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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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#320
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18.05.2012 Dogbas (blue, Castle, Valeska, Gundula/Crag Hack) def Mizrael (red, Fortress, Bron, Galtran) 6LM10a 141
Throughout the game Gosha was ahead in parameters, almost twice as much by the third week, but a fatal mistake doomed him...
On the first week he managed to capture the distant Conflux neighbor, with cavalry at home in the citadel. From the neighbor I head down into the underground on the second week and see the red player's village and several hives, I get bold and take all of it. :) . On turn 135 the owner returned and he's already flying... :( takes back his villages and kills Gundula. Good thing the troops had been chain-transferred to Crag beforehand. Crag successfully captures the native neighbor on turn 136, everything's great there, built dwellings 1-6, capitol, and two horses not yet bought.:) Nearby a Griffin Conservatory-three is taken, hope appears, we run to another revealed Conservatory, but the flying Gosha unexpectedly captures the capital on turn 141, ugh, fighting in the field without shackles is useless — he'll flatten me with magic, he had only about a hundred skeletons on turn 135, I decide to attack, hoping his mana was spent on Fly and Luck, and so it is! :smile03: Crag (11 6 3 1), Gosha (6 17 7 7). Having the Pendant of Courage (+3 morale/luck) in the backpack, I forgot to remove the Spirit of Oppression :eek: and made a mistake by immediately putting griffins in front of the skeletons, but still the cavalry broke through and the grounded wyverns got there. Thank you for the game.
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#321
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05/18/2012 Dogbas (blue, Castle, Valeska, Gundula/Crag Hack) def. Mizrael (red, Fortress, Bron, Galtran) 6LM10a 141

Confirmed. He shouldn't have gone into the Utopia with max troops; he had enough mana for only one explosion, and the skeletons in the first Utopia already damaged him a bit, so he fled with nothing. The Charn on the second front helped out, gathering bones, and the level 5 hat on Gosha was good after two weeks. He didn't want to go begging for help, so on the first day, he took the opponent's Castle, taking advantage of the red color, and he managed to reach it and had enough meat :) Gosha was quite cool: ring +50 rounds, sniper bow (not really needed), chain with sphere of air, but only 19 mana :) Thanks for the game.
http://www.twitch.tv/mikevalentine/
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#322
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R55Max
07.05.2012 R55Max (blue, Rampart, Kyrre, Galthran) draw Chemist_HP (red, Fortress, Tazar, Tazar) mini nostalgia, 223


Right next to the capital there are two Gnoll huts, slow roads, but decided to play.

The respawn is huge, teleported through crypts along the road for three days, ran into GO. Things are really bad with lumber, heroes scattered, no one to transfer the army with, so I entered the Conf only on day 121, but with Wyverns and Hydras, and they were even in the castle.

From the grass Obelisk I revealed the treasure zone (from the Inferno comp) - it's all in snowdrifts and there are just three Dragon Utopias around the village. So, on grass I immediately took the Angel from the Griffin Conservatory and on him I barely reached the treasure zone from Conf by the end of the second week.
There was one Dragon Fly Hive for 4 Wyverns and two Dragon Utopias, one of which blocked the path further with over 30+ Master Genies. Tazik has oil, but it's too tough. I took one Dragon Fly Hive on that patch, a Pandora's Box for 15k gold, a Frenzy building, and with the third week growth delivery, I took the КЗ from the first Dragon Utopia.

Then I replenished mana in the Necro village, a couple of Dragon Fly Hives, the second Dragon Utopia, the scout hero took a village on the snow, there I smashed three Dragon Utopias, and finally reached the comp's Dungeon, where my mana doubled.

Opp had already taken the capital and was moving towards the Necro village. He could have portal'd and closed in for FB, but he wandered off to the third treasure zone for some reason, supposedly for Wyverns. But there were only Wings from the Dragon Utopia, a Library, and the Golden Bow. And the opponent's skeletons are growing...

I went through my native respawn, took the opponent's Castle, upgraded Angels for first strike with speed artifacts, Implosion for 5k damage, but they attacked Tazik.

Desync is certainly an interesting thing, it started for me when I was flipping through the spellbook at the beginning of the second round, after the opponent's anti-morale Archers. But in reality, when the Archers removed three Angels, even with possible luck it doesn't add up to that much damage, without luck it's only 360 damage. And that's not good, we wasted a ton of time on a replay that shouldn't have happened. But in the second round, magic consistently did whatever it wanted, so we agreed on a draw.

