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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Pit for LM
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14 years ago
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Don't you want to restart for 2 hours in a seasonal game? Agree on 1-2 restarts. But changing the general rules is nonsense. Has a miner visited you twice with the same stack? And now imagine that there's also a fool with harpies in the tavern!:smile33:

However, I think it's still worth introducing a rule about reporting the reason for the restart. You'll find out who is worth playing with and who restarts in search of an easy win. :smile31:
In reply to Pit for LM
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14 years ago
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113 is only used in extreme cases.
Well, that's exactly why this rest is needed in SOD, not to drag out the game in search of chocolate.
In reply to 7z
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14 years ago
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7z
Don't you want to spend 2 hours restarting in a ranked game? Agree on 1-2 restarts. But changing the general rules is nonsense. Has a Miner visited you twice with the same stack? Now imagine that there's also a Sorceress with harpies in the tavern!:smile33:

However, I think it's worth introducing a rule about reporting the reason for the restart. You'll find out who is worth playing with and who restarts in search of an easy win. :smile31:
I remember playing against Psych with an 8mm6a setup, which had Shakti with 1 stack and Lorelei in the tavern. And I still won, thanks to 2 hidden minotaur stacks. So, a small starting army is not always scary.

But overall, I'm against changes, even though I play with 2 restarts in 80-90% of games.
In reply to Pit for LM
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14 years ago
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Even if one player gets a good starting position, the opponent, having available restarts, intuitively senses something is wrong (due to the long turn, the number of opponent's heroes) and may intentionally ruin the opponent's position. In most cases, it usually comes down to a point where both players have restarted and are forced to play with what they get. As a result, one player may surrender as early as week 1. Therefore, these 3 days of restarts don't really improve the quality of the map generation.
Therefore, I believe it is necessary to:
1. Reduce the number of subjective restarts to 2 or 1 day.
2. Add some additional objective restart conditions: a) if the starting hero does not have a ballista, b) if the starting hero has only one stack.
In reply to bRitvo4kA
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14 years ago
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I've seen the phrase "searching for chocolate" many times.
What some consider this, I would call – searching for conditions for victory.
I don't see anything wrong with searching for these conditions through rests; I myself sometimes look for these conditions...
In reply to Lider1
14 years ago
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Lider1
yeah, and you'll definitely learn all this in level 113. just open the guide.
not everything, but at least a general idea
and I wasn't talking about whether you'll see it or not, but about "being able to play any situation."
In reply to Pit for LM
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14 years ago
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I've created a poll regarding restarts for the month at Restart Poll. Since there were no more suggestions, I included 3 options. Please vote. Also, the voting for Time Limit for different templates is coming to an end; please cast your votes if you haven't already.
bRitvo4kA

1. Reduce the number of subjective restarts to 2 or 1 day.
2. Add some additional conditions for objective restarts: a) absence of a ballista with the starting hero b) only one stack with the starting hero
Let's start by seeing what comes out of the first item on the agenda. In general, there is a trend towards specifying technical restarts and, accordingly, reducing the number of subjective ones. When technical restarts cover all "uncomfortable" situations, subjective restarts can be renamed to "restart due to losing" and "restart due to lack of chocolate," and then they can be completely removed. But will this again lead to an endless search for chocolate, but now based on technical restarts?
In reply to Pit for LM
14 years ago
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bRitvo4kA
Therefore, I believe it is necessary:
.... b) to have only one stack for the starting hero.
I would like to remind you that even with 2 stacks for the starting hero, the native hero may not have the same type of troops - the effect is the same. Rather than increasing the number of letters, it is better to leave an extra rest (not 1, but 2) for this and similar cases.
In reply to zoog
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14 years ago
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Tootsie Pie
Just a reminder that even with 2 stacks, the starting hero might not have the same type of troops – the effect is the same. Rather than increasing the number of letters, it's better to leave extra rest (not 1, but 2) for this and similar cases.
The effect is not the same. With multiple stacks of troops from different cities, it's still possible to break through, which is not as bad as when you have almost no starting troops.
In reply to Pit for LM
14 years ago
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Why are there different cities? A non-native hero in a tavern has the same troops; I'm talking about native troops, and here, whether it's (Valeska 5 archers + Tyris 14 pikemen + 5 archers) or (Valeska 5 archers + 5 archers + Tyris 14 pikemen + 0), it's the same. For Shakti or Ignatius, it's somewhat compensated by the increased 2nd level, but still, 18 harpies won't be able to handle it.
In reply to Yakudza
13 years ago
I suggest to change the rules about Isra and Vidomina. Its an unnessesary limit that you are not allowed to attack with them if you get them from prison. It can really ruin your plans. I think the rule should be that if you get them from prison with exp necromancing you have to dismiss all the skeletons they make. As I understand the current rules you are allowed to use them with no limits if you get them as lvl 30 prison heroes. That needs to be changed too.

I also suggest that it should be allowed to use sir Mullich in battles for the next 2 days if you get him from prison.

Considering how much is allowed in HW rules (necromanzing, dd, fly, upgrade from cons and hives, log specs) I also find the restrictions on lvl 4 magic heroes unnessesary. It will be on very rare ocations they will shift the balance compared to the other things.
In reply to Yakudza
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13 years ago
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I suggest changing the rules about Исра and Vidomina. The unnecessary limit that you cannot attack with them if you get them from the dungeon really can ruin your plans. I think the rule should be that if you get them from the dungeon with necromancing experience, you have to close all the skeletons they create. As I understand the current rules, you are allowed to use them without restrictions if you get them as level 30 dungeon heroes. This should also be changed.

I also suggest that it should be allowed to use Sir Mullich in battles for the next 2 days if you get him from the dungeon.


