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Posts from Anarchy Season "Spring/Summer – 2012" on HeroesWorld

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09.05.2012, Kilgor (random, red, Tower, Iona) def GoedenDag (random, blue, Inferno, Wystan) Anarchy 126

111 Small low-gold respawn spot, but scouting revealed an adjacent Citadel zone, immediately decided to go for bears. Took a 2k crypt, broke through the guard to 2 adjacent zones (Rampart and Citadel). Found 2 more crypts, but didn't go for them, no gargoyles. Bought 6 heroes.
112 Took Rampart, found double mana and an external market. Revealed peppers far away off-road. A piece of the treasure zone revealed. Building chains.
113 Another piece of the second treasure zone revealed, broke through to the third secondary zone. Revealed 3 Griffin Conservatories in different corners of the map. Building up economy.
114 Took another secondary zone, already scouted 50% of the map (surface). Decide to go from the barb secondary into the treasure zone off-road.
115 Building chains, collecting resources, gold.
116 Unlocking scrolls hoping to find Dimension Door. Building a chain towards the peppers. Haven't caught Diplomacy on anyone yet :-(
117 Peppers in the pocket. Bears in the castle. Break into the treasure zone, on the last move take a prison and luck!!! find an external dwelling of birds, take it.
121 Eat Dragon Fly Hives (4), reach a road and find an upgrade fort.
122 Take a Griffin Conservatory (1), scout the treasure zone, found an external dwelling of Behemoths, a Dragon Utopia.
123 Take a Dragon Fly Hive (12), eat a Pandora's Box for Naga Guards, find another external dwelling of Behemoths.
124 Eat another Dragon Fly Hive, find 2 more external dwellings of Behemoths, build chains, break into the treasure zone castle.
125 Eat a Dragon Fly Hive, take 2 external dwellings of Behemoths, positioned 1 day away from the Dragon Utopia for a rush start.
126 Take another external dwelling of Behemoths (already 6 Ancient Behemoths), run up to the Dragon Utopia, minimal army, waiting for reinforcements delivery. This turn the opponent surrenders.
Thanks for the game.

P.S. The start was very tough, lack of money, gremlins melting against shooter blocks. The end, on the contrary, was pleasing, 4 bear dwellings taken, have an upgrade fort, will get gold from the Dragon Utopia.
In reply to Kilgor
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Kilgor
09.05.2012, Kilgor (random, red, Tower, Iona) def GoedenDag (random, blue, Inferno, Vistan) Anarchy 126

111 Small low-gold respawn spot, but scouting revealed an adjacent zone with a Citadel, so I immediately decided to go for the bears. Took a Crypt 2k, broke the guard on 2 adjacent zones (Rampart and Citadel). Found 2 more Crypts, but didn't go for them, had no Gargoyles. Bought 6 heroes.
112 Took Rampart, found double mana and an external market. Spotted Peasants far away on wasteland. A piece of the treasure zone is revealed. Building chains.
113 A piece of the second treasure zone is revealed, broke through to the third secondary zone. Spotted 3 Griffin Conservatories in different corners of the map. Building up the economy.
114 Took another secondary zone, 50% of the map (surface) now explored. Decided to go from the barbarian secondary zone into the treasure zone through wasteland.
115 Building chains, collecting resources, gold.
116 Fighting for scrolls hoping to find Dimension Door. Building a chain through the Peasants. Still haven't caught Diplomacy for anyone :-(
117 Peasants in the bag. Bears in the castle. Break into the treasure zone, on the last move take a prison and luck!!! find an external dwelling of Birds, take it.
121 Eat Dragon Fly Hives (4), reach a road and find the Fort of improvements.
122 Take a Griffin Conservatory (1), explore the treasure zone, find an external dwelling of Behemoths, a Dragon Utopia.
123 Take Dragon Fly Hives (12), eat a Pandora's Box for Power Liches, find another external dwelling of Behemoths.
124 Eat more Dragon Fly Hives, find 2 more external dwellings of Behemoths, build chains, break into the treasure zone castle.
125 Eat Dragon Fly Hives, take 2 external dwellings of Behemoths, stand 1 day away from the Dragon Utopia on the last move before boosting.
126 Take another external dwelling of Behemoths (6 Ancients total), run to the Dragon Utopia, minimal losses, wait for meat delivery. On this turn op surrenders.
Thanks for the game.

