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Posts from Ranger - "Higher Vampire" [5th Campaign, 5th Mission]

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So, two things prompted me to write this guide: first, the fact that I literally just finished it myself and am still full of emotions about it, and second—the realization of the developers' blatant and undisguised sympathy for Necromancers (but more on that later)...;) [/QUOTE]

Higher Vampire

Fifth Mission

Backstory: During Faedan's absence, the elves managed to lift the siege of Syris Talla and liberate most of the elven kingdom. But victory is still far off—the higher vampire Nicholas threatens Irollan from the southwest, and Faedan must defeat this powerful enemy.

Main Objectives:
  • Destroy the higher vampire Nicholas
    Faedan's main goal is to fulfill Tiera's will and save the world from the danger posed by Isabelle. But Nicholas stands in Faedan's way, threatening Irollan.
    Faedan must return Nicholas to the realm of the dead.
  • Faedan must survive
    While achieving the set goals, Faedan must survive to continue the work he has started.

Additional Objectives:
  • Show the artifacts to the prophet
    Now that all four dwarven artifacts have been found, it is time to visit the prophet again and add phoenixes to your army. They will help defeat Nicholas.
  • Find the ancient dwarven artifacts
    The territory controlled by the undead is shrouded in a veil of Eternal Night, which allows Nicholas to be reborn again and again. According to the seer, having phoenixes in the army can solve this problem. And he is ready to give them to Faedan if he completes his task—finding the ancient artifacts: King of Dwarves' greaves, King of Dwarves' helmet, King of Dwarves' shield, King of Dwarves' cuirass. The prophet believes that only a hero who has collected all these artifacts can possess creatures such as phoenixes.

