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Posts from What mixed hero class of the (Sylvan) race do you like?

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What is your favorite hybrid hero?
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17 years ago
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Archmage, because when all magical skills are combined, it turns out very well)).
In reply to Нэйко
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17 years ago
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Well, there are options. In general, I think a Demonologist is the most effective, but it's often quite problematic to train them in death spells because the castle lacks the corresponding guild. I think the most useful thing to do is to make a Druid into a Nature Warrior (Nature + Combat), but not because of the wolf effect, but simply because a mage without combat skills will have to defend himself with weapons instead of doing his primary job in a serious battle, otherwise he'll be defeated with the first hit. So, it's a necessity. Another quite good combination is with Tactics, resulting in a Guardian (+10% defense for the entire army). But I usually make such a hero from a Tactician, so it's more like Tactics + Nature, rather than Nature + Tactics. (I think these are not the same thing - I put the most developed skill first, and for a Guardian, Nature is probably secondary, so it's done only for the class bonus, and also so that the Tactician has something to do during the battle, rather than hiding in the corners - namely, casting the spells he has.) Good heroes also come from Nature + Life (Evoker + 20% to summons) and + Order (Illusionist + 20% to summons and illusions), but again, the latter is more problematic due to the lack of Order spells in the castle. In general, I think it's better to level up two different heroes with the necessary skills than one with two different skills. This is especially true for mages. Let's say I have an Archmage with 3 (or 4) magic skills. He won't get more turns per round in battle just because he knows a lot of spells that he still won't be able to use. Therefore, I only make an advanced class when I need its bonus, but even in this case, I first max out the main skill. :smile38:
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17 years ago
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Here, most players suggest Demonologist and often Archmage. However, keep in mind that in multiplayer, if there is no Altar of Death, it is difficult to obtain Death magic. Druids rarely get it as a secondary magic, and it is practically impossible to develop two skill lines against a human player. The battle will happen sooner, and a large number of Imps, Cerberuses, and even a few 3rd-level creatures won't make much of a difference. In practice, playing against a human is more relevant for learning tactics and becoming a Guardian.
In reply to snaiper133
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17 years ago
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snaiper133;203541
Most people here suggest Demonologist and Archmage. However, you need to keep in mind that in multiplayer, if there is no Altar of Death, it is difficult to obtain Death magic. Druids rarely get it as a secondary magic, and it is practically impossible to develop two skill lines against a human player. The battle will happen sooner, and a lot of imps, cerberuses, and even a few 3rd-level creatures won't make much difference. In practice, playing against a human is more about getting Tactics and becoming a Guardian.

In practice, against a human player, it's better to play a Druid as a Nature Warrior or a Bard, and let the Knights focus on Tactics; otherwise, Tactics won't develop properly and will be mediocre.

Demonology is not the best option for Nature, even if Death magic drops frequently, demons will negatively affect your morality.

Archmages only make sense in campaigns, in my opinion.
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17 years ago
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Druids rarely get secondary magic.
To be more precise – never.
In reply to shnurov_hl
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17 years ago
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Yeah... A pumped-up demonologist is quite powerful. However, to teach him to summon even Venom, you need to put in a lot of effort. At least in online games, I rarely managed to do that. Therefore, I prefer to level up the warfare skill for the druid, so it would be harder to kill him. And all the remaining experience goes into nature magic; after all, summoning phoenixes or mantises is much more enjoyable than summoning those same Venom. Well... that's just my opinion.
In reply to Zybr
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17 years ago
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ZYbr;203559
Demonology isn't the best option for a nature-based faction, even if death magic appears frequently. Demons will negatively affect morale.
Summoned creatures don't affect morale during battle;... Summoned creatures have "0" morale, and the morale of the others remains the same as before the summoning...
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17 years ago
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Demonologist, archmage, and bard... Although, you can always create a bard by applying a mass luck spell:):) that might even be better.
In reply to Drnik
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17 years ago
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Drnik;203774
Demonologist, archmage, and bard... True, you can always create a bard by applying a mass luck spell:):) it might even be better.

But such luck (a spell) can be removed or stolen, while the bard has permanent luck.
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17 years ago
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demonologist archmage, and the fact that they might steal or reduce luck isn't a big deal, because it's just one hero, and it doesn't affect his damage as much; it's not as significant as it would be for a large group.
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14 years ago
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Some classes have terrible bonuses here. Of course, the demonologist is the best. Followed by the enchanter. Can anyone actually benefit from summoning a wolf? You can still summon a tiger in a lean year, but a wolf... Unless it's in the first week, you should quickly switch to another class.

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