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Christmas Tree Template.
The template text file is Elka.txt.
/To play on the template, you need to copy the template text file attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt, and restart the game for the changes to take effect./
Standard settings: L+U size, two players, no water, strong monsters, difficulty 160%.
Template scheme:

Each player has 3 Castles. Full-contact map, no treasures.
The template is designed for forced contact; you can only get from one Castle to another through enemy territory. All passages are weak - 3000. There is one wood and ore mine on each starting spawn, making it resource-rich.
Recommended rule adjustments for playing on this template:
- Turn time limit – 8 minutes.
- Random starting Castle.
- Restart on slow roads in SoD (Stronghold Defense), fast roads are preferable for War of the Titans.
- Restart allowed if one of the players' starting hero is born in their home Castle (i.e., you must inform your opponent if your hero is in their home Castle, for a subsequent decision).
- No restart on encounter.
The template text file is Elka.txt.
/To play on the template, you need to copy the template text file attached to the description into the Data folder (located in the folder where Heroes is installed), rename it to rmg.txt, and restart the game for the changes to take effect./
Standard settings: L+U size, two players, no water, strong monsters, difficulty 160%.
Template scheme:

Each player has 3 Castles. Full-contact map, no treasures.
The template is designed for forced contact; you can only get from one Castle to another through enemy territory. All passages are weak - 3000. There is one wood and ore mine on each starting spawn, making it resource-rich.
Recommended rule adjustments for playing on this template:
- Turn time limit – 8 minutes.
- Random starting Castle.
- Restart on slow roads in SoD (Stronghold Defense), fast roads are preferable for War of the Titans.
- Restart allowed if one of the players' starting hero is born in their home Castle (i.e., you must inform your opponent if your hero is in their home Castle, for a subsequent decision).
- No restart on encounter.




















































































































