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Posts from Current questions and answers regarding the map editor.

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I have a stupid, very stupid question: can Beatrice (the nun) be made a hero?
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She's already a hero, she just needs to figure out the initial skills, biography, and portrait.
 

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By the way, regarding starting skills. Is it possible to change them somehow? All the heroes in the videos are Knights with the "Liege Lord" specialization. The specialization can be changed in the Shared settings, but can the class and starting skills also be changed? I plan to create "bosses" in maps by changing the stats of creatures. Is it possible to make it so that only one specific creature has its stats changed, while the others remain unaffected?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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There, everything changes; in the Editable tab, you can modify the starting skills, and the class can be changed in the Class field. Also, a little further down, you can change the PrimarySkill.
 

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I created a map in the editor, following all the requirements, but it doesn't work for some reason! Please tell me why! :eek: :eek: :smile51:
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Ment
Everything changes there, in the Editable tab, you can modify the starting skills, and the class in the Class field. Also, a little below, you can change the PrimarySkill.
Thank you :). And what about creatures? If you harass the Yeti, how do you place it on the map?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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If you harass a yeti, how do you place it on the map?
Place any creature, then change its Shared value to the yeti's.
If I have 4 two-way portals, how can I make it so that 1 leads only to 2 and vice versa, and 3 leads to 4?
Select it and press the spacebar. A number will appear. The number must be the same for linked portals.
 

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Click on the town -> ObjectPropretiesTree -> CreaturesUpgradesFilter. You'll figure it out from there.
 

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found the following written there:
Forbidden Basic Upgrade T...
Forbidden Alter Upgrade Ti... is it a ban on alternative upgrades?
Not Upgradeable - is it a ban on upgrades?
Forbidden Upgrades
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Yes, that's correct. We need to add list elements there, such as:
0
1
2
...
That is, to prohibit everything.
 

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Forbidden Basic Upgrade T...
Right-click on this item, select Add, and add seven elements, for example, from 0 to 6. Or from 1 to 7, I'm not sure. You can also try from 0 to 7 to be sure.
 

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MapPropretiesTree -> UnderGroundAmbientLight -> expand -> 0 -> edit (...) -> select the desired lighting from the list.
 

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Ment
I can't find it.
MapPropretiesTree -> UnderGroundAmbientLight -> expand -> 0 -> edit (...)-> choose the desired lighting from the list.
In View > Map Properties, there is a folder with lighting for the surface and the dungeon. No matter what dungeon lighting I choose, only the portal and the witch's storage are visible (I placed them there). The objects themselves are visible (the tone changes depending on the lighting), but the ground is dark, as I wrote earlier.
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Don't you think so? The MapPropretiesTree button is located on the top panel, next to MapPropreties. Then, in the left panel, look for the specified line, click on the plus sign to expand the list. -----
and also, why are the screenshots upside down?
I have no idea. I take them with PrintScreen and save them in a graphics editor.
 

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I did as you wrote, but it still doesn't work:(
It's a bug in the editor.
Anyway, thank you. How do I create a mission objective? (In my map, Alaric is gathering resources for the war against Saint Isabel).

Added 13 minutes later
I just ran a test and was amazed. The Dungeon was in two levels: the ground on the upper level, and the objects on the lower level:eek: :eek: :eek:
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