Walkthrough: The goal of the mission is to finish off the unrestrained Mr. Nicholas (or just Kolya), who, without a proper license from the Ministry of Health and other agencies, has taken to committing vandalism in cemeteries, moreover by prior conspiracy with a group of persons of an unhealthy green color, which in itself is the height of sacrilege. You start on a peninsula in the northeast corner of the map, having at your disposal as many as 2(two) cities, granted out of generosity by your kind uncle-level designer (Kolya, by the way, has 6 cities). Many mines are scattered around the cities, which are quite easy to capture; this should be done immediately without wasting time on recruiting troops (this is very easy to do since the hero is quite strong, well... should be...). No one will attack you (and it would be good if they did!:( ). It is best to develop the cities as follows: initially build only troop dwellings and develop the fortress to achieve maximum army growth; give priority to shooters and druids—they are the core of your army (although you've probably realized this yourself by the time you reached this mission). Build upgraded structures only in the eastern city (transfer troops from the other city using a chain of heroes; this needs to be set up as soon as possible), because they can be summoned from there using magic (if you have developed the Life Magic skill, then this and many other problems are neutralized, but I didn't give my hero such an insignificant skill, in my opinion, so let's assume you don't have this possibility either:cool: ). The eastern city also has an archer hut—do not neglect the valuable opportunity to hire them!
Having gathered a sufficient army (at least a hundred archers and some other small fry), head to the very corner of the map—there is a portal to the southeastern peninsula. On this peninsula, there is one Necromancer city with the stunning name Apel-Sin (I wonder if in the English version it's called Or(e)-Anger?:rolleyes: ) and two heroes—Caspar and Rowenna (writing as it was for me, clear?). Rowenna gave me the first surprise in the form of (skull) 2.5K skeleton archers. Why a surprise? Because only in this mission does the enemy get a truly colossal army. After beating the evil lady with minimum losses among your own shooters (resurrect, resurrect and resurrect again, even at the expense of other troops—I hope light magic as a skill is present for your feeble Faedan?!), go eat Apel-Sin. Caspar sits there and doesn't want to share (we shared an orange: many of us, but he's alone... well-well, and for Vol... err-err Kolyan, of course—the peel heh-heh...), but that's not a problem... There is also an important landmark on the peninsula—the seer's hut, you could say the highlight of the program. It turns out that to subdue the rowdy Kolya, it's not enough to wag a finger at him and slightly poke his ribs with a sword. This sly vampire made a deal with the local Chubais and turned off the lights everywhere, so... err... well okay... The seer, an old rogue, offers to give you a huge army of phoenixes in exchange for a full set of King of Dwarves' armor, which supposedly will put all the same Chubaises in their place... uh-huh... You'll have to agree. The set consists of 4(four) items inlaid with the most exquisite... don't swear, I was paid for advertising!.. :D All this good stuff is underground in special bank cells under reliable guard. The portal to the dungeon is located to the north; that's where we go, there's nowhere else (don't forget to replenish your army from time to time, preferably before capturing the citrus city—clear why? After capture, a secondary hero can bring troops; don't waste your own time dashing back and forth: time is money!). Also, in the very corner sit 600 undead guarding the Ring of Life. At this stage, beating them is pointless—losses will be too great, I would say fatal. But later definitely visit for the ring, and you will have two of them, and therefore +4 hp for soldiers.
Forward, into the mountain king's caves! Underground, a whole network of tunnels and two Necromancer cities await you. Essentially, the dungeon is divided into two sectors connected in the middle by an isthmus where one of the cities is built. Dwarven armor lies in vaults, 2 pieces per sector. Beating the guards won't be much trouble (avoid losses and generally try to ALWAYS resurrect troops, even if only a couple of soldiers died!). You start in the northwest corner. Go down and clear the entire bottom sector and to the northeast, capturing the city on the way (I didn't have any decent guard there). Do not enter the portals. The portal on the west leads to the southeast corner of the map and vice versa; the northwest portal will send you straight into Nicholas's claws, but there is nothing to do there yet. Moving into the second sector of tunnels, I encountered the cutie Orson, who modestly clicked past my hero and climbed into the newly captured city. I had to storm it. Orson has a fairly decent army (3.5K skeleton archers plus others). Try to avoid losses among your shooters! Then clear the eastern sector and collect the remaining parts of the armor set. There is another city in the southwest corner—most likely without guards. Besides all this, there are squads of Shadow Dragons in the dungeon and elsewhere; killing them leads to another outpouring of words from the poet-Faedan (strange, it seems like a quest but it was never documented for me...:confused: ).
Having dealt with business underground, return to the seer. This scoundrel gives us a huge army of phoenixes, numbering 5 individuals (free up space for a squad). After this, unfortunately, he managed to disappear, taking the armor set with him. However, naive Faedan actually glowed with happiness... Damn it, played like a fool... Well nothing, it's a small world! :cool:
