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Posts from Tactics for the Swamp (Fortress).

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In reply to Inquisitor
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I don't understand one thing. Swamp dwellers attack my Castle. My actions: Archangels wait, explosion spell on the catapult. Then everyone moves without leaving the castle (but I position them so that a teleported hydra is blocked and only hits with one head, i.e., only two can attack). Then, whoever flew outside the gates is met by an archangel with 2 moves (since he waited), and you can even make a clone on the 2nd move and attack the lizards with the clone. And no damn swamp creature will slip into my castle.
And when playing with buddies (who are clever compared to the AI), I actually take the sphere of magic suppression; after waiting, Archangels destroy the catapult, and then after a 2nd wait, the ballista (if there is one).
By the way, archangels seem to be indifferent to the fly spell (weakening) or it affects them minimally since they have fixed damage.
If there is another tactic, please let me know; I'd be interested to hear it.
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
In reply to Inquisitor
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What did you mean by that? About how difficult it is to attack? This tactic will work against any faction...

And if we break it down into points:
1. It's harder to find a Sphere of Inhibition than a teleport...
2. Instead of Hydras under buffed Archons, we teleport Gorgons and forget about their buff...
3. The ones who arrive are flies and sprites, on the second turn, especially if the Archons are wiped out, then our spellcasters will be faster, and we'll already have four units in the castle...
4. With an explosion, no native Castle hero will kill a Catapult; even a mage isn't always capable of that... especially considering Fortress'
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Inquisitor
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Inquisitor, since you played on a random map, there should have been a lot of trees with dragonflies. For example, I used this tactic to increase the number of wyverns to incredible numbers!!!!

Added 13 minutes later
Alan;55781
What are you getting at with that? About how difficult it is to attack? This tactic will work against any race....
2. Instead of hydras under weighted Archons, we teleport gorgons and forget about their weight...
QUOTE]
The most paradoxical thing is that Archon gargoyles happily destroy them!
В общем есть еще причины для оптимизма, как говорил умирающий от ран эльф при виде плывущего по реке трупа орка.
In reply to Inquisitor
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The same tactics won't work for all factions because when I attack a Fortress, I usually position archers, for example, in a Tower, and place Naga opposite the gates so they don't open, and then I shoot down everyone with archers, hopefully with cloned ones. But the Fortress only has one weak archer...
Летай иль ползай конец известен, все в землю лягут, всё прахом будет...
In reply to Инквизитор
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Inquisitor;55789
Inquisitor, since you played on a random map, there should have been a lot of trees with dragonflies. For example, I managed to increase the number of wyverns to incredible numbers thanks to this building!!!!

Maybe I don't remember anymore. By the way, it's a very useful building, but for a swamp.
Alliance of Lightлидер клана (список кланов на HW) :)

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Inquisitor;56207
Maybe I don't remember anymore. By the way, it's a very useful building, but for the Swamp faction.

This building is absolutely overpowered for all factions... just like killing griffins for angels. For any faction, getting a couple of dozen level 6 monsters at the beginning is a big advantage, and since they are neutral, morale won't drop.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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The tactic for the Swamp map is as follows: on the first day, you need to build a Professor's Tower, and then start building troops. After that, on the 7th day, build a Stronghold, and on the 1st day, buy all the available troops... this guarantees a 100% success rate at the beginning of the map!
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
In reply to Inquisitor
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You need to find a chest with 2000 gold and a bit of gold on the first day (although, if you find Bron with seven basilisks, a Dragon with thirty gnolls, or Vistan with fifteen lizards in the tavern, you buy a hero instead of building a prefecture)... and then a lot of wood... it's quite challenging... but in the version without wyverns, the development in the first week goes through monsters, and only then you invest in gold if you have enough wood for the market/smithy/castle...

P.S. Oh, I'm writing this and thinking maybe I should launch the third game and play, because I haven't played it in a year, and even less after the release of the fifth game...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Inquisitor
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Yeah, lizards are meat. Viverns and snakes aren't great either. But it depends on the hero. And if the hydras don't need to move, but you do, it won't be very pleasant. Gorgons are generally not good at level 5, at least level 6. I play as Dungeon, and I can confidently send only minotaurs against gorgons. And if you're also playing as Alkin, you can tolerate gorgons. Besides, the faction's defense and attack aren't weak.
In reply to Inquisitor
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The swamp is screaming. Gargoyles rule, I agree with Edwin. The wyvern and gargoyle could have been swapped. When a real battle is coming, these poor things die first (wyverns), and only Hydras and mighty gargoyles remain, if things go well. Well, maybe a few Vassaliss too. By the way, they're not a bad unit either =)).
In reply to **MR**
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**MR**;56920
The swamp is awesome. Gargoyles are great, I agree with Edwin. The Wyvern and Gorgon could have been swapped. When a real battle is coming, the poor things die first (Wyverns), and only Hydras and mighty Gorgons remain, if things go well. Maybe a few Basilisks too. By the way, they are also a good unit =))
No, the swamp has a hero specialization – defense, and in a global battle, there will be so much of it that the Wyverns (the backbone of my army, along with Basilisks, Gorgons, and Hydras) will be able to fly to the enemy at speed, destroy half of the opponent's army without any problems, and still remain alive!!!
In reply to }\{ЕК
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\{ЕК;56939
No, the Swamp has a hero specialization – defense – and in a global battle, there will be so many of them that the Wyverns (the backbone of my army, along with Basilisks, Gorgons, and Hydras) can fly to the enemy thanks to their speed, destroy half of the opponent's army without any problems, and still survive!
Of course, you are right... BUT, Wyverns still have too little health... Very little! Although defense certainly adds to their survivability... But thanks to their speed, they still go into battle first – and, accordingly, die in fairly large numbers.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Ta Kotoraya...
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Ta Kotoraya...;56943
Of course you are right... BUT wyverns still have too little health... Very little indeed! Although defense, of course, adds to their survivability...
The weakness of wyverns is balanced by the strength of gorgons. And such a decision is not unique to this race; one can recall, for example, naga-djinn.
Furthermore, wyverns can be obtained on the map (usually, however, on a random one) in "dragonfly nests" and their number can quickly reach large proportions.

Added after 3 minutes
Ta Kotoraya...;56943
But because of their speed, they still go into battle first - and accordingly, die first in quite large numbers.
Why necessarily first? Use dragonflies to remove retaliation + weaken them and then the wyverns move forward, after a wait. And if you also have teleport, then.....
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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Sage;56946
The weakness of wyverns is balanced by the strength of gorgons. And this kind of solution isn't unique to this faction; for example, you can think of the nagas.
Besides, wyverns can be found on the map (usually in random locations) in "serpent nests," and their numbers can quickly reach large sizes.
I know, I know =) But if you take wyverns individually, they are weak... But overall, there is a balance!
And serpent nests are a separate topic! I love them....:smile01:
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
In reply to Inquisitor
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yes, but I will have 6-10 more of them, and if I also find trees with dragonflies, there will be a huge number of them – no one will be able to defeat them anymore! I've been playing for a while, and wyverns have never let me down! If they do die, they take everyone with them! And they are also cheap.

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