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Posts from Mafia 47. Battle of Movie HeroesAuto-translated
I don’t think you’ll gather before Saturday. So, I hope I can play if it’s earlier – let me know.
6th entry
The setting is cool, of course. I wasn’t planning on playing, but the immunity combined with all the enhancements – that’s interesting.
It’s a shame that the images are animated – it’s hard to read. I had to arrange everything in Word.
P.S. I’ll ask questions about the game on Saturday – Friday night. If the game starts, it’s not a provocation. I’ll probably play with infrequent but substantial posts, so there’s no need to attribute any changes in behavior to the psychology that many people admire.
жизни выцветшие карточки хлам лиц расквашенные лампочки хлам между жидких начинаний сам в крови воспоминаний поваляться захотел
Молодое зло телами в масле Застилает взор багровый зной Если хочешь ты чтоб я был счастлив Наизнанку вывернись со мной Бахромою плоть дурная драма До рассвета нервы в решето Валидола вмажь по вене мама За моё счастливое ничто
Actually, the animation doesn't really fit the theme. It would be great if you created something psychedelic, a hardcore horror, etc. Then it would fit the atmosphere perfectly, maybe even a 5 out of 5. Especially the animations for the saw, lector, and mayer. But in its current form, considering all the roles and the set's description, the animations only add to the feeling of a jumbled mess, and it's really inconvenient to read. Overall, it's tolerable, but it could have been done even better.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
Hang Red Muff. The animation is calm, like Batman, Potter, Joker, and it doesn't strain the mana much. However, some other animations are too active and jerky, which is a bit distracting.
Okay, since it's inconvenient, I'll put the images back soon. It doesn't matter to me.
Hey, man, this is your setting! Everyone here is just spoiled. And I am too. Do everything the way you like. IMHO.
жизни выцветшие карточки хлам лиц расквашенные лампочки хлам между жидких начинаний сам в крови воспоминаний поваляться захотел
Молодое зло телами в масле Застилает взор багровый зной Если хочешь ты чтоб я был счастлив Наизнанку вывернись со мной Бахромою плоть дурная драма До рассвета нервы в решето Валидола вмажь по вене мама За моё счастливое ничто
Hey, dude, this is your setting! Everyone here is just spoiled. And so am I. Do whatever you like. IMHO.
Nah, if only one person says it's a problem, I don't see the point in being stubborn. After all, I'm not the one playing it, so the convenience of the players is the most important thing.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения! И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
General questions about the rules: 1) There's nothing about the fact that in Werewolf, a player votes against themselves. Should I add it? I like the idea. You could even make it 3 votes. *smirks evilly* 2) Are unsuccessful kills displayed? If so, with the nicknames of the "victims"? 3) If someone blocks a player who has already had their turn, does it say "action failed"? 4) 4-7? It doesn't mean anything to me. If there's information about it somewhere, please provide a link. And, vek, if there's nothing, maybe you could actually create an example of evidence against me (I'll change my profile before the game) with a solution. Because I've seen all sorts of things, and they vary greatly from game to game.
Added 5 minutes later Maybe it will work like in the game with the werewolf; I want to be the Sparrow, Dexter, Saw, or a maniac.
жизни выцветшие карточки хлам лиц расквашенные лампочки хлам между жидких начинаний сам в крови воспоминаний поваляться захотел
Молодое зло телами в масле Застилает взор багровый зной Если хочешь ты чтоб я был счастлив Наизнанку вывернись со мной Бахромою плоть дурная драма До рассвета нервы в решето Валидола вмажь по вене мама За моё счастливое ничто
Regarding peaceful roles. Number corresponds to the role. 1) a) If they are sent to jail, does the execution happen? b) If a peaceful sharpshooter eliminates them, do they die? 2) - 3) - 4) a) Does it turn out that they can only protect once? And after that, their night ability expires? Because, by protecting, they lose one life, and they are not allowed to risk a second time. b) If a doctor heals them, will they regain a second life? 5) a) Wow, does it show who they visited? b) Please, make the clues for the role easier to understand. People rarely think about the clues, and sitting alone and puzzling over something that won't even be proof for all players is not ideal (for those who are inactive/semi-active). 6) - 7) See 5) a) 8) - 9) - 10) - 11) - 12) Any player?
Added after 13 minutes Mafia: 1) Is the first assassination attempt displayed? If so, does it show the nickname/fact of the attack on the role? It would be too much to reveal the role, of course, but if the checks for the "light" roles are displayed, that would be fair. 2) - 3) - 4) People, here's another reason to be more active. Give the town a chance to understand at least "who died." 5) - 6) -
Added after 1 minute And when will we get a hint about the role of the person killed by the Sawmill? The next day, along with the nickname?
жизни выцветшие карточки хлам лиц расквашенные лампочки хлам между жидких начинаний сам в крови воспоминаний поваляться захотел
Молодое зло телами в масле Застилает взор багровый зной Если хочешь ты чтоб я был счастлив Наизнанку вывернись со мной Бахромою плоть дурная драма До рассвета нервы в решето Валидола вмажь по вене мама За моё счастливое ничто
1) There is nothing about the fact that the Night Watchman votes against himself. Will you add it? I like the idea. You can even make it - 3 votes. *smirks maliciously*
No, the Night Watchman doesn't vote against himself. It's about the absence of a decision as such. The Night Watchman is also a decision.
2) Are unsuccessful kills displayed? If so, with the nicknames of the "victims"?
Depending on the circumstances. There will definitely be a hint, but probably not the nickname; I'll try to reveal as little as possible.
3) If someone who has already been investigated is blocked, do you write that "the action failed"?
What do you mean?
4) 4-7? It doesn't tell me anything.
It's roughly the average level. It definitely won't be too difficult; usually, it's a chain of 2 actions.
Added 11 minutes ago Rudy
1) a) if he sends someone to jail, does the execution happen at the same time? b) if a peaceful player kills him, does he die?
Yes. Yes.
4) a) so, he can only protect once? and after that, his night ability expires? because, after protecting, he loses one life, and he doesn't have the right to risk a second time. b) if the doctor heals him, will he get a second life back?
a) Protection is only used in case of an attempt on him or the person he is protecting. If one life remains, then, of course, that's it; there will be no more protection. b) No
5) a) wow, does it show who he visited? b) please, make the role hints simpler than the clues. People rarely think about the clues; it's not great to have to sit and pore over something alone that won't even be proof for all the players (for those who are inactive/semi-active)
a) If you mean the special night ability, then no. The regular one, yes. b) Okay
7) see 5) a)
Same as above -)
12) any player?
Absolutely.
1) is the first attempt displayed? if so, with the indication of the nickname/fact of the attack on the role? it's a bit much to find out the role, of course, but if the checks of the Seer are displayed, that's fair
It will only be indicated that an attempt was made on a certain player, but he survived.
And when will we get a hint about the role of the player killed by the Pilot? The next day, along with the nickname?
Well, it's called a clue during the day; if you don't figure it out together with the execution, the player will be revealed with a hint about the role.