Well now, the moment has come to meet Uncle Kolya face to face! Gather all accumulated elven troops—there should be many by now—and forward, through the northeast underground portal to the rendezvous...
But first I will describe how events unfolded for me. Giving the miserable phoenixes to a hero who happened to be at hand, admiring the greatness of my army, I ran to visit Nicholas, expecting to tear him apart like Tuzik tears a hot water bottle. Coming out of the portal, I beheld a certain Vlad, whose face clearly asked for a brick (why does he have dyed hair?!). Justly reasoning that he would pose no problem to my power, casually spreading my fingers in the right way, I strolled up to him... So: 4.5K skeleton archers, 90 dragons, 240 archliches, 800 ghosts, 1K zombies, 300 higher vampires, 190 death knights, a level 27-29 hero with plenty of artifacts, army luck rating equals 5... It was an epochal battle... Skeletons and ghosts played the first violin. A successful volley from skeletons (and it was successful in 8 out of 10 cases) wiped out my troops at hurricane speed, and ghosts o-o-o... that's a separate story! When these creatures, ignoring the attack of 40 emerald dragons, SUCCESSFULLY respond, little remains of the dragons... And if this happens constantly... I wonder how many players ended up in the hospital with a nervous breakdown?! The developers have no pity for us at all... What is the probability of ghost dematerialization?! 50\50?! This is madness!!! Essentially, ghosts together with skeletons caused me more harm (ghosts mostly mental) than all other troops combined! Now it's clear why Necromancer troops of level 6-7 are so miserable; dragons are just some kind of weak... And what a story they have! The necromancers would be better off reviving dead Rakshasa sultans, there would be more use in that... :)
After this battle, I had about 600 archers, 200 druids, 120 ents and 10 dragons left, and even then, if I hadn't resurrected, there wouldn't have been any! It is worth noting the fact that the battle took place in an open field... A castle, probably, I wouldn't have been able to take... Assuming that these were probably the main forces, I plodded north and easily took a nearly unguarded castle. Seeing some commotion in the southwest region, I directed my steps there and finally caught Kolya in the castle. Ha! The only thing he had in common with Vlad's army was 4.5K skeletons; other troops were much fewer. But! This is a castle storm! First, your army luck decreases (as often!), second, walls... And Nicholas is very lucky and he has skeleton-s-s-s...
During the battle, I tried to block the archers with dragons and attacked the bony ones with my own shooters. Dragons, of course, were quickly beaten down, but I resurrected them, 5 at a time, which was just enough for one successful hit from skeletons and their lowliest henchmen like vampire lords, spectral dragons, death knights, etc. By the way, Kolya is no fool either; besides the general weakening of my troops, he perfectly silenced MY archers with a swarm of wasps, constantly slowing them down... But! Nicholas fell, drenched in fake blood and spewing curses... And then he rose again near Apel-Sin... Guess why? Correct! There were no phoenixes in my army! HA-HA-HA!!!
What to do? My troops are shattered, there are almost no fresh forces, Nicholas has a huge army and he is going to storm the city where, as luck would have it, a hero with phoenixes and a miserable bunch of soldiers sits... In short! I smartly saved before the final showdown and now I thirst for revenge! For about a week and a half, I transported those damn phoenixes from the city to Faedan, traded them for 800 dryads (ha-ha!) and... Kolya came out to meet me himself. Anticipating loud fame and an easy victory, I... oh no! I have no words to describe what I saw!!! 10K(ten... TEN!) skeleton archers, 1.5K zombies, 1K GHOSTS, 400 vampires naturally higher ones, 380 archliches, 300 heralds, 170 dragons... :eek: You know, the archers were enough for me... What are skeleton archers? It's not just a lack of fur and 3-4 kg of fresh meat but also the ability to easily wipe out any squad with one shot (160 developed unicorns with +4 hp, hero protection of 28 units and "stone skin" spell, for example). Don't forget about Nicholas, who is not only draped in powerful artifacts like a Christmas tree with toys, but is almost equivalent to a level 31 hero and possesses enormous luck. My death would have been quick, but painful. Draw your own conclusions...
I can only recommend keeping the hero with phoenixes nearby. It's quite possible to break the army of dead ones in parts, since Vlad mostly patrols near the portal and leads the main forces with him. The main thing is to catch him without sticking your head out prematurely, otherwise Nicholas might grab all the troops for himself... Phoenixes need to be revived at the end of the battle (I don't know if Kolya will calm down with dead phoenixes?). The problem with reviving is as follows: if someone dies on top of a squad, the squad can no longer be resurrected... And last thing, there is an opportunity to find the Tear of Ashan, but some obelisks are located in Nicholas's territory, so see for yourself...
Thank you for your attention!:D
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Ummm... According to MY calculations, 40 deaths will be inflicted))) But overall, it's clear.
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My 40 Undead killed only one Ent with their attack. The most important thing here is to eliminate the Vampires first, so they don't block the archers, and then reduce the number of Undead while the zombies are already falling from the arrows of the elven archers.

