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It's funny how the same people ask to reduce the number of restarts to save time, but in a neighboring thread, they argue for 10 minutes per turn. :D
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It's funny how the same people ask to reduce the number of restarts to save time, but in a neighboring thread, they argue for 10 minutes per turn. :D
Minimize the number of subjective restarts. Ideally, ban them altogether.
...Secondly, I am not against the current system, but in favor of its reconstruction in the form of 111+111 or 112 or 113. Thirdly, I am against a pure 112.
4.3. Subjective restarts: Each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, i.e., to start a new game with a map regeneration. It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).
4.3. Subjective restarts: Each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, i.e., to start a new game with a map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the second day (112).
- The rules of the seasonal league are used in almost all tournaments. It's one thing to play a casual game before bed, and another to play in a tournament final with 70 players, which you've been preparing for for six months. It's frustrating to leave the result to chance. Maybe it's easier to agree in the seasonal league to play a game without restarts, rather than risk losing in a tournament later?
everyone can agree among themselves
3. Abstain/Don't know/Other/Let me vote.
Create a poll with 1) the CryptoNight option, 2) the old rules; everything will be clear.
This is for the season, for Tournaments -)). Every tournament organizer, that is.
It would be worth creating a poll in this form:
1. Leave everything as it was.
2. Reduce the number of days for restarts.
3. Abstain/Don't know/Other/Let me vote.
Since the main idea was to reduce the time for restarts, the first poll should determine whether players want changes (whether they are for or against reducing the time).
If the conservative option wins -> Exit.
Otherwise -> conduct a second question (to understand what specific changes we want?). This is where you have specifically formulated proposals.
It doesn't make sense to introduce several options for new types of restarts in the first poll - otherwise, the votes of those who want to reduce the number of days for restarts will inevitably be scattered, and the chances of leaving everything as it was will sharply increase.
You can either take two restarts on the first day (111+111), or one restart on the second day of the game (112), or one restart on the third day of the game (113).
4.3. Subjective restarts: each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, i.e., to start a new game with a map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the third day (113).
What—does luck really have such a strong influence on the outcome of games?
My opinion (possibly mistaken)—you need to be able to play any layout. That's what shows a player's skill.
Will hand the opponent 5 hives and 3 Griffin Conservatories at respawn with a ton of gold and caches, and nothing for you
yeah, and you'll definitely find all this out on level 113. just open the overview.