Posts from Catapults
Which Faction’s catapult design do you like best?
What about the catapult with the 3rd siege master skill destroying its own units when it randomly attacks the walls, especially if someone is careless near the fortifications?
In that case, it should be made controllable.
It's surprising that the 2nd level of the siege master skill works in any battles, not just sieges.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
The "Catapult" of the Stronghold faction was surprising – a cyclops is used as a siege engine for the second time (the first time was in the fifth game). But it's not very effective.