P.S. The beginning was very tough, lack of gold, Gremlins melting on shooter blocks. The end, on the contrary, was pleasing, took 4 external dwellings of bears, have a Fort of improvements, will get gold from the Dragon Utopia.
It happened. Made a lot of mistakes at the very beginning. Thanks for the game.
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09.05.2012 Dogbas (red, random, Castle, Sorsha, Sayra) def marajan (blue, random, Necropolis, Moandor, Vidomina) Anarchy 135
Sayra's participation was a pleasure:smile20: I also got lucky with the territory; knights were easily established in the castle and bought out from an external dwelling, there is a stable on the way, and a cartographer and Dragon Utopia nearby—it's just some kind of holiday! :) On the second week, several hives and a maxi-conserve were taken, and angels were built at home. On the third week, the home Dragon Utopia was taken, I grabbed another external dwelling for knights far away, upgraded to archangels, and entered the treasure zone, where the blues had already broken through, joining 39 scorpicorns, 6 black dragons, and a group of wyverns. I managed to take another Dragon Utopia; Vokial attacks with the main blue forces, takes one look, and surrenders.
Thank you for the game.
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hey guys!!!
Which version of Anarchy are you playing?
Пока!
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dom2(red, random, castle, random, Cuthbert, Cuthbert) def Escapist(blue, random, necropolis, Galtran, Vidomina) Anarchy 211

The Cleric was given diplomacy right away, and on the second turn, I advanced it to 111. I didn't bother resurrecting Galtran; I decided to try an early rush. On turn 114, with 50+ power, I joined a peak, then immediately took a consul1, but it turned out there was no quick way through...
Around turn 124, I took a utopia, but I lost a lot because there weren't enough joins, but I managed to save 20 ducks from the hives and 2 angels. I opened a card at the top, realized that the connection was only through treasures, in the third or fourth GM2, I got a vision, then I cleared the map, the opponent moved quickly - he joined a GO 83 gr. psychic, arrived with bracers, and that was it. Thanks for the game.
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Dogbas
05/09/2012 Dogbas (red, random, Castle, Sorcha, Syra) def marajan (blue, random, Necropolis, Moandar, Vidomina) Anarchy 135
Thanks for the game.
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dom2
dom2 (red, random, Castle, random, Cuthbert, Cuthbert) Escapist (blue, random, Necropolis, Galtran, Vidomina) Anarchy 211

The Cleric was given Diplomacy right away, and on the second turn, he advanced it to level 111. I didn't bother resurrecting Galtran and decided to rush early. On turn 114, with 50+ power, I joined a town, immediately took a Consulate, but it turned out there was no quick way through...
Around turn 124, I took a Utopia but lost a lot because there weren't enough joins, but I managed to save 20 ducks from the hives and 2 angels. I opened a chest at the top, realized that the only connection was through the treasure, and in the third or fourth Guardian Maze, I got a vision. Then I cleared the map, and my opponent moved quickly – he joined a town with 83 power, a psychic, and arrived with bracers, and that was it. Thanks for the game.
Thanks for the game.
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Dogbas
Results table as of May 9, 12:00
...
I wonder, what is the purpose of having a table in this format, from which it is impossible to copy the list of contacts? It's a very engaging activity: searching through the entire thread for the contact information of the participants.
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PReDS
It's interesting why the table is formatted in a way that prevents copying the list of contacts. It's a very engaging activity: searching through the entire thread to find the contact information of participants.
Apparently, it's more convenient for the organizers. The fact that everyone else can't use search or copy the information is their problem.
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PReDS
It's interesting why a table is needed in such a format that it's impossible to copy a list of contacts from it?
But this is a table of results, not contacts; it is needed to reflect the current results, so why copy a list of contacts from it?