Added 1 minute ago
Here, a lot also depends on the character development. If you didn't level up much in the previous missions, you can attack in the second or even third week; this is not critical. The main thing is to provide reinforcements with additional heroes later.

Added 6 minutes ago
In general, if you have an Astral Gate, you can jump over the garrison.
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Nope, there’s no Astral plane.
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Hello everyone. Could someone please send me a save file for this mission to iwan.mashin2012@yandex.ru? I really need it! I've been playing for 6 months (in-game time, of course) and have accumulated around 800 Dryads, 500 Dancers, 500 Archers, 270 Druids, 120 Unicorns, 87 Ents, and 30 Dragonlings. I went into the Dungeon, explored a bit, and then I was attacked by a Deidra! She had approximately: 5,000 Archers, 1,000 Zombies, the same number of Ghosts, 350 Vampires, 237 Liches, and 210 Undead :eek:. I tried attacking with Faidaen and Talanar (hoping their abilities would help), but the results were poor (difficulty: Recruit!). I also observed in areas blessed by the Eye of the Mage Nicholas and some other creatures (legions of Archers, hordes of Liches and Vampires). I downloaded the game from the internet – the Silver Edition (v. 1.50).
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There's no need to be idle for so long. The computer is much weaker than a human, but to gain an advantage, you need to constantly pressure it, not allowing it to develop. As soon as there's even the slightest opportunity, do it immediately.
 

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I don't want to spend time studying the AI's strategy or tactics by replaying the same mission over and over – that's not fun, it's just tedious. It's easier to just load a save :o

Added after 11 hours and 17 minutes
I'll try again now. I read some posts and saw an analogy in yours – I also took Sorcery with Wisdom and have the Phantom spell :cool:
In reply to Wano
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I completed this mission very easily. For the first two weeks, I developed my castles and built up my army. Then, I gradually captured Apil-Sin, and then two more castles in the Dungeon. Along the way, I collected all the Dwarf artifacts and obtained Phoenixes. When I entered Colina's territory, he was invincible, so I fled, visiting upgrade locations and two Elder Trees along the way. Then, I went through a portal to my city, took my accumulated army, and gave the Necromancer army (which was quite large, with about 50 Spectres) to Talanar (by that time, he had True Luck; by the way, Faidaen also got it once, but I foolishly didn't take it :confused:, because it's called something else in the skill wheel :mad:). And then the two of us went after Colina :smile17:. Vlad attacked Talanar with a large army, and I have no idea why he fled; he could have easily defeated me :rolleyes:. Then, Talanar attacked Colina, and he fled, even though he was stronger :smile48:. After that, Faidaen went to the castle where he was holed up, and he had a very weak army – 30 Spectres, 150 Vampire Bats, and the rest were minor units. I was playing on Veteran difficulty. Faidaen was level 33 at the end of the mission – Master Summoning, Master Light Magic, Master Mechanics, Permanent Luck, Master Logistics.
... ибо Тень вечно здесь и там, смотрит вблизи или же издали, пьёт слова твои и крики...
В бездне чрева Её покоятся все забытые воспоминания, и тайны прошлого схоронены...
In reply to Yarmoon
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I finished the mission (on the second try). Here are some observations (maybe they'll be useful):
1. The main striking force is archers + druids + ents. The key magic is phantom + teleport. I didn't have much luck with resurrection – it wasn't available in the magic schools. By the way, the first time, resurrection was available, but it didn't help much. I tried not to lose any archers or druids from the very beginning until the battles with the Nikolaev gang, and to lose as few ents as possible. Ents are very effective when paired with teleport – you teleport them next to the legions of archers and they root themselves in the ground – the AI gets very upset right away:)
2. The native lands should be cleared without Faidaen's participation – in general, don't throw Faidaen into minor battles. Because when Talanaar and Dirael reach level 20, this will be very helpful. Especially Dirael – I don't know about you, but for some reason, she was the only hero who walked (and sometimes even with the archers) ahead of the enemy skeletons. Talanaar was completely helpless in these battles, despite all his true luck. In any case, the battle for the underground was won by Dirael.
3. Dragons need to be defeated. I don't know how much this affects Nick's survivability – I defeated him with phoenixes, but I'm sure it greatly affects the number (and its sudden increase) of the necromantic armies. The first time I failed, I neglected them, and on the fourth month, legionary armies were wandering around the map, and it reached the point of absurdity – Talanaar encountered Ravenna, lost, surrendered, but severely battered her troops, after which he went to chase her with Faidaen – he chased her across half the map, after which she turned around and it turned out that she had twice as many troops as she had before Talanaar. The second time, I immediately destroyed the dragons on the orange island, to the left of the portal (by the way, the Mage's Eye doesn't show them), and I was shown a cutscene with more verses, after which the plot clearly changed somehow, and the necromancers became somewhat despondent. As a result, in the final battle at the end of the sixth month, Comrade Nick attacked me with only 5K skeletons, 1K zombies, 500 vampires, and 100 dragons, and this was the strongest army on the map – fortunately, I was able to open up almost all of it.