Theoretically, I would have preferred the opponent's Armageddon against Tazik's Resurrection, but only if he had switched from Armageddon to Implosion in round 4. Well, anyway, thanks for the game!

PS It's unclear in the rules, use a scroll at the corresponding level of the Mage Guild, but if the comp placed it, should I use it or not?
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#323
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Chemist_HP

PS It's unclear in the rules: should you use a scroll on the corresponding level of the GM, or if the computer placed it, should you use it or not?

Of course, you should use it! The main thing is that the guild of the corresponding level exists, and it doesn't matter who placed it.

You just can't buy blue fairies and enhanced vampires from what the computer placed; everything else is allowed.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Chemist_HP
#324
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Chemist_HP
...
But in reality, when Arch removed three angels, even with possible luck, it doesn't deal that much damage; without luck, it only deals 360 damage...

16*50*(1+0.3-0.175)*(1-(0.15*2.05))=623
It seems to be calculated correctly. Where did 360 come from?

P.S.
0.175=(59-66)*0.025
2.05=1+(21*0.05)

P.P.S. For Captain. With 20% armor (as it was a long time ago in TE, in VT it's 15% again), I got 531, i.e., 1 angel is not possible.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#325
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In my opinion, there was an error in the report; the standard desynchronization errors have long been identified. They occur when attacking units with area-of-effect spells (mages, liches) or when besieging a castle with an artillery unit in the garrison. It's clear that these have nothing to do with the game version (SoD, Lite, TE, WT). It seems that some even rarer case occurred here. In general, it's not worth paying attention to Navukha's (captain's) empty claims, as in most situations.
Земля нуля.
Все в ней нулево и кукольно.
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#326
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I messed up... I lost all the games, first! What do I get? :D
In reply to Medium_HP
#327
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Medium_HP
16*50*(1+0.3-0.175)*(1-(0.15*2.05))=623
I think that's correct. Where did 360 come from?

P.S.
0.175=(59-66)*0.025
2.05=1+(21*0.05)

P.P.S. For Captain. With 20% armor (as it was a long time ago in TE, in WOT it's 15% again), I got 531, i.e., 1 angel is definitely not possible.


It's slightly incorrect; defense is greater than offense. Why did you put 0.175 into the offense calculation? 16*50*(1+0.3)*(1-(0.15*2.05 + 0.175)= 501.8 + and, as I understand, the angel was in defense. How much more is added for defense? That's how you get the result that you should only deal 1040 damage to kill 1 angel. Archons' damage is multiplied by 1 - the reduction from the Tazar's armor, which is 0.3075 (Tazar's armor is 21) + 0.175 (the difference between attack and defense) + the angel's defense (I don't know the exact number, let's say 7, multiplied by 0.025, which is also 0.175). In total, we have 0.6575 defense. So, the damage is 1040 * (1-0.6575) = 356.2, which is exactly one angel.

P.S. And if you unlock 5 relics and hit, how much damage do the archons deal?
In reply to Dimast
#328
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Dimast
It's not quite right; the defense is more of an offset. Why did you put 0.175 into the offense? 16*50*(1+0.3) * (1-(0.15*2.05 + 0.175) = 501.8

In the physics engine, it's like this:
D(sum) = [D(bas)+MD(bas)+M(of)+M(luck)] * [1-M(def)],
where MD(bas) is a modifier determined by the difference between attack and defense. If the attack is lower, the sign is simply changed to a minus, and the coefficient is 0.025 instead of 0.05, but it's not put in parentheses with the armor.
Is there an error in the physics engine? Have you checked your version?
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#329
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Medium_HP
In the physics engine, it's calculated as follows:
D(sum) = [D(bas)+MD(bas)+M(of)+M(luck)] * [1-M(def)],
where MD(bas) is a modifier determined by the difference between attack and defense. If the attack is lower, the sign is simply changed to a minus, and the coefficient is 0.025 instead of 0.05, but it is not enclosed in parentheses with the armor.
Is there an error in the physics engine? Have you tested your version?
Yes, there is an error in the physics engine; the formula doesn't work if defense is greater than attack. We spent quite a bit of time discussing this in a Skype conference, and Dimasta eventually came up with the correct formula.
In reply to Oelm
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#330
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Oelm
I think there was an error in the report; the standard desynchronization errors have long been identified. They occur when attacking units with area-of-effect spells (mages, liches) or when besieging a castle with an artillery unit in the garrison. It's clear that these have nothing to do with the version (SOD, Light, TE, WT). It seems that some even rarer case occurred here. In general, don't pay attention to this nonsense, Navukha (captain), as in most situations.
Oelm, bravo! I chuckled, not just smiled :)))
"long identified...studied...but here are new circumstances" :)))

