Hmm, these are important points. If a faction doesn't fit into the world, few people will play it.
Posts from 61. Focusnik race
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But not all epicness is created equal. This isn't a fantasy novel, it's a game. Colorful splash screens and backstory will certainly embellish it, but they can never replace the core!
We have different perceptions of games. For me, a game is—among other things—a soul. When you start to believe in the game world, to feel it, that's when you get more pleasure. Of course, this doesn't apply to all games, but some people need a plot, harmony between its components, and other such things. Heroes could be categorized as esports games, where there is no question of any plot, or it could be seen as a game that is more elevated in terms of the importance of the game world. But a race must harmonize with the world regardless.
I agree with those who say that epicness and soul are important in the game.
We (at least I) meant not the graphics, but the design. The picture is one thing, and the design work is another. In Heroes 3, everything wasn't super-beautiful, but the game world was incredibly cohesive and well-integrated. In Heroes 4, the graphics are much better, but the design... and the overall variety in races, heroes, and units... This explains why Heroes 3 is still popular, while Heroes 4 is only slightly popular "by association" with Heroes 3 and 5.
Essentially, everything is good, but the design needs to be improved. Thank you very much for the newsletter!
🏹🎪+⛓️♿=💕
Oh, master of race creation, Favorite of the Gods, what is OP?..
Yes, naive...:rolleyes:
Favorite of the Gods, what is OP?
:
OP is, simply put, an overpowered unit, but I prefer to use that term.
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...
Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!
КИНО
1) Invisibility allows one (or more) of the hero's units to become invisible.
Invisible units can act like normal units, but the enemy cannot see them until they try to move through them, stand on their tile, or ranged attacks are blocked. This causes the invisible unit to become visible and attack.
Also, an invisible unit becomes visible if all visible units are destroyed.
When surrendering, the cost of the invisible unit is not taken into account.
An invisible unit has the ability: Reveal, which makes it visible.
2) Illusion
Creates an illusion that everyone will see. It participates in combat. An attempt to attack it results in it dissipating (if it is an illusion of a spectral creature, this is not necessarily the case; a miss is possible).
Hero Phantom.
Creates a phantom of the hero, which is perceived as a hero.
The maximum distance of the phantom, as well as the accuracy of the enemy's identification, depends on the strength of magic.
In other words, in general, the enemy will see 2 heroes.
Identity Mask. Temporarily changes the hero's appearance.
For example, you can pass off a strong hero as a weak one.