are impressive, as is the stack of Mighty Gorgons.
127-131 I return to home lands, upgrade Bears. Scouts take the home Dragon Utopia which gives Fire Resistance and a Hat of 5 levels + Wings.
131 I free Salmir from the prison with 30 levels and expert Fire magic. I give him the Book of Fire and equip him with a Cuirass +12 for spell power and a cape +2+2, leave him to rampage with 7 birds. I leave all attack and defense artifacts for Crag Hack and equip the Red Ball.
I plan to somehow manage to reach Tazar first with the mage with Armageddon. Then finish him off with Crag Hack.
Then comes the opponent's amazing move: He gives all his artifacts to a scout mage and attacks my Solmir with Angels and Green Dragons. By a miracle, the turn reaches me, and the opponent's mage with all artifacts and part of the army disappears into oblivion… Tazar is left with a fat stack of Gorgons and judging by the artifact drain, probably only one good sword remains, he attacks Crag Hack or vice versa (I don't remember anymore)… but he has to retreat.
By the end of the week, I reached the opponent's castle, but didn't attack because there wasn't much of a flying army, and without magic, attacking an approximately equal-stat Tazar didn't seem appealing. Especially since the center is mine, by this time my center town was already rebuilt and a good growth of Bears is expected. Plus the neighboring respawn is also mine. No need to rush.
On the fourth week, I collect the Armor of the Damned. I gather Dragon Fly Hives in sight range.
And by 146, I attack Tazar in the center town. The Armor of the Damned and the Red Ball left Tazar no chance.
Thanks for the game!