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Posts from Anarchy Season "Spring/Summer – 2012" on HeroesWorld

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In reply to Ihtiandr
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#31
d-neez
icq: 4397O5O
In reply to Ihtiandr
#32
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Will you take me? 649119136
P.S. I can only start after May 5, 2012.
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#33
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bRitvo4kA
ICQ#: 387093098
Available after 6:00 PM Kyiv time on weekdays; weekends.

P.S. Scandal is the engine of publicity :D
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In reply to Ihtiandr
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#34
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marajan
357644592
start 200
time 8 and go!
In reply to Ihtiandr
#35
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dom2
icq 601845540
time – by arrangement

P.S. The purpose of restarts is to replay the game if it becomes unplayable (e.g., due to a strong block). Having a restart option for a “strong” block (sounds vague…) – encourages using rule 111 (searching for a favorable outcome), let’s be honest. Therefore, no restarts for strong blocks. Two dead-end scenarios in a row mean you were just unlucky.
In reply to dom2
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#36
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GoD
647-139-286

weekdays - from 18:00-19:00 Moscow time, weekends - anytime by agreement

no new setups needed, and 12 is more than enough, more than 6 minutes per turn - ideally 10, in the early stages I can manage even with 4, but starting from the end of week 2, complex moves come up where you need to think... after all, we're not playing Warcraft...

start at 160%...restart 111, to avoid chocolate hunting and + restart on block
dom2
dom2
P.S. The purpose of restarts-regames, if it's completely unplayable (e.g., a strong block). Having a restart for a "strong" block (sounds pretty murky though...) - encourages using the restart 111 from the rules for chocolate hunting, let's be honest :). Therefore - no restarts for a strong block. A dead layout twice in a row means you were unlucky.

this leads to the conclusion that you haven't played enough... what does "unlucky" mean??? we're measuring skill here, not playing roulette... although an ideal in this regard is practically impossible to achieve, we must strive for it...
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Ihtiandr
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#37
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I'll sign up, but there's a high probability I'll withdraw... basically, it's up to the organizers.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Ihtiandr
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#38
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Kilgor
ICQ 245338291
Regarding the turn time – 6 minutes. This will make the games faster, and our brains will start to adapt quicker. Those who can't keep up will be left behind.
Difficulty: 160%.
I will play no more than 1 game per week (+/-).
111 resources for 1 replay, and 1 block.
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#39
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Let's play! )
VanjaM
245484723
For 200%, but 160% is also possible.
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#40
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373347222

I'll sign up in advance.

Regarding 15 games per season. Sorry, gentlemen, but spending so much time is excessive. I'm willing to play 8-16 hours on my day off, but not every day, of course – which realistically means I can complete 1 full game every two weeks, or 8 games in 4 months.

Why invent additional rules (about one restart) when there are already established standard conditions allowing 3-4 days of restarts in total? Even in this case, a large number of games ended before day 117. It's obvious that the number of losses will only increase. And what does it mean, that such a pathetic victory will have the same weight as a full-fledged game?

Also, it's unclear how opponents will be selected.
Земля нуля.
Все в ней нулево и кукольно.
In reply to bRitvo4kA
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#41
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I'm signing up, ID 368316378, playtime 2-6 minutes, no restarts (exception: a significant obstacle that the player should notice at 111, the hero is not level 1, no fortress, having 2 cities from the start, etc.).

I won't suggest Warlord in Anarchy, although I'd be happy to play TE-full or TE-light besides SOD.
Discord  5884
In reply to Oelm
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#42
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Oelm

About 15 games per season. Sorry, gentlemen, but spending that much time is just grinding. I'm ready to play 8-16 hours on my day off, but obviously not every day — that would realistically result in one full game every two weeks, or 8 games over 4 months.
15 games is not a strict requirement. Everyone plays according to their own capabilities and needs :)
That's what makes a season without rigid regulations so good — you play as much as you can and want to.
Oelm

Why invent additional rules (about one restart)
Guys, you can always agree with your opponent beforehand on some deviations from the rules.
For example, whether it's about restarts or time per turn, I'm always willing to accommodate my opponent.
And moreover, this isn't a tournament where you absolutely must play against a specific opponent.
If you can't agree — well, just don't play, find another opponent.
I'll repeat, this kind of game is not the place or reason to show off your rigid principles.
Let's play for fun and ALWAYS try to find a compromise.
Oelm

Also, it's unclear how opponents will be chosen.
We find opponents ourselves.
You can, as I wrote in the opening post, create an "Anarchists" group in ICQ and when the opportunity and desire to play arises, send a mass message to the whole group, or you can leave game requests in the thread.
Or you can do both :)
It will, admittedly, be hard for you to find an opponent. You've probably scared everyone with your skill level from the message in the World Championship thread :)
Just don't take my innocent joke to heart :)

Proposed final rules version:Rules of the Anarchy season "Spring/Summer – 2012" on HeroesWorld
1. The tournament is played by default on the SoD 3.2(4.0) version of the game.
2. Template.
And here I have a surprise for you :)
One competent fellow with experience in such matters agreed to help and add 20 more templates to the existing Anarchy.
These templates are not written from scratch.
They are L+U size templates that you may have already played on.
I sincerely hope this news will only fuel the competitive interest in the Anarchy season and add the necessary intrigue.
3. All rules are abolished, except for fair play.
No restrictions on diplomacy, shifted guards, specialty spells, using scrolls, red-rush, etc. No restrictions on Necropolis and Conflux either.
4. One subjective restart on turn 1 is allowed. A technical restart — for a non-first-level hero. No restart on encounter.
Restart on a strong block
5. Starting town and hero selection — full random by default.
Mirror match — by mutual agreement of the players.
In a mirror match after a subjective restart, players swap colors; in objective restarts (hero level, various bugs, etc.) there is no color swap.
Color — coin toss in GT chat
6. Map settings — L+U without computers, two players.
Game difficulty — 160%. Strong monsters.
7. Time per turn — 6 minutes by default (taking the majority opinion into account). Can be changed by mutual agreement.

I repeat once again, you can always agree with your opponent to change any particular rule :)
So please, don't get outraged, but show conscientiousness :)
In reply to Gaudin
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#43
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Gaudin

And here's a surprise for you :)
A competent person with experience in this kind of work has agreed to help and add 20 more templates to the existing Anarchy.
These templates are not written from scratch.
These are L+U size templates that you may have already played.
I sincerely hope that this news will only fuel the competitive interest in the Anarchy season and add the necessary intrigue.
Interesting to try out :)
In reply to Ihtiandr
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#45
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I’ll finish the Anarchy v2 beta today or tomorrow.
Пока!
In reply to Ihtiandr
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#49
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Let's add more templates in the next tournament, but for this one, we'll stick to the ones we already have, which are at least symmetrical and don't have any obvious major flaws.
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