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Discussion: Suggestions for RPG Development

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#53
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Sage;56526
Still, it's best not to overcomplicate the game. Even now, it's difficult to keep track of everything, and if we introduce all of the above, it will be completely overwhelming for the GM and players. :smile34:
But this will at least bring some order to the game, because the rules literally say: live however you want.
}\{ЕК;57364
I suggest making it possible to purchase an animal to ride in the RPG, with each race having its own:
1. Barbarian - Warg
Health = 1/2 of the hero's health. Abilities - The fastest unit, attacks with fangs, can fight separately from the hero, but then with its own characteristics.
Strength - 3
Agility - 4
Health - 60.
The downside is that, due to its small size, it cannot charge through enemies.
Characteristics Strength - hero's strength + 4
Agility - hero's agility + 2
Speed - 10
(Armor can be purchased)

Cost - 5 gold Maintenance costs = 1 crown per week
2. Humans - Steeds
Health 60% of the hero's health
Abilities: due to its size, it can knock enemies to the ground, attacks with hooves, fights separately from the hero ONLY when attacking the steed. Strength - 5
Agility - 4
Health - 70
Characteristics: Strength - hero's strength + 4
Agility - hero's agility + 4
Speed - 8
(Armor can be purchased)
Cost - 6 gold
Maintenance costs - 2 crowns per week
3. Elves, Druids - Unicorns
4. Necromancer - Death Messenger
5. Demons - Cerberus
I didn't give characteristics to everyone; I'm waiting for feedback. If the idea is good, I will continue it!
The animals can be taken from Heroes 5. Each race has its own animal, but I have a question: how can demons fit on a Cerberus:smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: :smile40: . It's better to give them Nightmares. And for Necromancers, it's better to have zombie horses, otherwise, I'm curious how they will ride Death Messengers?:smile04: