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Hello everyone!!!!
I decided to put several patches and mods in one message at once, so that people don't have to go through different messages and topics – everything is here... :)
If anyone has seen and already downloaded these patches, please excuse me. There are just people who don't have them and don't know where to get them...
PS(The collection will be updated with new mods and patches...)
==========================
Mods - Mini-Patches
In the "Hammers of Fate" expansion, a "semi-race" of rebels appeared, which, in essence, is an alternative way to upgrade the creatures of the Haven (Rampart) castle. However, you cannot play "normally" as the rebels, since they do not have their own castle. This mod replaces the standard upgraded units of Haven with their alternative versions (that is, a peasant is upgraded not to a militia, but to a warlord, and so on, until the archangel is replaced by a fallen angel).
Installation: copy the file modern_heaven.pak to the /dataa1 folder of the installed Heroes 5: Hammers of Fate.
Name:>> modern_heaven.zip (17.6 KB)
Mod showing elements of new creatures that appeared in the "Hammers of Fate" expansion - for version 2.0 of the game
In the "Hammers of Fate" expansion (version 2.0), a bug was discovered: the "elemental attributes" of all new creatures (gnomes, rebels, and neutrals) are not displayed. This makes life difficult for the necromancer hero. This mod fixes this bug. Installation: copy the file New_creature_element.pak to the /dataa1 folder of the installed "Hammers of Fate".
Name:>>New_creature_element.zip (15.8 KB)
Equipment Mod (Doll)
This mod is designed to change the "Equipment" tab for the hero, so that it looks more like a familiar doll in an RPG.
Name:>>inventory.zip (290.5 KB)
Mod Manager
A utility for loading/unloading various Heroes 5 mods. Usage: after launching Mod Manager.exe, first use Change... to specify the path to the /data subdirectory of your "Heroes". To add a mod, click on Add Mod and select the mod you want, which may be stored in a separate directory. To disable a mod, simply select it in the list of Enabled Mods and click the Disable button (the mod will not be deleted from /data, but it will simply be assigned a different file extension). At the same time, the mod will move to the bottom list of Disabled Mods, and you can "bring it back to life" using the Enable button. (If the mod is accompanied by a text description, it will appear in the Mod Information window.)
Name:>>Mod_Manager.zip (91.2 KB)
Kukla
A mod that adds a "hero doll" to the game. Now, hopefully, they will stop asking the developers for it.
Femaleheroes 5
Name:>>kukla.zip (62.0 KB)
Addition
Adding female hero models
Name:>>femaleheroes1_5.zip (496.2 KB)
Fonts
More convenient color change of fonts in battle
Name:>>CombatColor.zip (905 bytes)
ArtDescription2
A mod with descriptions of artifacts (technical and artistic descriptions)
Name:>>ArtDescription2.zip (29.2 KB)
Fix_MonsterAmountsInfo
Description:
Changes the information about the number of creatures in stacks. Instead of the words "few", "many", etc., the minimum and maximum numbers are written in a column.
To enable the mod:
Place the file Fix_MonsterAmountsInfo.pak in the Data folder
To disable the mod:
Delete the file Fix_MonsterAmountsInfo.pak from the Data folder
Attention:
Do not put this description (txt file) in the Data folder!
Name:>> Fix_MonsterAmountsInfo.zip (1.2 KB)
I decided to put several patches and mods in one message at once, so that people don't have to go through different messages and topics – everything is here... :)
If anyone has seen and already downloaded these patches, please excuse me. There are just people who don't have them and don't know where to get them...
PS(The collection will be updated with new mods and patches...)
==========================
Mods - Mini-Patches
In the "Hammers of Fate" expansion, a "semi-race" of rebels appeared, which, in essence, is an alternative way to upgrade the creatures of the Haven (Rampart) castle. However, you cannot play "normally" as the rebels, since they do not have their own castle. This mod replaces the standard upgraded units of Haven with their alternative versions (that is, a peasant is upgraded not to a militia, but to a warlord, and so on, until the archangel is replaced by a fallen angel).
Installation: copy the file modern_heaven.pak to the /dataa1 folder of the installed Heroes 5: Hammers of Fate.
Name:>> modern_heaven.zip (17.6 KB)
Mod showing elements of new creatures that appeared in the "Hammers of Fate" expansion - for version 2.0 of the game
In the "Hammers of Fate" expansion (version 2.0), a bug was discovered: the "elemental attributes" of all new creatures (gnomes, rebels, and neutrals) are not displayed. This makes life difficult for the necromancer hero. This mod fixes this bug. Installation: copy the file New_creature_element.pak to the /dataa1 folder of the installed "Hammers of Fate".
Name:>>New_creature_element.zip (15.8 KB)
Equipment Mod (Doll)
This mod is designed to change the "Equipment" tab for the hero, so that it looks more like a familiar doll in an RPG.
Name:>>inventory.zip (290.5 KB)
Mod Manager
A utility for loading/unloading various Heroes 5 mods. Usage: after launching Mod Manager.exe, first use Change... to specify the path to the /data subdirectory of your "Heroes". To add a mod, click on Add Mod and select the mod you want, which may be stored in a separate directory. To disable a mod, simply select it in the list of Enabled Mods and click the Disable button (the mod will not be deleted from /data, but it will simply be assigned a different file extension). At the same time, the mod will move to the bottom list of Disabled Mods, and you can "bring it back to life" using the Enable button. (If the mod is accompanied by a text description, it will appear in the Mod Information window.)
Name:>>Mod_Manager.zip (91.2 KB)
Kukla
A mod that adds a "hero doll" to the game. Now, hopefully, they will stop asking the developers for it.
Femaleheroes 5
Name:>>kukla.zip (62.0 KB)
Addition
Adding female hero models
Name:>>femaleheroes1_5.zip (496.2 KB)
Fonts
More convenient color change of fonts in battle
Name:>>CombatColor.zip (905 bytes)
ArtDescription2
A mod with descriptions of artifacts (technical and artistic descriptions)
Name:>>ArtDescription2.zip (29.2 KB)
Fix_MonsterAmountsInfo
Description:
Changes the information about the number of creatures in stacks. Instead of the words "few", "many", etc., the minimum and maximum numbers are written in a column.
To enable the mod:
Place the file Fix_MonsterAmountsInfo.pak in the Data folder
To disable the mod:
Delete the file Fix_MonsterAmountsInfo.pak from the Data folder
Attention:
Do not put this description (txt file) in the Data folder!
Name:>> Fix_MonsterAmountsInfo.zip (1.2 KB)


