And the list of participants and their contacts is in the first post, although PReDS is missing there...

Since material prizes are announced in the tournament, and the number of games played in the season is important, we added a clarification to the first post:
Final Results.
- When calculating the final results, all games will be taken into account, reports and confirmations for which are received before 24:00 on August 27, 2012.
- If a game is started but not finished before this deadline, it is necessary to leave a message about this in this thread (be sure to indicate both players). Without such a preliminary message, the games will not be taken into account. 4 days are given for finishing the game - until 24:00 on August 31.
- If it is not possible to finish the game, it is necessary to send the daily saves to the tournament leader for judging by 24:00 on August 31.
- The final results will be announced on September 1-3 (depending on the number of saves sent for judging).
That is, if you started playing but did not finish before August 28, you must обязательно write about it on the forum. Before September 1, you must either finish the game or send the saves to Dogbas. Everything that is reported or sent later will not be taken into account this season.
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I'll sign up: 584985121

I have a suggestion: determine the strongest player based on the number of victories against strong players, i.e., taking into account their rating. For example, one player might have a 20-18 record playing against strong opponents, while another has a 20-17 record playing against recent newcomers. Perhaps that would be a fairer approach...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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R55Max
I'll sign up: 584985121

I have a suggestion to determine the strongest player based on the number of victories against strong players, i.e., taking into account their rating. For example, one player might have a 20-18 record playing against strong opponents, while another has a 20-17 record playing against recent newcomers. Perhaps that would be fairer...

Yes, logically it's better that way, but in practice, many controversial situations might arise.
Therefore, "Anarchy" is the way to go. :)
And if anyone tries to grief, they'll get this: :smile18:
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I'll play. Contact me at 286406830
or on Skype: kobrarr

It would also be good to limit the number of games with one participant to 2-3, to avoid griefing.
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10.05.2012 Dogbas (blue, random, Rampart, Aeris, Rylander) def Tootsie Pie (red, random, Dungeon, Alamar, Gurnisson) Anarchy 116

Victory in the Rylander tavern! :) I spread out with 7 heroes, using a template with two native towns. I took one and also a hidden settlement with centaurs and dryads, broke through to the land, took a secondary town – a dungeon – and met three red players head-on; their main hero was still developing. I had slightly more troops, and it was a quick victory. This was the first time I encountered such a template in Anarchy – two native towns, close to the opponent, and a weak main hero, as if it were a secondary town.
Thank you for the game.
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Dogbas
10.05.2012 Dogbas (blue, random, Rampart, Aeris, Ryland) def Tootsie Pie (red, random, Dungeon, Alamar, Gurnisson) Anarchy 116

In Ryland's tavern, hooray! :) I expanded with 7 heroes, using a template with two native towns, took one, and also secured a hidden centaur and dendroid town. I broke through to the land, took a secondary town - a Dungeon, and met three red players head-on. They were all developing quickly. I had slightly more troops, so it was a quick victory. This is the first time I've encountered such a template in Anarchy - two native towns, located near the opponent, and a weak starting garrison, just like on a secondary town.
Thank you for the game.
Wow, that's weak - 20-49 Phoenixes!
I fell for Gurnisson, Alamar, and Dimera - in the first few days, I was trying to reach my native town (the second one was guarded by a pack of Gloom Lords - I didn't even see it) along a path that led to a treasure. There were no resources or paths, so on day 115, I took a pre-mini-gnoll town, managed to buy a Vidomina, and by day 116, it was already level 2. But then the opponent arrived (through a bugged path - otherwise, a quick encounter wouldn't have happened for at least a week until day 3), and the scout was only slightly weaker, but had about 1.5 times fewer troops - no chance. If Gurnisson had experience in ballistics and advanced archery, it would have been a different story (*I looked it up - artillery preparation is effective).
Thank you for the quick response

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