Given how many exceptions are allowed in HW rules (necromanzing, DD, flying, updates and downsides of hives, log specification), I also think the level 4 magic hero restrictions are unnecessary. It will be in very rare occasions that they will shift the balance compared to other things.
In reply to AYMAN
13 years ago
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It's an unnecessary limit... - It's an unnecessary limit...

It's not necessary to limit them...

sorry, I got carried away
In reply to Yakudza
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13 years ago
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Generally, I agree with Maretti's suggestions.
And regarding the level 4 specialists: point 5.10.4 should have been mercilessly eliminated a long time ago.
In reply to Pit for LM
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13 years ago
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KobRa_RR
It is necessary to specify in the rules for all resources that it is forbidden to load a save in the absence of an opponent, and it is also forbidden to make a move in the absence of an opponent, so as not to tempt anyone. It is normal for the opponent, before passing the turn, to give 3-5-10 minutes to remember the position and plans for the game.

I wrote a draft, let's discuss it. I highlighted the clarifications in red.

Section Fair Play:
The most important rule: players must play fairly and respect each other.

1. It is forbidden to use cheat codes and all kinds of "bugs" during the game, that appear as a result of using additional programs.

2.Players are not allowed to open saves of an unfinished game:
- load saves of a postponed game offline,
- during an online game, load the same game on a parallel open version of HOMM3,
- during an online game, load the same game on another computer,
- when postponing, remain in the game after the last save is made and the opponent leaves the game.

Only the judge/tournament organizer or a member of the Arbitration Committee (AC) is allowed to open saves of an unfinished game, and only in the event of a controversial situation in the game. If, at the moment a controversial situation arises that requires opening the saves, there is no connection with the judge/organizer/AC, the game must be interrupted and saved by both participants until they can connect with the judges.

3. It is forbidden to open the map on which the game is being played in the editor until the end of the game.

4. The game is considered finished when one player has completely destroyed the other or one of them has surrendered, which must be confirmed via ICQ. Only after that is it allowed to open the saves and view the map in the editor.

5. Players are responsible for all actions that occur on the players' computers during the game and/or related to the unfinished game.

6. It is recommended to use the HoMM3 HD program with the possibility of password-protected saves.


And in the section that regulates various situations in the game:
Rules for postponing a game.

Before the start of the game, it is recommended to agree on its duration. If there is probably not enough time for the game, it is advisable to agree on approximate deadlines for completing it.

When one of the players needs to interrupt the game, he must inform his opponent, and the opponents must agree on who will make the save. By default, the save is made at the end of one of the players' turns. Saving at the beginning or in the middle of a turn is only possible by agreement of the opponents.

After the last save is made, both opponents must leave the game. It is forbidden to open saves (any) of an unfinished game until the start of the online completion.

The player who made the last save before postponing the game is strongly advised to give the opponent time (within the time limit) before passing the turn, so that he has the opportunity to remember the position and plans for the game.


Next, about Broadcasts. Everything here is very rough. Let's think together.

Rules for HoMM3 Broadcasts.
Rules for players participating in the game:

1.(1) Broadcasts of HoMM3 games are only possible with the mutual consent of the players.

or:
1.(2) Broadcasts of HoMM3 games are prohibited.

or:
1.(3) Broadcasts of HoMM3 games are mandatory.

or:
1.(4) I do what I want - and the rules - shove them where you want.

Based on the discussion in the thread about TheVinz, we seem to be leaning towards the first option.

I believe that all players know those who consistently broadcast, and if your opponent does not want his game to be broadcast on your side, he should simply inform you about it.
Zybr
What rules can there be if broadcasts are a voluntary and free matter? It is a personal matter for everyone whether he broadcasts or not.

Periodically, when discussing maphack issues, we have a suggestion to introduce mandatory broadcasting of games. But for now, this has not been introduced, so we should probably follow the rule of mutual respect between players. If one of the players, for some reason, does not want the opponent to broadcast, then broadcasting is still disrespecting him.
Broadcasting is, in a sense, similar to a maphack.
No one has the right to open the saves of an unfinished game except... and only in the case of a controversial situation.
And broadcasting is essentially a public demonstration of a one-sided opening of saves. Then everything comes down to the issue of trust between players. And if this trust is not there, then it is not necessary to broadcast, no matter which side you look at it from.
And it would also be good to clarify the issues of copyright.

If we accept the first option as a basis, then:
2. A player participating in the game is not allowed to watch the opponent's broadcast during the game, and in the case of postponing the game, it is forbidden to watch the stream recorded by the opponent until the end of the game.

3. In a team game, the framework of communication
- between players on the same team,
- between players on different teams, and
- between players and viewers,
as well as the possibility of broadcasting,
should be regulated by the rules of a specific tournament.

Rules for viewers:
1. Viewers are advised to follow announcements about broadcasts and find links to streams on their own. It is not recommended to distract players in ICQ/Skype/PM with requests to provide a link or stream number.

2. Viewers of the broadcast must behave respectfully towards the players, not distract them from the game, not troll, not insult, not call them noobs, not mock, etc.

Or should this, on the contrary, be allowed? It is quite amusing when a streamer is driven to a white heat and turns off the broadcast.
3. Viewers are allowed to ask the player stupid questions, but it is forbidden to rush him with answers.

4. Viewers of two-way broadcasts are strictly prohibited from discussing the opponent's position in the chat, as well as transmitting any information about the opponent to the player by other means (ICQ, Skype...) until the end of the game.

5. Viewers are not allowed to give advice to the broadcasting player during the game, draw his attention to any moments that the player has not noticed, or direct his actions.

6. Commercial use of other people's streams without the author's consent is prohibited.

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