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Posts from Discussion: Suggestions for RPG Development Auto-translated

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#46
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Tengro;56055
1Magnus, you can't keep track of everything alone... Consider that he USES UP TO 10 SPELLS DAILY, AND EACH ONE NEEDS TO BE MONITORED.
They go around in a group, so what? Do you think you're a genius? I myself was thinking about reworking the skills – it turns out that you need about 7 PEOPLE JUST TO CONTROL THE SKILLS...
4. Not quite – the level is given not only for the quest, but also for many other options – for ingenuity, for example :) Regarding the duration of the RPG – let's make a correction that even the CURRENT story with the shard is only the BEGINNING OF THE PLOT!!!
5 ultimate ability – the hero who uses the ultimate ability becomes invincible upon its use (6 THE SAME VERDAN – WITH ELVEN LUCK, HE WILL BE ABLE TO KILL A DRAGON WITHOUT CONSEQUENCES)
1 Well, I need to try it first, and to learn a spell, you need to pay a lot of gold in the mages' guild.
4 Well, what's the point if there are only 4 levels, what continuation?
5 Well, when he reaches that level, he will become invincible.
6 That's the point of the ability, and at level 30 you can kill a dragon with a slipper. But they will go around (dragons) in packs
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#47
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IT’S NOT JUST 4!!! Currently, the MAXIMUM achieved by one of the players is 4. When the heroes "level up," the monsters will also "level up," and the Dragon will still be a "monster for group hunting."




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#48
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Tengro;56062
IT’S NOT JUST 4!!! The maximum achieved by one of the players right now is 4.
When the heroes "level up," the monsters will also "level up," and the Dragon will still be a "monster for group hunting."
Exactly, that's how skills and spells work. At the initial level, when you have 10 mana, you can only cast a spell once, and it won't be very effective. That's why my system is normal.
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#49
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A huge request to everyone: please write messages in the appropriate topics. In the "Suggestions" topic, write only specific, well-thought-out suggestions in advance... and no discussions! Tengro, okay, the rest of you... well, you're GMs, set a good example....
In general, if I see messages in that topic ("Suggestions for RPG Development") that are not on topic, I will simply delete them instead of moving them as I did before...
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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#50
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Guys, be realistic! The system with "initially weak heroes" doesn't work! Magnus demonstrated this perfectly by joining the game (Magnus, no offense:D). Every hero is a mighty, legendary warrior or mage; weak, perhaps, only at the very beginning of their biography. All that can be done is to somehow limit their abilities, expanding them as they gain levels. IMHO, although calling my post modest would be a stretch.
Бог есть любовь
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#51
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My system also includes the ability to create artifacts and runes. Instead of the usual resources, the following are used for creation: Instead of ore and wood - copper Instead of mercury and sulfur - silver Instead of crystals and gems - gold
In reply to Sage
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#53
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Sage;56526
Still, it's best not to overcomplicate the game. Even now, it's difficult to keep track of everything, and if we introduce all of the above, it will be completely overwhelming for the GM and players. :smile34:
But this will at least bring some order to the game, because the rules literally say: live however you want.
}\{ЕК;57364
I suggest making it possible to purchase an animal to ride in the RPG, with each race having its own:
1. Barbarian - Warg
Health = 1/2 of the hero's health. Abilities - The fastest unit, attacks with fangs, can fight separately from the hero, but then with its own characteristics.
Strength - 3
Agility - 4
Health - 60.
The downside is that, due to its small size, it cannot charge through enemies.
Characteristics Strength - hero's strength + 4
Agility - hero's agility + 2
Speed - 10
(Armor can be purchased)

Cost - 5 gold Maintenance costs = 1 crown per week
2. Humans - Steeds
Health 60% of the hero's health
Abilities: due to its size, it can knock enemies to the ground, attacks with hooves, fights separately from the hero ONLY when attacking the steed. Strength - 5
Agility - 4
Health - 70
Characteristics: Strength - hero's strength + 4
Agility - hero's agility + 4
Speed - 8
(Armor can be purchased)
Cost - 6 gold
Maintenance costs - 2 crowns per week
3. Elves, Druids - Unicorns
4. Necromancer - Death Messenger
5. Demons - Cerberus
I didn't give characteristics to everyone; I'm waiting for feedback. If the idea is good, I will continue it!
The animals can be taken from Heroes 5. Each race has its own animal, but I have a question: how can demons fit on a Cerberus:smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: . It's better to give them Nightmares. And for Necromancers, it's better to have zombie horses, otherwise, I'm curious how they will ride Death Messengers?:smile04:
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#54
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Magnus;57423
For Necropolis, zombie horses are better; otherwise, I'm curious how they would ride messengers:smile04:
They'll sit on their shoulders and shout, "Ahoy, landlubbers!":smile17: :smile40:
Бог есть любовь
In reply to Magnus
#55
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Magnus;57423
But this, at least, will bring some order to the game, because the rules literally say: live however you want.

You can take animals from Heroes 5. Each race has its own animal, but I have a question: how can demons fit on a Cerberus:smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40:. It's better to give them Nightmares. And for Necropolis, it's better to have zombie horses, because I'm curious how they will ride Harpies?:smile04:
It's just that in your opinion, a Cerberus is a small dog, but in my opinion, it's a huge dog (WE MADE THE MOD OURSELVES, WHY CAN'T WE INVENT A CREATURE).
Варвар Жееек

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#56
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\{ЕК;57443
It's just that in your opinion, a Cerberus is a small dog, but in my opinion, it's a huge dog (WE OURSELVES INVENTED THE GAME, WHY CAN'T WE INVENT A CREATURE)
Well, in the world of RPGs, Heroes 5's Fortress faction has Cerberuses that are twice as small (if not three times) as a demon. It's like putting a knight in armor on a pony.
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#57
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Magnus;57444
Well, in the world of RPGs, Heroes 5 and the Stronghold faction, the Cerberus creature is twice as small (if not three times) as a Demon. It's like putting a knight in full armor on a pony.
I agree, stereotypes have taken over! If you don't want to represent it that way, then you should just change it!
Варвар Жееек

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#58
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\{EK;57446
I agree, stereotypes have taken over people's minds!!!!! If you don't want to represent them, then you should just change it!!!
Okay, let them be Cerberuses... but what about the Messengers? Otherwise, the Necropolis faction will be a laughingstock!
Supreme
Shadow Master - Clan Leader

Стань лучше и сам пойми, кто ты, прежде чем встретишь нового человека и будешь надеятся, что он тебя поймет. (с)

Элистион - 3-е место в Расовом Вопросе!
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#60
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ZHEK, that's a good suggestion, why not? IMHO, in general, if something needs to be added to an RPG, it should be done in a way that doesn't require a calculator. After all, we're not electronic computers. :)
I've got a hole in my pocket!
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