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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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In reply to RomarioGrom
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14 years ago
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RomarioGrom
the road was one-way I decided to spin around in my own area and take the Griffin Conservatory, but 109 Troglodytes is indeed too few on mud, though after reloading the save I did manage to take it, but that's another story :D
thanks for the game!
Second wake-up call :rolleyes:
In reply to OUTLAW
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14 years ago
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Are you counting all the bells?:smile42:
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14 years ago
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05/02/12 Vinceras (blue, Castle, Kaitlin, Charna) def bubuch (red, Dungeon, Shakti, Shakti) 2sm4d3 143
confirmed
thanks for the game
14 years ago
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02.05.2012 theShevanesian (blue, Stronghold, Crag Hack) def MaxGor (red, Castle, Valeska) 8MM6a 316

The longest game in the history of my online games. There were no particularly difficult "nail-biter" battles, but due to certain reasons I had to work hard; at one point I thought I would definitely lose.

The start was average - two external goblin dwellings, one external orc dwelling and one cyclops dwelling; as it turned out, there were two more external orc dwellings on the respawn, but behind a fairly distant block of gogs, so I took them around week three or four. On the downside - very little gold, one road, both mines blocked - saved by loose resources lying around. On the first week I built Griffins in the fort. My second hero was a Necromancer, I immediately leveled her to Expert Necromancy, by day 115 already over 100 skeletons, took a one-Griffin Conservatory on a small adjacent zone. I broke through the road to the center, scouted the opponent (Castle), but didn't rush in. One central zone is underground, but empty; the second is sandy, there was nothing on the road, I didn't go into the sand, naturally. So by day 121 the situation: one center is bare, the second is also bare (at least what is reachable). The corner zone is also a problem - both for me and the opponent, the entrance is far via roadless terrain - not an option. I spotted a Conservatory far away on an adjacent zone, rushed to it, took it with 200 skeletons. Total 3 Angels. On the second week I gathered more skeletons, ran around, finally took the second center, built Bears in the Citadel.
Crag Hack slowly started leveling magic, picked up a couple of artifacts, plus Expert Earth and Air. On day 136 I enter my native Dragon Utopia with 500 skeletons, 3 Angels, and native troops - they kill two Angels :( Gave me Admiral's Hat and other junk, the only plus - a shield with +3 Attack. I decide to run to the opponent, since 400 archers, 4 upgraded Bears, 500 skeletons are intimidating. The opponent had just taken his native swamp, hadn't entered the corner zone (I spotted it with the lookout tower). Along the way I managed to collect the Wizard's Well, which later became one of the deciding factors.
I finally reach the opponent (ran for a long time, despite Expert Logistics and Boots of Speed) - Valeska shows good stats, she's not in the castle (though the red player spotted me about three days earlier). A bad suspicion creeps in that it's a trap, so I don't run into the castle, but turn around and pass the army back down the chain, deciding to run to a castle-less treasure zone - there's a Dragon Utopia spotted there. And then Valeska comes out with 90+ Archers, 6 Angels and the rest of the crew, with EXPERT TACTICS AND A RED SPHERE. We're toast. I flee, barely manage to pass the army, take the Dragon Utopia - also junk. Only 200 skeletons remain. No more Dragon Utopias in sight, Wisdom is still only Basic, no control, and the opponent is unbreachable - he'll cover the Archers and easily shoot my skeletons. The only option - run from the underground center to the AI opponents in hopes of Dragon Utopias and Hives. That's what I do. After a couple of days, I take a Conflux with built Phoenixes (!!!), place a Level 5 Mage Guild there - nothing given :( I send the Necromancer with two Angels to gather skeletons. Meanwhile, the opponent starts capturing castles, takes my main too (I recapture it later). Without control it's very tough, I beat all reachable scrolls behind guards - none are right. And then I see the edge of a scroll behind a stack of Evil Eyes in the sandy center, which the opponent for some reason hasn't taken yet; I break through there, buy the native army (40 Gogs, 80 Imps), beat 14 upgraded Medusas, 35 upgraded Eyes - success!!!
First I did a little guerrilla action, grabbed the opponent's native Castle (he had my AI's Castle left) and ran to the sandy center.
The sandy center, as it turned out, is very large, the roads only cover the top part. I take 12 Phoenixes and fly there. Meanwhile, the Necromancer gathers skeletons on the big respawn, and Gunnison in the native castle took two external orc dwellings (three total), one external cyclops dwelling, and is gathering shooters.
The map turned out to be poor, my opponent and I each found two Dragon Utopias - gave too little. The opponent, without control, started running around stat-boosting structures, while I tried to out-muscle on two fronts - with the Necromancer and with the native in the sandy treasure zone. The plan was to assemble the Armor of the Damned, but the Helm was nowhere to be found. However, in the sandy center I "flew into" the Bow of the Sharpshooter (I took Archery specifically) and the Vial of Lifeblood!!!
Finally, the opponent grabs the Conflux; I have a decent army, but split into three parts - at the main, with my main hero, and skeletons with the Necromancer. It took three days to unite the armies, and finally with 13 upgraded Bears, 1400+ skeletons, 11 Angels, 21 Cyclopes, 119 Orc Chieftains, 20 Griffins, and 78 Wyverns I attack the opponent. Thanks to my guerrilla actions, he doesn't have many Archers - only 223, but 20 Angels, 70+ upgraded Swordsmen, 27 Cavalry. We fought under the Sphere of Inhibition. The opponent's first salvo kills 5 Griffins, but my shooters in response kill almost all his Archers. After that, it was simple. Thanks for the game!
In reply to theShevanesian
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14 years ago
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theShevanesian
05/02/2012 theShevanesian (blue, Stronghold, Crag Hack) def MaxGor (red, Castle, Valeska) 8MM6a 316
I thought no one played like that anymore:D
14 years ago
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Well, there was no other choice – no Mermaids, no Hives, and no Confluxes either; magic was blocked, so I just had to brute-force it. It wasn't beneficial for me to engage earlier, and my opponent simply couldn't because he lacked control.
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14 years ago
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02.05.2012 HellLighT (blue, Dungeon, Shakti, Shakti) def dom2 (red, Rampart, Kyrre, Kyrre) 2sm4d(3) 126