4. The underground should be conquered from the central city, and as quickly as possible (I managed it around the beginning of the third month). When I took it, Orson was walking around the underground with 4K skeletons – so he didn't even engage Faidaen after capturing the city, although he defeated Faidaen in open battle (I checked). He went around to Dirael, who was collecting the items lost by the gnomes, and I was able to transfer the army to her with Faidaen, and she defeated Orson. Moreover, neither the terrible Nick nor his generals even bothered to go down and help. Moreover, I then started to behave very rudely – I cleared the underground slowly, leveled up the heroes, collected a collection of twilight dragons – I took the second city of the underground only in the fifth month – and there was Vladik, completely naked (although I hadn't met him before), and with exactly the army he had managed to gather – he had been sitting there for two months and hadn't even stirred. And at the end of the fourth month, I became even more brazen – I appeared on the surface with Talanaar, a weekly garrison, plus 500 zombies and 300 ghosts, and took the central city, where I found Ravenna with a small army. True, I immediately gave it back, but I took a lot of artifacts, which I distributed to the people.
5. As a result, inspired by my successes, I gathered an army of 700 archers, 300 druids, and 150 ents, and went to the surface (deciding to conquer the whole world). True, as always, I got carried away with leveling up, which Nick apparently could no longer stand – he caught up with me through the Astral Gate and gave me the final battle. In the battle, the computer, of course, cheated with the arrangement of forces – it put the skeletons and liches in one line, under the attack of the dragons (there were 30 of them). Therefore, it immediately lost all the liches and 3K skeletons. And although then, thanks to the duplicates and my idiots, the situation evened out (I even thought that the computer would win – I had ents, druids, the remnants of archers and ballista, and Nick had half of all the armies, except for the liches, and the duplicated zombies were crawling towards me with their last strength), but I was able to root the ents in the ground, and with a mirage of druids, break away from the vampires and shoot them from a distance, after which Nick decided to flee in disgrace, which, as it turned out, he shouldn't have done:) That's how the story ended:)
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Regarding point 3 – completing the prophet's quest (by returning the dwarven artifacts in exchange for 5 phoenixes) directly affects Nikolai's survivability; otherwise, he will constantly respawn near one of the ground-based Necropolises.
And if the dragons shown are not killed, their number will start to increase by 600+ per day from a certain point, and then nothing will help the elves (this is what the video is about).
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Can anyone share a save file from the end of the mission? Or the beginning of the next one?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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No, I just can't complete this map, I want to play through the rest myself. So, could you upload a save file specifically for this mission?
P.S. Could you be more specific about when the number of dragons increases by 600+ per day?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
In reply to Силос Занж
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Zanz Silos
No, I just can't complete this map, I want to complete the rest myself. So, can you upload a save file specifically for this mission?
P.S. Could you be more specific about when the number of dragons increases by 600+ per day?

I'm uploading a save file specifically for this mission.

You need to replace the files with the ones you already have in this folder:
"C:\Documents and Settings\ХХХХХ\My Documents\My Games\Heroes of Might and Magic V\Profiles\Gamer\Saves\Campaign.sav"

where ХХХХХ is your account name!
And instead of Gamer, it's your profile in Heroes 5.

https://rapidshare.com/files/4075753731/Campaign.sav
In reply to hackboys
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How do I get to Nicholas's lands? Last time, he was constantly hanging around Apil-Sin.
In reply to ShadowWorld
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Here are a couple of interesting points I've noticed.
1) Cole's army is random, so he might start with 7 dragons and 40 undead, and nothing else. The same applies to other undead units.
2) It doesn't matter how long you stay in the castle. Despite everything, the army increases proportionally to yours.
3) With a week of dragons (I haven't checked with spectral or bone dragons), you'll either have to use phoenixes or replay the campaign, because the script starts to glitch.
4) Some artifact that prevents Cole from escaping won't help =_=
Conclusion: Your chances depend on the Great Random.
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