For all Half-Life 2's blinding technology, it didn't contain a single wizard. Tsk. Spotting this gargantuan flaw, developer Arkane whipped the Source engine from beneath Gordon's feet and ran off to cast spells with it.
The result: a first-person stabber/archer/speller based within the Might and Magic universe - and it's looking good already. And yet, ironically, we still haven't seen a single wizard.
Never mind. Even those not familiar with the M and M games (which reached well into double figures with role-playing and strategy variants before fading away several years back) needn't worry about not being up to speed.
Dark Messiah is set in Ashan, a world new to the resurrected series, and the action-oriented first-person style is the key to it all.
Even if you don't especially like stabbing at giant spiders in wet dungeons, or wizardly spellage generally, you will be excited by this. Assuming you like FPS games, that is.
Ashan has its share of orcs, spells and swords, but the choice of Source-powered sorcery means two things.
Firstly, Arkane is free to create the game rather than recreate all the basics of 3D for the eleventy-ninth time. And secondly, all those wonderful HL2 physics can be exploited to the maximum, what with all this magic about.
The early work we saw is notable for its scale; the interiors are frequently cavernously vast, while the villagers have perched their homes on colossal cliffs rather than, say, a lovely meadow.
Furthermore, the Ashan-tians haven't discovered the balustrade yet. There may once have been a safety officer for NPCs, but we're worried we might have shot him. Some years back.
The cathedralesque scale allows for hilarity. Tall rooms mean tall statues, and those propped up by wooden scaffolding can be easily toppled... and if you're lucky (or clever), they'll take out enemies as they fall.
Of course, if you concentrate on magic skills you can also freeze bad guys in place and watch them shatter on impact. Then shrink half the survivors to Lilliputian proportions and stamp on them. And levitate the rest clean out of the window 50 feet above.
The freeze spell is particularly useful on precarious walkways. Guards will slip on icy patches, and frankly comedy death is always welcome... alternatively, you can just concentrate on combat skills and go wading head-on into all comers.
Hack and slash. Hey, if it's good enough for America's foreign policy, it's good enough for us.
Your third option is to play the thief, be stealthy. Each objective allows for multiple approaches, and a bit of exploration - perhaps combined with the arrow-based grappling rope - may bring you conveniently behind a particularly awkward guard. Perfect for a nice, gruesome, silent kill.
And it shouldn't just be random luck that you found the route, if all goes to plan, as enabling the player to fully see (and so assess) each problem is part of the design ethos.
So Arkane is really working at giving us choice in how we deal with a situation, from the scope of our character's abilities (he's called Sareth, by the way), to your information within the level, to the customisation of the skill tree.
Specialising in one of the three main abilities is key, of course, but it's still a long way from the traditional RPG. And though you can't achieve greatness in all areas, there's scope for mixing and matching, while the emphasis remains on action. Also, stabbing.
Arkane is also doing a great job with the first-person view: modelling guns is one thing, but getting swords and even fists poking about convincingly is another problem entirely.
Yet here you can even convincingly clash swords with an enemy while you eyeball each other over the stuttering blades, swashbuckler-style, in a credible way.
But who wants convincing all the time? Sometimes you just want to throw wizards out of church windows. If you can find one.
Dark Messiah of Might and Magic will be out for PC in 2006
P.S. I don't know when a full translation will appear :( Only if I find it somewhere in Russian.
For now, I can say the following:
We will have three character classes (Warrior, Mage, Thief). The game will be a 3D FPS. Essentially a fantasy Half-Life. As for the RPG component, it seems we're getting something like Hexen. The main emphasis is on special effects.
By the way, almost all fans on the DM forum are against this approach. But who asks them :confused: As long as FPS games are in highest demand, we have to make do with the good old games.
Russian translation of the previewEven in the fantastic technology of HL2 there were no wizards. Noticing this giant flaw, developer Arkane pulled the Source engine from under Gordon Freeman's feet and began to improve it and adapt it for the world of Might & Magic.
As a result, we got a stealth/shooter/mage simulator based on the M&M universe - which is already good. And yet, ironically, we still don't have a wizard.
Even people unfamiliar with the M&M series games (which reached unprecedented heights in both RPG and strategy genres before disappearing several years ago) should not worry that they won't grasp the essence of what's happening.
Dark Messiah takes place in the world of Ashan, a world little known in the revived series, a world oriented towards first-person action.
Even if you don't like chasing giant spiders in dark and wet dungeons, or the life of a wizard in general, the following will interest you. We assumed that you like FPS games and made our game FPS-like.
Ashan is full of orcs, swords and magic, but choosing Source as the engine means two things.
Firstly, Arkane was created to make a game, not to reinvent all the basics of 3D for the hundredth time. And secondly, all that wonderful HL2 physics can be used to the fullest, including magical gadgets.
The first work already impresses with its scale: interiors are as vast as caves, and local residents' houses are built on colossal cliffs rather than, say, a beautiful and peaceful meadow.
The size of the cathedrals allows for fun. High ceilings mean that high statues are needed... and high statues are easy to knock over (especially if they are on wooden scaffolding)... and if you are lucky (or smart), the statues will crush enemies with all their weight :)
Of course, if you focused on magic skills, you can simply freeze bad guys in place and watch them crumble upon touch. Then shrink the survivors to dwarf size and smear them across the floor. And those who survived that, throw them out the window, where a quick death also awaits them.
Freezing is useful in unreliable passages. Guards will slip, and sincere comedy of death is always welcome... alternatively, you can concentrate only on combat skills and go along, blessing everyone you meet with a sword blow to the head.
Hack 'n' slash... Hey, if it's good for America's foreign policy, it's good for us too.
The third option is to play as a thief, using stealth. Each objective allows for multifaceted approaches, and a little exploration – perhaps combined with the use of a grappling hook (not an animal :)) – and you are already behind the backs of unsuspecting guards. A perfect position for a quiet, stealthy kill.
And it's not random luck if you found the right route; if all goes to plan, providing the player with the ability to fully see (and assess) every detail is part of the project's ideal.
So Arkane is truly working on giving us freedom of choice in everything, from your character's appearance (by the way, his name is Sareth), to level information and tailoring the skill tree to your style.
Specialization in one of the three main areas is key, but it's still a long way from a traditional RPG. And although you cannot become a grandmaster in all areas at once, the game provides the possibility of mixing classes, but the emphasis is placed specifically on action and stealth.
We are also working on improving the first-person view: modeling weapons is one thing, but modeling swords and even wildly swinging fists is quite another.
Still, here you can convince an enemy with a sword and contemplate a beautiful scene of bloody battle
But who wants to be convincing all the time? Sometimes you just want to throw a mage out of a church... through the window
Dark Messiah Of Might and Magic will not come out on PC in 2006 : (