To Medium, there's a save file; check it yourself.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Medium_HP
#331
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Medium_HP
In the physics engine, it's calculated as follows:
D(sum) = [D(bas)+MD(bas)+M(of)+M(luck)] * [1-M(def)],
where MD(bas) is a modifier determined by the difference between attack and defense. If the attack is lower, the sign is simply changed to a minus, and the coefficient is 0.025 instead of 0.05, but it's not enclosed in parentheses with the armor.
Is there an error in the physics engine? Have you checked your version?

Regarding the calculation when defense is greater than attack, as I described, yes, I checked it. We even had an entire conference call on Skype where I ultimately disputed the physics engine's calculations))) specifically about how much damage these Archons will actually deal, because I don't have a save file with them.
In reply to Dimast
#332
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Dimast
Regarding the statement that when defense is higher than offense, as I described, it is indeed the case; I checked it. We even had an entire conference call on Skype where I ultimately refuted the physics engine. Specifically, we were discussing how much damage these Archangels would actually deal, but I don't have a save file of them.
Well, respect, there is indeed an error in the physics engine. But either you wrote the wrong formula here, or it's also incorrect. In my test save (attached), 10 Archangels with an attack of 38 deal 400 damage to Archangels with a defense of 49; both heroes have experience-based offense and armor. According to the physics engine formula, it should be 435, and according to your formula, it's 373. The correct damage of 400 is given by this formula: 10*50*(1+0.3)*[1-(11*0.025)]*(1-0.15) I checked several variations with a negative attack-defense difference, and it seems to work. In a party with desynchronization, it will be: 16*50*1.3*(1-0.175)*(1-0.15*2.05)=594, If the angels are on defense with a +6 defense bonus, then: 16*50*1.3*(1-13*0.025)*(1-0.15*2.05)=486 P.S. We got a little off-topic, sorry to the organizers, it's all Captain's fault; perhaps it would make sense to move this somewhere else.
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Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#333
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Javdet (red Inferno, Kalth, Galtran) def MaxGor (blue, Barb, Gundula) 213 8mm6a

Thanks to the opponent for helping to sketch a decent template, but the map itself turned out to be awful. Long roads, only 2 Dragon Utopias on the map — we could have played for a very long time, but I caught the army at the scout hero.
The setup was excellent for Inferno — had a hard time counting the external dwellings of imps, there are pits, gogs, hounds, but everything is scattered, so I only gathered everything by the 3rd week.
Then I specifically blundered — I ran to the revealed Dragon Utopia only on the 4th week, and it turned out to be maximum-level — made a mistake, plus all the artifacts were very fitting — a shield for 12 defense, a sailor's hat, and a shamanic set of orbs — red and black. I ran around some more — nothing, thought it was over. I was saved a bit by scout heroes — Fionka on an angel and a mage on 5 efreets gathered a lot of resources and gold. I managed to kill Kaslov's computer on turn 147 — there I was building angels (planned to build them from scratch in a village) and blue flags appeared in the teleport. I went that way and was lucky to catch the opponent's army.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
#334
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Javdet
Javdet (red Inferno, Kalth, Galtran) def MaxGor (blue, Barbarian, Gundula) 213 8mm6a
I confirm. Already on the first week I saw a Griffin Conservatory and 2 Dragon Fly Hives, then another 2 Dragon Fly Hives were found, but I spent a lot of time eliminating the computer Tower on the second week, meanwhile having to navigate around 10-19 Scorpions through wasteland... and after the 4th Dragon Fly Hive they ran out, so the plan to recruit Wyverns didn't work out :( . I went along the only road, broke through the center guard, gave the army to a scout hero to take the already revealed Griffin Conservatory, and then the opponent attacked.
Thanks for the game

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