It's funny how the same people ask to reduce the number of restarts to save time, but in a neighboring thread, they argue for 10 minutes per turn. :D
Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
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Minimize the number of subjective restarts. Ideally, ban them altogether.
...Secondly, I am not against the current system, but in favor of its reconstruction in the form of 111+111 or 112 or 113. Thirdly, I am against a pure 112.
4.3. Subjective restarts: Each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, i.e., to start a new game with a map regeneration. It is possible to take either 3 restarts on the first day of the game (111+111+111), or 2 restarts on the first and second days (111+112 or 112+111), or one restart on the third day (113).
4.3. Subjective restarts: Each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, i.e., to start a new game with a map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the second day (112).
- The rules of the seasonal league are used in almost all tournaments. It's one thing to play a casual game before bed, and another to play in a tournament final with 70 players, which you've been preparing for for six months. It's frustrating to leave the result to chance. Maybe it's easier to agree in the seasonal league to play a game without restarts, rather than risk losing in a tournament later?
1. Leave everything as it is.
2. Reduce the number of days for restarts.
3. Abstain/Don't know/Other/Let me vote.
Since the main goal is to reduce the time for restarts, the first poll should determine whether players even want changes (whether they are for or against reducing the number of days). There's no point in introducing several new types of restarts in the first poll, as it will inevitably dilute the votes of those who want to reduce the number of days, and the chances of leaving everything as it is will increase sharply.
If the conservative option wins, then exit.
Otherwise, conduct a second poll (to understand what specific changes we want). This is where you present concrete proposals.
P.S. I am personally in favor of reducing the number of days (and wouldn't mind even 111, but ONLY for the block).
everyone can agree among themselves
Added 1 minute ago
3. Abstain/Don't know/Other/Let me vote.
You can choose either two restarts on the first day (111+111), or one restart on the second day of the game (112), or one restart on the third day of the game (113).
Create a poll with 1) the CryptoNight option, 2) the old rules; everything will be clear.
This is for the season, for Tournaments -)). Every tournament organizer, that is.
It would be worth creating a poll in this form:
1. Leave everything as it was.
2. Reduce the number of days for restarts.
3. Abstain/Don't know/Other/Let me vote.
Since the main idea was to reduce the time for restarts, the first poll should determine whether players want changes (whether they are for or against reducing the time).
If the conservative option wins -> Exit.
Otherwise -> conduct a second question (to understand what specific changes we want?). This is where you have specifically formulated proposals.
It doesn't make sense to introduce several options for new types of restarts in the first poll - otherwise, the votes of those who want to reduce the number of days for restarts will inevitably be scattered, and the chances of leaving everything as it was will sharply increase.
(similar to presidential elections)
Since the main goal was to reduce the time spent on restarts,
I think that eliminating the possibility of gaining an unfair advantage is just as important. The skill diminishes when you can choose a convenient setup, and it's unpleasant when an opponent gains an advantage (and they will, as will I, because not taking advantage of the opportunity is foolish).
In my opinion, we should announce that "there will be 1 poll with 2 options" - if people are unhappy with that, then we will immediately and thoroughly discuss everything (S)=Front for the Liberation of Judea.
You can either take two restarts on the first day (111+111), or one restart on the second day of the game (112), or one restart on the third day of the game (113).
Actually, 3 restarts at 111 take less time than one restart at 113, I think that's obvious. I don't understand the point of the changes.
4.3. Subjective restarts: each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, i.e., to start a new game with a map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the third day (113).
Compared to the existing system, this reduces the number of restarts; it differs from CryptoNight's proposal by one day.
Again, I remind you that initially we had 111+113. That was another option.
Let's wait until next Saturday with the poll so that it doesn't turn out as usual: as soon as the poll is organized, one or two more options appear right away. This is a serious issue. And it's not worth redoing it several times. If we conduct such a poll, we will live according to its results, and not vote every season anew.
- The rules of the seasonal league are used in almost all tournaments. It's one thing to play a casual game before bed, and another to play in a tournament final with 70 players, which you've been preparing for for six months. It's frustrating to leave the result to chance. Maybe it's easier to agree on a game without restarts in the seasonal league than to "get caught" in a tournament?
In the seasonal league, you can also have a maximum of 2 days for restarts, or even 1 day per block... But it's better not to touch the tournaments:) I absolutely agree that this aspect is more important in tournament games than in casual games!
What if we reduce the number of restarts in the seasonal league and add clarifications for tournament games?"
What—does luck really have such a strong influence on the outcome of games?
My opinion (possibly mistaken)—you need to be able to play any layout. That's what shows a player's skill.
Will hand the opponent 5 hives and 3 Griffin Conservatories at respawn with a ton of gold and caches, and nothing for you
yeah, and on 113 you'll obviously find all that out by opening a little overview
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
yeah, and you'll definitely find all this out on level 113. just open the overview.