I'll start by saying we spent 6 hours trying to start the game and didn't, we rejected all the restarts, a bunch of technical restarts, 2 restarts due to meeting. In the end - nerves were frayed, it was decided to postpone the game and start without restarts, and that's what we did.

The spawn was... mildly put, gorgeous, 3 stacks totaling 160 troglodytes, on the second hero came 22 centaurs, starting in the underground, but right next to the castle behind a weak guard there was a necklace of +1 speed, an observatory lit up the respawn - an external dwelling of Manticores, a Dwarf Cottage, a Griffin Conservatory behind a shooter guard below the castle a bit off the road, above behind treaders right on the road another Griffin Conservatory.

On day 111 I clear the necklace, the external Manticore dwelling, the minimal Dwarf Cottage, spread out with 5 heroes, Gurney arrived, Shakti immediately grabbed the logistics, so I don't swap the main, but Gurney went to the second flank below, Shakti pushes through to the Griffin Conservatory above. Day 112, no gold anywhere, I can't even build the portal with cats, barely bought from the external dwelling, I reach the Griffin Conservatory, 2-4 without a griffin stack, I wanted to split the army into centaurs with cats and send them with Gurney to the portal for the surface, and Shakti to continue digging above, but I decided to check the Conservatory - I lose a roach, a two! I thought for a long time, decided that with speed 8, 160 troglodytes would handle it perfectly - and so it turned out, I gathered the entire army together, lost everyone except the troglodytes, there were still 130 left! The 6-minute timer reminded me that I was thinking too long, so I only moved half the heroes :) but Shakti is already waiting to chain with 2 angels near the exit to the surface, I advanced the logistics and got ground - superb.

The surface turned out to be snow, with a tiny path, gold likewise nowhere to be seen and nowhere to get it either, only a bit far from the road there stood a Naga Bank, Shakti passes the angels and trogs, a chain to Tyraxor and to the second Griffin Conservatory for archers, it turned out to be a one - only the angels handled it without losses.

Day 115 I took the swamp, on the snow I lit an observatory, it showed that next to the swamp was the opponent's respawn, apparently in the adjacent zone.
Shakti pushes towards the Naga Bank, and next to it an Arena and Library! The Naga Bank was a three and falls nicely, I break the Library guard and Shakti gets exactly level 10, no artifacts, but even without them stats are 12 7 5 5. By day 117 cats are built in the fort and the portal, and in the swamp I place Wyverns in a fort.

