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Posts from King’s Bounty: Crossworlds

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A bit more about the tower. It's a truly grand addition, although it would have been better if it appeared in Elond. As I said, it started out simple, but the Fire Chamber brought on some challenging battles. I took Archdevils into my army and don't regret it: their usefulness is hard to overestimate. Excellent stats, decent damage and hit points, and the incredibly useful "Halve" ability – this unit is the first key to victory in the Tower of Eventus. The second key is the dragonling's powerful "Chain Lightning" ability. It truly reveals its potential here. 11,000 damage – what do you think of that? :)\

A little about the tower floors. There are 8 of them:\
1st floor – No problems here. But on the official forum, there's a tip not to take archers – they say that "Oil Slick" is constantly in effect there.\
2nd floor – I didn't have any problems here either, but the percentages will be noticeable at higher difficulty levels. The forum suggests not killing them completely in battle, but only reducing their numbers to a minimum. But this was problematic for me – the enemies were killed with a single hit.\
3rd floor – the teleportation room. It doesn't cause any particular harm, but it's better to take melee units – it's very unpleasant when a bunch of paladins teleports to your archers ;).\
4th floor – the shapeshifter room. Take your first-level troops and your starting unit and put them in reserve. The dragonling will take out all the first-level monsters with one hit :).\
5th floor – the fire chamber. No fire resistance will help here, but I can give you this advice: the enemies have a lot of units with fire damage and fire resistance (dragons), so I advise you to take a unit that this doesn't affect :). The ideal option is Archdevils.\
6th floor – this is a truly difficult room. I advise you to eat scrolls for leadership and for summoning fifth-level troops before the battle – it will help. The dragonling with Chain Lightning will be extremely useful. The forum also suggests taking magic resistance.\
7th floor – luck isn't on our side here; our army will definitely include undead and demons, which take increased damage. But even with three squads of these "inferior" troops, I won the battle. The recipe: Chain Lightning, Chain Lightning, and Chain Lightning again. Archdevils with "Halve" will also be extremely useful. Breed as many Chain Lightnings as possible and go into battle! But the enemy has an Intelligence of 82 – be careful ;).\

I haven't reached Eventus yet, I'm just about to fight him, but I feel that the battle should be difficult :). Also, I read that everything is paid for on the last floor. This complicates this "game" even more. But still: I really liked the idea of the Tower, and I want to thank the developers for that. Hooray :)!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Heh. It seems the balance in Crossworlds has been adjusted. Because on the normal difficulty level, I now constantly encounter equally strong and powerful units.
I've discovered a killer army composition. Now I'm playing, earning the Strategist award. Royal Griffins, Assassins, Inquisitors, Archers, Rune Wizards. Two Resurrectors, two Summoners. Assassins, surprisingly, are resurrected very well with the hero's spell. On the first turn, the Griffins summon Guardians, the Assassins perform a backstab - and then both stacks are used solely to finish off particularly aggressive neutrals. Three archers and the summoned units try to keep the enemies at a distance. If someone gets hit hard, we use resurrection. However, after I earn the medal, I'll probably change the composition.
А, вот почему.

??+⛓️♿=?
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Um... Has the quantity increased or decreased? Because I often encountered "deadly" and "invincible" ones on "normal" difficulty. And "strong" ones start appearing from Red Wind onwards. As I noticed, they changed the balance by adjusting the characteristics and abilities of the units + added a couple of new ones :eek:.

Added 8 minutes later
And I also want to add something about the Tower of Eventus. I was very surprised to learn that I won't have to fight Eventus, and he will simply give Axel. But this stone is a useful thing. And the final battle in the Hall of Purification by Light doesn't become any easier because of it.

Another small tip: you should enter the Tower as early as possible. On the second floor, you can find a couple of useful spells, which is very important for a mage. P.S.: Eventus clearly created the Gatekeepers in his own image and likeness: they are an exact copy of him (the heroes' model).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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guys, tell me, is "Crossworlds" the same as "Armored Princess" (which I just finished)? Or not? Is the plot the same? I just don't want to walk through the same places twice in a row.
And also, is it worth trying to play as a Mage on the impossible difficulty level? (Before that, I played as a Paladin in LoR and as a Warrior in PvD on the normal difficulty).
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bonchik, the plot is the same, the Orcs are stronger, and the content has been slightly changed.
Is it worth trying to play as a Mage on the impossible difficulty level?
Well, why not? There's no harm in trying.
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
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Has anyone managed to complete the first battles as a Mage without any losses on the impossible difficulty in the "Defender of the Crown" add-on? Please share your experience; I can't seem to find the right troop composition (leadership is low at the start), and the random encounters aren't giving me anything good...
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No, I lost battles in that game, but I don't think it's a big deal: the hero levels up very quickly, which compensates for any losses.
 

