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Posts from Walkthroughs for Campaigns and Maps in WoGA.

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19 years ago
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PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


_______________________________

To be continued...
15 years ago
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I've always been and remain a fan of the Heroes series, I've played through all the parts and expansions, but unfortunately, I can't complete the WOG expansion due to the lack of a working version of the game. Even with all the patches, the very last, 6th campaign doesn't work... I guess it's just not meant to be. Among all the expansions, WOG turned out to be the most clever, with a non-standard approach to gameplay. It's not as easy to play as it might seem at first glance. Any campaign map can be completed with careful thought. So, most questions will resolve themselves if you spend more time on the walkthrough. Added after 43 minutes I quickly read the forum, and there was a question about the "all or nothing" campaign: how to get all the undead out from near the forester's house. Here's how I did it. First, while playing, you should have noticed that some neutral units on the map can join you. But only a few actually join. To increase the chance of them joining, you should have a more or less decent army. The problem, however, is that you don't have one. But here's a hint: At the very beginning of the game, you can safely attack your own faction's troops (that is, all the neutral human characters: spearmen, archers, griffins, and even archangels). Don't be afraid to attack! In most cases, the army will retreat, but some units may join you. This is built into the game. P.S.: It may also happen that no one joins. In that case, just start the game again (you run around the map, and no one joins, so you start the map again). This whole process won't take much time (about 5 minutes). The most important thing at the beginning is not to attack other neutral characters! With a 90% probability, they will fight! Only attack neutral human faction creatures (archers, monks, cavalry, etc.). Even if some of your human faction units join, don't immediately attack everyone without need! Build up your army; you'll have time. 2) In the city, you can hire troops: halberdiers, griffins, crusaders, and archers. The troops are not cheap! So, you need to buy them rationally. So, who should you take? I recommend archers. Why? This choice is based on your hero: he has a special skill, "accuracy," which increases by 5% per level. Plus, when leveling up, he may gain the "accuracy" skill, which, at its expert level, gives 50% additional damage dealt by archers. Since, when playing at the beginning, we don't know if this skill will appear when leveling up or not, you can make it a little easier. Start the game, immediately take experience in the chests. If, after three levels, this skill is not given, then start over. If the skill does appear, then in the chests, take only money, as we will quickly gain experience in battles. Added after 14 minutes When destroying the undead, speed is important. The longer you delay destroying them, the more difficult it will be. Pay special attention to death knights, liches, and ghost dragons. If their numbers become too large, you will no longer be able to kill the undead! When attacking knights, liches, dragons, and vampires, you should already have the "accuracy" skill leveled up to expert; I don't recommend attacking before that. And destroy the ghost dragons last! You can destroy the skeletons earlier; their movement speed in battle is lower. When fighting liches, you should have "cannon fodder"; in my case, these were the neutral ghosts that joined me. Liches will only attack them, not the archers. So, it is desirable to have such troops in your army, either by recruiting neutral creatures or hiring them in the city. Added after 25 minutes The map can be completed in the following ways (the win condition is considered to be collecting 30,000 units of wood): 1) Destroy all the undead near the forester's house. After that, you will be given 30,000 wood, and you will win. 2) Cross the river to the upper right corner of the map, where the bridge is broken. This can be done either with the help of air magic spells - teleport, flight, or water magic - walking on water. The trick is that you don't have a spellbook (it's in one of the dungeons), but if you find air or water magic books, you can still use the spells, but only those! Combat spells will be unavailable without a spellbook. Air or water magic books can be found randomly, for example, by collecting shipwrecked sailors or randomly in a dungeon. You can also cross the broken bridge with the artifact "angel wings," which can be found randomly in a dungeon. I write "can be found randomly" not just like that. The reason is the random distribution of artifacts, so where they are located, there may be another artifact, even down to boots of levitation. And I'll write two idiotic ways to complete the game; I don't recommend using them: 3) In the upper left corner of the map is a castle with a grail and a resource storage already built in it. Every day, you receive 1 unit of wood and ore thanks to the resource storage and 9000 gold thanks to the grail. I think you get the idea: collect 30,000 wood))) Just click "end day" every time and accumulate. Don't forget to exchange gold and ore for wood on the market! 4) Again, by capturing the castle with the grail, you receive 9,000 gold every day, so you have money. The idea is that neutral monsters on the map cannot grow infinitely; they will have a limit - 4000 warriors in number. They will not increase beyond this number. But you can have more than 4000 warriors. Money will be accumulating for you every day, so you can always hire troops in the city. This is the stupid idea. Of course, you need to remember that the higher the level of the creature, the more troops you need. For example, 4000 archers will easily kill 4000 skeletons, but not 4000 bone dragons. You will already need 20,000 archers. But, as I wrote above, the last two methods are stupid, and you shouldn't try to complete the game that way; you won't have enough patience. I just wrote it for fun
15 years ago
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Guys, maybe I'm just being slow, but... how do you defeat the garrison in the very first mission, *The Evil Path Home*? I'm tired of the fact that archers immediately kill the skeleton with anti-magic!

Added 7 minutes later
And it doesn't even protect against fire!

Added 15 hours 14 minutes later
Guys, is anyone here?

Added 5 hours 40 minutes later
HELLO!

Added 51 minutes later
ANSWER ME!

Added 16 hours 13 minutes later
WHY IS EVERYONE ASLEEP?!

Added 1 hour 25 minutes later
WHAT THE HELL IS GOING ON?!

