25.04.12 OUTLAW (red, Swamp, Tazar, Tazar) def Scorpion (blue, Dungeon, Miner, Miner), 8xm12a, 2-3-1, Turn-Based with full SoD settings.
I used all my restarts, and also 116 upon encounter. Here, it generated with the native computer, while Scorpion had one more re1, but with her distribution, I would have also been afraid to take a re (hidden Medusas, 2 Hives behind the stompers, an unguarded prison and 2 roads from the table + decent gold lying around). I also had it pretty good—from the overview on the first day, 2 cons + 1 hive behind the stompers are visible. On the 2nd day, Taz is already standing with logia at the block to the native computer. On 115, Taz spends the night in the computer's Swamp, where the vistas are already built; a 3rd cons was found at home.
116—one of the 4 scouts was killed; we are playing with 4 heroes—money is tight, and I don't even dare think about chains yet. 117—Taz is a few steps from the Rampart village, which the native computer built up to a citadel. At home and in the native secondary—1, 2, 3, 4, 6 with citadels, +1K total income. 2 utopias and a 4th cons have been scouted. Money is crumbs. On the 2nd, there's a scramble for cash; several cons were taken, mostly throne-related, totaling 7 angels out of a possible 9 (-2 remained in cons).
Another 3 utopias were found; the brown Rampart was captured, but at home and in the native secondary, they are still citadels—money is still tight. On 132, 9 angels and a retinue take the first utopia (2k)—K-Waters, +3 all, +1 all
and a bag of gold. 133 +1 angel. 134—utopia (3k), useful items: KO, +4/+4 cuirass, and +50% water boost. Total full control now!! 135 +4 ducks, I paint the Stronghold village, my GG spends the night there replenishing mana. 136—collecting Pandoras for XP and 20 ruins, ogre and bear caches are painted. 137—maxed out utopia = +6 all, +4 all, shield +12, cuirass +10. I portal to the Rampart to replenish mana. In the Rampart, I built a capitol (by the way, timely entry into the economy greatly helped in the endgame, allowing me to buy a ton of power in a couple of days); in the capital 1-7 with a castle, in the native secondary = 1-6 with a castle. We fought the blues for the Necropolis in the center of the dungeon; in the end, I lost. On 141 utopia (2) = +2 all, another shield +12. 142 = cloak of renunciation, +1 angel and a pandora. 143 = utopia with the red orb, a flask +2 hp was captured, TP home to replenish mana. Along the way, I build up the Stronghold, as there is another bear and ruin cache. I painted the Tower, the last brown city. 144 = home cons (4), built a chain to take the caches, hives, and pandoras at the Stronghold. Took the Rampart from the green, where horses and a castle are already built; in my Rampart, I also put horses + an elf cache was painted. 145—cons, 2 hives, the chain painted bear and ruin caches. 146—took the Necropolis in the center of the underground back from the blues, GG rushed to take the purple's 3rd Swamp. 147—bigs in the Stronghold, out of absent-mindedness I forgot to place hydras in the secondary; Taz is a few steps from the purple Swamp, a hive nearby. I underestimated the orange, who took the central Necropolis in the underground, ruining the plans to take the native secondary back from the blues. 211—hive, took the 3rd Swamp, hydras are already there. In the Stronghold, a grade for 9 bigs, buying power from 3 Swamps. I decide to build power calmly, collecting clues and cons, capturing central castles, hoping that the Miner would expose himself. Axis is leveling with expert fire, which I couldn't afford before. A bit later, I deck him out in arts + he has KO. Cleared several villages, building the economy everywhere. Found boots as a bonus to expert logia and pathfinding, since the only spotted stables were very far and it was impossible to move through them. In the last slot, I took Water, counting on 2 DD. I gave the blue cap to Axis, took back the Necropolis in the underground, from there I reached the opponent's 2nd Dungeon. Through land viewing, I precisely determined the location of the opponent's capital, deciding to force it, as the Miner stubbornly didn't appear within reach.
I jump to the last cons via the gold bank at the native respawn, revealing the edge of the utopia with the expert scouting skill. 221—I take the cons and freeze, thinking the utopia is already empty, failing to notice the utopia guards (snipers) on the side, smashing into the growth collection and only noticing the mistake on the opponent's turn. There isn't enough money since the first day to buy all the growth = castles are simply bursting with power. On 222, having collected the remaining growth and having 2 DD, I jumped toward the Miner's capital, falling 3 steps short. Axis, having full control with Rampart power, intensely grinds XP and money, while opening dark areas. On 223, I take the blue table, portal through one of my cities to the dark zone where the Miner was spotted. 224, I pick up a health ring there, the Miner has vanished without a trace, I portal from there to my native lands. There is a fierce struggle between secondary heroes to seize central cities. Taz is going to take the last ring for the phial. Here, the blues take back one of the Dungeons on their turn; on 225, the GG has to take it back, postponing the ring for the phial. On their turn, the blues torment the center again, and I have to take back the cities again, as the center cannot be given up under any circumstances. Axis reached level 18, experting air; I plan to teach him air overview to make searching for the blues in the dark easier. On my turn, I notice that the Miner rushed toward the utopia I missed out of stupidity; on 227, I send Taz to intercept (useful items in the utopia: rider's gloves), again failing to take the missing ring for the phial and, in the rush, I leave Axis to spend the night in the central Necropolis. Immediately, on their turn, the blues swarm him with power and arts; dying, Axis takes 10 of the opponent's angels and some scorpikors with an Armageddon, giving up KO, the blue cap, shield +12, and a couple more arts. It's a shame, but now the Miner appears within Tazar's reach!!!! On 231, I jump to the Miner, gear up as a strength build, red orb, handcuffs, and attack. He has 25 magic power and 230+ mana; the armies are, of course, incompatible in my favor. At the start of the round, I wait; Scorpion, learning about the red orb, capitulates. Thanks for the intense battle!!!
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