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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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In reply to Pit for LM
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if a free attack were so terrible, everyone would start Dungeon with Lorelei.
It's not so much about the free attack, but rather the number of fairies and the damage they deal – that's the real issue. At the start, there can be around 50-70 of them, so calculate how much damage they will inflict.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
In reply to Pit for LM
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As I see it, that Faerie upgrade is nonsense, and nobody would do it in the first week, even if it were allowed. It's essentially the same as not placing Birds. And even if the level 2 dwelling is built, Citadel is better than the Faerie upgrade. Without Oil they won't be able to break through anything properly, and with Oil you'll manage even without them. Meanwhile, the opponent will crush those Faeries in battle and not even notice.
In reply to Juristis
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Juristis
In my opinion, the fairy upgrade is nonsense, and nobody would have done it in the first week, even if it were allowed.

Is it a 200% game?
Juristis

That's essentially the same as not building birds. And even if the 2nd level is built, Citadel is better than the fairy upgrade.

But what if it turns out that birds can't be built? From 114-5 you can upgrade fairies and gain an advantage.
Juristis

Without oil, they can't really break through anything properly, and with oil, you'll manage even without them.

Yeah, right :D
Juristis

And the opponent will crush these fairies in battle without even noticing.

Vampire Lords aren't a stack of Archangels in battle either. But they are very dangerous precisely on the map itself, even though they are undeniably good in battle.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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I think on Jebus Cross-Conflux, 6-7 Castle is strong — that's why I want to ask to make hero selection specifically on this template. In my opinion, this would boost it quite a bit — it would also give the option to play through a fighter or Luna, whoever wants to ;)
Зима 2011-12.
In reply to Lider1
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Lider1
Is it a 200% game?


And what if the birds don't appear? With 114-5, you can upgrade a Fey and gain an advantage.


Yeah, that's true :D


Vampire Lords also don't stand against Archangels in battle. But they are very dangerous, especially on the map, although they are certainly good in battle.

Yeah, I forgot about the 200%. Well, they'll figure it out, and it's not a big deal, in principle. I don't think that upgrading a Fey is comparable to upgrading Vampires. You can't get a Consort or a Hive with the Fey's growth. I think their role is often exaggerated.
In reply to CryptoNight
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CryptoNight
I consider Jebus Cross-Conflux the 6-7th strongest town — that's why I'd like to ask to make the hero selection specifically on this template.

Jebus is certainly a peculiar template, but 7th in strength? Like, is it only worse than Inferno and Tower or what?

Jebus almost always has any fat artifact. In this case, the Tome of Fire. And Tome of Fire for Conflux is clearly not the 7th strongest, imho.

And by the way, what's the problem with Conflux? Is it really such a weak town? And they nerfed it so much, you know :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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Lider1
Jebus Cross is certainly a peculiar template, but 7th in strength? Is that like worse only than Inferno with Tavern or what?

Jebus Cross is almost always any fat artifact. In this case, the Tome of Fire. And the Tome of Fire for Flux is clearly not 7th in strength, imho.

And by the way, what is the problem with Flux? Is it really that he is such a weak town? And they heavily restricted him, you know :D

My vision of the strength of castles on Jebus Cross — first in strength is Castle. Second place is shared by Dungeon and Necropolis. Third — Fortress and Stronghold. Fourth is shared by Conflux and Rampart. Fifth — Tower and Inferno. Well, this is purely my imho.)
Зима 2011-12.
In reply to CryptoNight
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The Conflux won't be weaker than the Citadel, I would swap the Swamp and Castle, but I agree with the rest.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Pit for LM
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hunter98
The issue isn't so much about the lack of retaliation, but rather the sheer number of sprites and the damage they inflict – that's the real problem. At the start, there can be around 50-70 of them, so calculate the total damage they'll deal.
The damage isn't as critical for killing slow-moving units – it implies a complete wipeout. And those same harpies can attack twice in 2 turns due to their return ability.
Let's unban sprites at least in the new season and see what happens.
In reply to zoog
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Tootsie Pie

Let's at least unban faeries in the new season and see how it goes.

Sure, let's! And we'll also see Conflux, which already barely gets played, become an even rarer guest in the seasonal games. Jebus Cross is an addiction, but there are also other templates. So there's no need to balance everything around it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Pit for LM
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zombies? oh, bobachki counter zombies!!
Was I talking about zombies? There are other creatures besides them.
with tactics, anyone is easy, but without it - it's the end for faeries
What are we even saying. Try breaking through snipers or grand elves on grass! On the 1st turn, all shooters are blocked, who else can boast with basic tactics on 111?
so morale depends on the unit?
Observation
60 at start, growth 20, native 20, where does another 200 come from, Pandora's?
I made a mistake with the city growth, for some reason I thought it was 30 from the castle and external dwellings, haven't played Conflux in a while :)
Even so, a couple of external dwellings are not uncommon, 2 native ones if you're lucky in at least one of the two weeks + faerie arrival is capped at 25 rather than 20 (average of 20 = 80), from the castle + from the native dwelling (without those same birds) on week 2 = 60, external dwellings = 80 from 2 weeks, total could be 220. Such a scenario is quite possible in 15-20% of cases, that's a lot.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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I have a big request for the organizers: please reduce the number of restarts. At least to 2, and even better to 1. With 3 restarts, people often look for shortcuts, and then they mess things up and either give up or just play poorly. This is one side of the coin; the other is that it wastes a lot of time. Playing with so many restarts isn't very enjoyable, and sometimes it's just exhausting:smile29:
Please don't get angry:D
Зима 2011-12.
In reply to Pit for LM
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I support the idea of reducing the rest periods to 2. I've been playing like that for a while now, and so have others. Maybe you could put up a poll.
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Discord Sevensan#3379
In reply to Pit for LM
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I agree, we should make it 112.
In reply to Pit for LM
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I suggest implementing restarts in the following way: allow restarts as everyone suggests (112), but KEEP the restart on day 113. In the rules, this would look something like this: 111+111 or 112 or 113. Very often, on the 3rd day, the situation becomes clear, and it becomes necessary to take a restart on maps like 8x8a, for example. With the system I propose, there won't be three restarts of 111 and 111+112 (searching for chocolate), but rather, we encounter these types of restarts in about 85% of cases. This system would be a kind of middle ground between those who like the current system and those who suggest allowing 2 days in total.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...

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