On the swamp right next to the road from the portal, the entrance to the treasure zone, Gurney while Shakti runs on foot again due to lack of gold, slowly starts clearing out Dragon Fly Hives there, which are clustered 4 of them right at the entrance. Soon Shakti arrives with the roaches and by day 123 all Dragon Fly Hives are cleared + Pandora's Box for 10k experience, further scouting showed that within a day's travel there was nothing remarkable, just tents and mines, an impressive for week two stack of 30 Wyverns tells me it's time to run to the opponent :smile14: , I buy cats and trogs and run cross-country to the opponent, who was just running around on the territory lit by the observatory. On day 126 I catch him in the main, final battle - despite his diligent attempts to preserve a stack of elves from me, he got off with the loss of all the angels and a couple of cats. Thanks for the game
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14 years ago
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05/03/2012 R55Max (red, swamp, Vistan, Galtran) def Ihtiandr (blue, castle, Kaitlin, Kaitlin) 8x8a, 111

In the first generation, I got 35 bows, built a level 2 structure, everything was going well, but I was blocked by a dungeon with wizards, and there was also a passage in the tunnels, 3x3, but it was guarded by bows, and I didn't want to guess what was underground, so I took 113.

Then, my opponent restarted three times, and in the last distribution, I got Gosha and Clavius - great, but then there was a block of greater liches (and there wasn't anything good behind them either), so I had to move back to the swamp through the tunnels, and I was preparing for a long game, but he surrendered.
Thanks for the game.
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14 years ago
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R55Max
05/03/2012 R55Max (red, swamp, Vistan, Galtran) def Ihtiandr (blue, castle, Kaitlin, Kaitlin) 8x8a, 111

Confirmed. I got carried away with the restarts because I didn't know the specifics of the template. In the end, the respawn gave me a small piece of land with 2 objects - an archer's hut and a university for 20-49 ogres, and zero money. The passages were guarded by 20-49 orcs and 20-49 archers. I broke through the archers, didn't see anything, and typed gg.
14 years ago
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05/02/2012 HellLighT (blue, Dungeon, Shakti, Shakti) def dom2 (red, Rampart, Kir, Kir) 2sm4d(3) 126
There was a blockage on the way (20+ scorpios), the wood mine was far behind the mountains, I broke through to the Barbarian castle, found a level 1 consul there, and took it on day 121. Didn't find anything else interesting. Thanks for the game.
In reply to theShevanesian
14 years ago
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theShevanesian
05/02/2012 theShevanesian (blue, Stronghold, Crag Hack) def MaxGor (red, Castle, Valeska) 8MM6a 316

Confirmed. I didn't take care to defend my scrolls and ended up without control, even though I built a 5th-level tavern with a library and two 4th-level buildings. Thanks for the game.
In reply to Sevan_80
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14 years ago
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03.05.2012 Mizrael(red, Dungeon, Shakti, Shakti) def d-neez(blue, Stronghold, Crag Hack, Crag Hack) Panic 132

Used all restarts, spawned 3 stacks, harpies built, on the respawn there's an external dwelling of minotaurs. Got a decent spread, on day 6 found a second external dwelling of minotaurs, nobody bothered me except Gunnar, but he has a tactic and there were no problems. Week result: minotaurs in the Citadel with a portal (just short of slapping in a Castle — had a choice between building a Medusa dwelling for gold or Lizardmen for stone, but you need everything at once :)). In the second week, smashed Dwarf Cottages and Naga banks, a horde of minotaurs — built Chain to the distant Griffin Conservatories to take them with scouts, but they were single units, good thing I didn't go with the main force. Shakti on an Angel was breaking a path to the opponent, expert Earth and a View Earth scroll — quickly got my bearings and went with all my might into contact, where I was attacked by Crag: first speed on the Angels, no tactics there — cast Slow, 3-4 resistances triggered, but the birds immediately moved away from the minotaurs and finished off the remaining troops in the second round. Thanks for the game.

P.S. Vod as usual on Twitch.
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14 years ago
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Mizrael
05/03/2012 Mizrael(red, Dungeon, Shakti, Shakti) def d-neez(blue, Stronghold, Crag Hack, Crag Hack) Panic 132


Confirmed, thanks for the game. It didn't quite work out; there were a lot of blockades along the way, and the ranged guards in the depths of the spawn area cost a lot of money. There was also a hidden ogre lair there, and I didn't even have enough for the citadel on the first level, let alone the bears. The meat advantage was huge, and I didn't have time to level up properly.
In reply to OUTLAW
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14 years ago
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OUTLAW
Second warning:rolleyes:

don't answer the phone :D
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14 years ago
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I'm here, ready to play today.

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