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and I (not on the first try) managed to complete all the battles up to the castle without any losses. There, a Gnome with incredible stats and a huge army is waiting – but I have nowhere to increase my own stats.
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Yes, playing as a Wizard allows you to defeat everyone without losses, even if the enemy army is twice or three times larger than yours. Plus, there's a dragon, and although it's weaker than the Warrior's, it can still hatch 10 dragons from an egg and carry mana. These two abilities are what you should focus on developing for the Wizard.

Added 7 minutes later
Winner

The Rune Wizards were disappointing. They depend too much on runes :(. Without runes, they are weaker than some four-level units.
But starting with 18 magic runes, they turn enemies into sheep.

Added 1 minute later
bonchik
and is it worth trying to play as a Wizard on the impossible difficulty level?
To beat the impossible difficulty as a Wizard, you need to steal maps.
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Not spending runes is quite costly. Although, I remember that in "impossible" difficulty, Rune of the Chosen One was very useful (however, I couldn't finish the game, despite many other features that appeared in Red Sands).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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It's only possible to win seemingly impossible battles by stealing cards (I'm talking about the Wizard), and when you're saving up for a specific skill, you often accumulate a lot of runes, and Sorceresses are very helpful in that situation.
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Why only with stealing maps? Many players on the King's Bounty forum don't approve of map stealing, but they still play on "impossible" difficulty.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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I don’t think it’s possible for a Mage, but it is for a Warrior.
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I recently bought the game and will gradually share my impressions. For now, I've only completed the Arena Master.
Beginning: I chose the mage not because of the spells, but simply by making a random choice. They don't give you much money, so I take what's available. The first boss is easily defeated with Fire Bolt and level 2 troops – I won't go into detail about him, except that the slow effect he casts at the beginning is annoying.
Second boss
It's a bit annoying that he summons spiders in huge numbers. Then it takes a lot of time to kill them. Also, the boss often jumps to the other side, which is often annoying – right into the back of the archers. But otherwise, there are no problems.
Third boss
A frog mutant??? You're kidding... It's often easier to defeat this boss than the second one. However, there is one caveat: fighting snakes is not very pleasant. But the frog's health drops sharply after using fire spells.
Fourth boss
Finally, something serious. Many beginners die here. There is one weak point: Cthahu doesn't respond with his right hand. Attacking spells don't work well on him, but that's just the beginning. The worst thing is that the boss summons 3-5 level dark lizards. You'll have a hard time without a summoning spell. Moreover, pterodactyls actively reproduce, tyrannosaurs eat carrion, lizard mages cast spells on spearmen, and they destroy everyone. However, with a well-planned setup, the boss turns into a rag doll.
Fifth boss
Easy. Sea devils are killed instantly. However, you need to distribute the units – there are three opponents, and they attack independently. If you have fire spells, you can end the battle in a maximum of five rounds.
Sixth boss
It's a bit more difficult here. First, you need to hit the boss three times – a small amount of XP explains this. Second, mechanoids are summoned. The attacking ones are not so bad, but the healers heal the boss, and they do it very well, which is frankly annoying. Third, the boss covers the area behind him with stone cells. It seems like a small thing, but believe me, I swore a lot when the archers were trapped. But otherwise, he is quickly defeated by level 5 creatures.
Sixth level
The boss himself is not very difficult, but his abilities are very annoying. He summons gremlins who cast a bunch of spells. Evil gremlins cast Sheep, and as a result, magic is spent on dispelling. But good gremlins summon an army of various creatures, which are very annoying. It's better to kill the boss first and then deal with the gremlins.
And finally, the seventh boss
The boss summons demons, which are very annoying. But there is a simple solution. Just choose a good army – there is plenty of gold, and there is also leadership. You need to choose combinations – lizard mages combine perfectly with lizard warriors, or, for example, guards with inquisitors. And that's it. There are no problems. However, fire spells, which could be safely cast on the previous six bosses, do not work on demons.
Choosing guilds.
Up to and including the fourth boss, it is not very necessary to use guilds. Except for mercenaries, assassins, and demonologists, they give gold. But then you need to think about it. Lizard, elf, and demon guilds are good, although they are expensive. Human and dwarf guilds are good because they are available early and are inexpensive. Orcs and undead should be taken by people who have little gold and do not specialize in magic. I do not recommend dragons and grim.

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