Posts from The usefulness of logistics for the main hero.
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Against human players, you should definitely take them as soon as possible; otherwise, your opponent will have a strategic advantage, which is usually much more dangerous than a tactical one.
Logistics is very useful in campaigns.
Useful, but nothing more. In campaigns, you can easily do without it, except for missions for Agrael, where it is simply necessary. Otherwise, it's better to take some combat skill instead. Keen Mind and Scouting are generally useless skills.
No, no, no, no, no, no, I completely disagree. Logistics is a very useful skill.
It helps you catch up with the enemy, explore the map, so take it and you'll see the effect.
This is, of course, for those who don't mind managing ten heroes in the campaign.
In general, you can win in single-player mode with almost any set of skills. There are one or two skills that specifically make life easier in a particular mission or campaign, and you can put almost anything else in the remaining slots, so single-player mode isn’t a very good indicator.
I remember that I paid a lot of attention to leveling up Raelegh – I focused entirely on magic. He constantly had few soldiers, so he burned enemies more with fire than with a sword.
Me too. And as a result, I almost lost the last mission in the game because the demons drained all his mana, but he was invincible only because of magic.
A pocket full of frogs.
A frog full of pockets?