Added 28 minutes later
COMPANY, ATTENTION!

Added 1 hour 38 minutes later
WE ARE NOT ASLEEP!
In reply to simpson747
15 years ago
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simpson747
How to reach the garrison in the 2nd mission of the 1st Campaign.
1. Take the first chest, choosing the negative experience option – this is important.
2. Solve the chess puzzle, take the Grail. Goronych builds a Castle.
3. Enter the Castle, recruit Nightmares, build a Forge. If there’s no Ballista, buy one.
4. Be sure to destroy the town in the middle of the week (definitely not on day 1 or 7). To do this, right-click on the Prefecture. (If the town is destroyed on day 7 or 1, the script will give you only 1 turn to reach the garrison, which is impossible under any circumstances).
5. The forest burns down. Enter the town, recruit Specters in the Forge, leave the Spearman – he’s useless anyway.
6. Then you can follow two paths. If you have negative experience, simply rebuild the town. Now you will have a stable gold income and no turn restrictions – the town is still there.

If, however, the experience is positive, the hero will not be able to rebuild the town. Then run to the garrison. If you fired the Spearman and destroyed the town not on day 1 or 7, you will have a week in reserve (sleep for a couple of days at the statue). There is no need to visit any flags or fountains; I always had enough turns to reach the garrison. But it’s obviously better to use the first option and rebuild the town))).

or the skis aren’t working, or something is wrong with me. What does it mean to destroy the town in the middle of the week? Goronych builds the town. I enter it, take the Nightmare. I walk around the map several times. On the third or fourth day, I enter the town and destroy the Prefecture (town hall). Then the problems begin:
1. As soon as I leave the destroyed town, I can no longer enter it. I also don’t understand how to buy Specters. In addition, as soon as I leave the town, a countdown begins, and I have 7 days left to capture another town...
2. No matter what day I destroy the town, the passage through the forest opens only on the 7th day. I only have enough turns to reach the crypt. After that, it’s game over...

Please tell me, what am I doing wrong?
15 years ago
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So, you just find a chest with -500 experience, and easily rebuild your town=).
And if you still want to (without cheating), you destroy the town on day 2=).

Added after 1 minute
After a week, you'll really have a week's worth of resources in reserve=).

Added after 2 minutes
And you buy ghosts at the end of the countdown, when you need to rebuild it.
15 years ago
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How do you select that one peasant to deploy? What do you need to click?
15 years ago
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right-click on the map near the hero (if that's what you mean).
14 years ago
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Dear users, after rereading the above, I can conclude that in the second mission, you ABSOLUTELY NEED to build a forge. BUT! There is no wood! (I wonder, why collect resources in the first map if they don't carry over as artifacts?) Please, someone give a clear answer on how to proceed! My brain is already fried.
14 years ago
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How do I get rid of a peasant? Like, fire him? I've tried, but it doesn't work.
14 years ago
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In 2008 (I think it was in the fall), there was a very interesting map – I don’t remember the name, of course. I remember that it was an XL map, and there were no opponents at all; it was designed like a labyrinth, with a lot of puzzles, quests, and so on – for endless leveling up of a single hero.
I didn’t finish it back then – either my computer broke down, or something else happened. Anyway, if anyone knows of something similar, please let me know.
14 years ago
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Hello everyone, I apologize if this topic has already been discussed, but I've been searching for it for a long time and haven't found anything...
The problem is that when playing through Hamachi, during a battle, the same issue constantly occurs, making it impossible to finish the game. The situation is that I see the opponent making a move, but the opponent sees that I'm making a move. Consequently, the battle isn't finished and cannot be continued in any way... In most cases, this starts when someone's morale or fear ability triggers; one person sees it, and the other doesn't, which leads to confusion in the turns... Please tell me how you deal with this problem; it's really important, and I've already searched the entire internet and haven't found anything...((((
Thank you in advance...
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14 years ago
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And we... LIKE THIS!!!! X____X It's very simple there. At the beginning of the campaign, take antimagic as a bonus. At the beginning of the battle, apply it to 2 skeletons at the top. Place them higher. All skeletons except two are defeated. Use Armageddon. And in the end, 1 skeleton remains.

Added 2 minutes later
If anyone is interested, I can write a walkthrough for the first mission of the Evil Way Home campaign.

Added 2 minutes later
14ZzZzZz88
Dear friends, based on what I've read, I can conclude that in the second mission, you MUST build a forge. BUT! There is no wood! (I wonder, why collect resources in the first map if they don't carry over as artifacts?) Please, someone answer clearly how to proceed! My brain is already boiling.
That's strange, I have 30 of all resources there...
14 years ago
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and yet, how do I get past the wall to the next enemies in the mission with the dragon?
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14 years ago
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a map from single-player maps. Name: Metro 2. Has anyone played it? Can you give me a hint about what to do after the table?
In reply to Nelyo
14 years ago
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Could you simply write an algorithm for solving the puzzle with the four monks?
In reply to SandroXXL
13 years ago
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Hey. Guys, I have a problem with the 3rd map in the campaign - Evil Way Home. It's about the obelisk quest. I'm stuck on how to number the obelisks... And I'm also stuck on what the word is. Because it says that when I go around the obelisks, a word should appear in the journal. Plus, maybe because the Russian translation is like the one above, the word - GODSAREWAKE - doesn't fit, and neither does the deciphered order of the obelisks. Maybe someone has already answered correctly in these caves? Help me!

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