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Posts from Questions about the gameplay of Heroes 6.

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Chingis
You still need to figure out the dwellings.
It's all simple with them; the main thing is to understand the principle.
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Chingis
And then, try to clear EVERYTHING with the starting army of ONE hero in the first week, just to test the limits of acceptable mayhem. ;)
A level 15 Mage with 1 high-initiative creature can defeat all neutral creatures with lower initiative without any losses. :)
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Chingis
But you need to do it earlier :) On level 5 or lower.
It's also possible, but it requires a lot of money and artifact markets :)
In reply to Supric
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Supric
A level 15 mage with 1 high-initiative creature can defeat all neutral creatures with lower initiative without any losses.
Oh, how interesting! I haven't figured that out yet... I guess the hero is a mage? Tell me how you do it?
In reply to Zena.Malina
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Zena.Malina
Oh, how interesting! I haven't figured that out yet... I guess the hero is probably a mage? Tell me how you do it?
You summon elementals and... that's it :)
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Supric
You summon elementals and... that's it.
It's really not that complicated... But this probably applies to online games. You won't be able to reach level 15 against the AI, no matter how hard you try, because you already have the experience. If I had known about this tactic earlier... Thanks!
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Hello, I have a question about archers and obstacles, such as city walls or various types of cover on the battlefield. If an archer shoots, how much does the cover or city wall reduce the damage, and how does this interact with the damage if the archer has a 50% damage penalty for shooting at a range greater than 5 cells? And one more question: do archers who shoot magical attacks also have a damage penalty if the enemy is hiding behind a wall or cover on the battlefield, or not?
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Walls reduce damage by another 50%. That is, if a creature has a range of "half," then when firing through castle walls, it will deal only 25% damage. This penalty does not apply to troops defending the city. However, a unit standing in a tower, on the contrary, receives a bonus.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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and how do you actually position archers in a Tower?
I was defending, but the archers were positioned at the bottom.
Or is it necessary to move them there during the battle?
By the way, archers in a Tower lose the defense bonus from the walls - ranged units can attack them without penalties.
In reply to bobchik
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bobchik
and by the way, how do you get archers into the tower?
I was defending, but the archers were at the bottom.
Or is it necessary to move them there during the battle?
By the way, archers in the tower lose the defense bonus from the walls - ranged units hit them without penalties.


During the archers' turn, just click on the tower (you need to be nearby), and the unit will move up. It's better to do this when morale is high, as moving consumes a turn.
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You can also place units in the tower in terms of tactics.

There are some bugs related to the tower, such as the fact that units that die inside it cannot be resurrected using necromancy or resurrection spells.

Added 2 minutes later
Another observation... I'm playing as Inferno, with a Wizard. I was looking at what starting units are given and what it depends on. The Wizard always gets a Succubus unit, but the melee unit depends on... the hero's gender. Male heroes get Berserkers, female heroes get Dogs... very subtle humor, don't you think? :)))
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3. No, the control zone is highlighted with a color. The trapezoid indicates the camera position. 5. It doesn't dispel. Elementals cannot be dispelled; they can only be killed. But you can test it yourself: a duel in Hotseat mode. 6. It seems that this building only works within the city's radius. This weakens its usefulness.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
6. It seems this building only works within the city's radius. This weakens its usefulness.
It works everywhere. It's a cheat on maps with many cities and neutral creatures.
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Chingis, yes, if you press the button on the minimap; it's not hard to find.

Supric, yeah :). Then it's a very useful thing.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Something strange happened in an online duel... I was playing as Necropolis (mage) against Haven (warrior). I cast "Time Stop" on the archers for 3 turns, but it wore off very quickly, even before their turn. I was completely surprised. I started reviewing the log – after the entry about my hero casting the spell and until the current turn, there was no mention of it being removed. No dispel was used. Maybe it's a cheat or a bug... but I don't understand how it could have disappeared.

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