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In principle, I agree with the last 3 posts. The only thing is that we have different understandings of what constitutes "soul." The images, music, names, and intro sequences are just the packaging. You can create stunning units, write exclusive tracks, come up with exciting epic stories, and use loud mythological names, and immerse yourself in 3D effects...
But I'm not an artist, a musician, a historian, or a designer-animator. I don't like it when developers try to promote a mediocre game by using flashy intro sequences. There have been such cases in my experience.
I'm offering specific ideas regarding models, mathematics, and gameplay. So, I ask that you please focus on the substance – the overall balance of the faction, the abilities of individual creatures, etc.