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Posts from What mixed hero class of the (Necropolis) faction do you like?

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In reply to Zybr
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ZYbr
2 Dr Motor, assassin = killer, or is it a separate class with combat + scouting + death magic? And what is the bonus?
A killer is what it is)). It's strange that it's not clear. After all, the concept of "assassin" speaks for itself))). It's +3 to speed.
Slonysh

Brr, you confused me. You weren't talking about a ninja relative to an already existing scout, but about an assassin, right?

Damn, now you're confusing me))). How could I talk about an assassin "relative to an existing scout" if, when developing an assassin (who is also a killer, death + combat), there isn't even a hint of scouting... I was talking about a ninja - let's say we initially have a scout. But as a second skill, we give him tactics or combat (to develop a marshal or a ranger, respectively). That is, giving him a third skill - death (since we are considering the game with death magic) doesn't make sense. Therefore, it will be more convenient for us to develop an existing necromancer into combat - into an assassin. That's what I meant. Also, I said that it makes sense to develop an assassin when we already have a ninja - an existing scout; we won't develop a ninja from the second necromancer, right? We will develop an assassin from him

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In reply to Dr Motor
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Dr Motor

Dude, now you're confusing me. How could I talk about an "existing scout" when referring to an Assassin, if when developing an Assassin (who is also an assassin, death + combat), there's not even a hint of scouting (which is also reconnaissance)...
Are you Cthulhu or something? Spit out my brain right now! :D
Let's go through this step by step.
You said that it's difficult to develop Death skills for a Ninja.
Then I said that it's better for a Ninja to develop Scouting skills, and only take Death skills to transition to the class, and I explained why I think so.
Then, I seem to lose the thread of the conversation, because you write that if a scout has gone into a Ranger or a Warlord, then we make the Death Mage an Assassin.
And what the Ninja has to do with it, I don't know.:smile32:
Dr Motor
That's exactly what I was talking about with the Ninja - let's say we initially have a scout. But for the second skill, we already give him Tactics or Combat (for developing a Warlord or a Ranger, respectively). That is, giving him the third skill - Death (because we're considering the game in terms of Death), doesn't make sense. Therefore, it will be more convenient for us to develop our existing Necromancer into Combat - into an Assassin.
Hmm. A Warlord, you say? What, you don't need Tactics? You'll either have a "short-legged" tactician, or a scout who only has Tactics nominally.
Okay, a Ranger or a Warlord. And in that case, you develop the Ninja with a Death skill line, right?
Dr Motor
After that, I said that it makes sense to develop an Assassin when we already have a Ninja - an existing scout. We wouldn't develop a Ninja from a second Necromancer, right? We'll develop the Assassin from him.
Who's going to argue with that.:smile38:
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Leveling up a Necromancer for combat is a rare and peculiar choice. Because at level-up, they receive only 2 combat skills up to level 5 (if I'm not mistaken), and then only one. And one from the Death skill tree. So, they'll suggest archery-resistance-resistance-archery-combat, and so on. The result will be a truly stellar combatant. As practice shows, according to Murphy's Law, that's exactly what happens. Something like 4233. Hence the moral: it's not worth leveling up a combatant in an advanced class (emphasize as you see fit, according to your conscience :)), first, invest in the combat skill tree (as needed), and then choose an advanced path: should he dig in graves, or think about higher pursuits?
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to Ларс
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Lars
Death + tactics? It's very possible that it's useless. I don't know. I've never used it.
It's actually quite useful. Proven in Ironman and other game modes. Bosses often use immolate, so this is a good counter. Plus, the Rogue usually has the ability to cancel spells.
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In reply to CTPAHHuK
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CTPAHHuK
It's actually quite useful. Proven in Ironman mode and beyond. Enemies often use it to remove immobility effects on their units, so it's a good counter. Plus, the Rogue usually has the ability to cancel spells themselves.
There is some truth to that. However, the Combat unit usually still outweighs him in terms of overall effectiveness as a general.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to Слоныш
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Slonysh
Are you Cthulhu or something? Spit out my brain right now! :D
Well, it turns out I also "ate his brain":D. [off]And the emoticons are awesome – I like them. How did you even find them? :D
Slonysh

Let's go in order.
You said that it's hard to level up Death skills for a Ninja.
Then I said that it's better for a Ninja to level up Speed, and only take Death skills to change class, and I explained why I think so.
Well, see, it turns out you also think that a Ninja only needs a couple of levels in Death – he mainly remains a Speed-focused unit. That is, he won't become a full-fledged Death mage.
Slonysh

Then, I seem to lose the thread of the conversation, as you write that if a Speed unit goes into a Ranger or Warlord, then we make a Death mage out of an Assassin.
And what the Ninja has to do with it, I don't know.:smile32:
Exactly, the Ninja has nothing to do with it. I meant that in this case, an Assassin would be useful, because we already have a Speed unit – and it's not a good idea to give a Ninja Scouting skills as well. The connection is that we're discussing Death classes here, right? And in my post, the main idea was that I consider the Assassin to be a good Death class, because he's a killer:D

Hmm. A Warlord, you say? But don't you need a Tactician?
You'll end up with either a "short-legged" Tactician or a Speed unit who only has Tactics skills nominally.
Okay, a Ranger or a Warlord. In this case, do you level up the Ninja with Death skills, or what?

Well, in this case, there won't be a Ninja at all, because there's no point in leveling up Speed/Scouting for two heroes. That's the point.

Okay, here's a situation, plain and simple:
Let's say you have a starting hero – a Tactician. We give him Speed skills somewhere nearby, in an altar or a hut. And we level him up in Speed to Grand Master, and in Tactics, for example, in Attack, ignoring Defense – this minimum program is quite feasible, and if you're lucky, you can find some artifact or level up a couple more levels in Defense. With the support of such a Tactician-Warlord, our armies will have +60% in attack, which is great for Death, as you know. In addition, a Necromancer is leveled up in parallel. So, giving him Scouting skills so that he becomes a Ninja is at least stupid, because his job is not to "beholder," but to cast spells thoughtfully and purposefully, right? That's why the best development option for a Necromancer is to give him Combat skills to add 3 to his speed, and so that he's not so weak.
Oxygen
Leveling up a Necromancer in Combat is a rare perversion. Because on the level-up, they'll give you 2 Combat skills up to level 5 (if I'm not mistaken), then only one. And one from Death. So they'll offer Archer-Resist-Resist-Archer-Combat, etc. You'll get a truly stellar fighter. As practice shows, according to Murphy's Law, that's exactly what happens. Something like 4233. The moral is: it's not worth leveling up a fighter in an advanced class (put the emphasis where your conscience allows), first, pump him with the Combat branch (the necessary one), and then choose an advanced path of war: should a fool rummage in graves, or think about high things?

Well, it doesn't matter what they'll give him. The main thing is that the Combat branch will be there, which is needed for the Assassin. All the usefulness of this is reduced to getting +3 to speed for the Necromancer. His job is to cast spells, not to fight. That is, specifically, I consider the Assassin to be a useful class for Death, at least one of the useful ones.

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In reply to Dr Motor
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Dr Motor
Well, it turns out I also "made a mess of it":D. [off]And these emoticons are just awesome - I like them. Wasn't it a pain to find them from who knows where? :D
What are you talking about? Emoticons are sacred! It's... it's like shoes - the more pairs, the better!
Dr Motor

Exactly, ninjas have nothing to do with it here; I meant that in this case, an assassin would be useful because you already have a runner - and for leveling up, you also need to give a ninja to the Necromancer for scouting - that's not good. The connection is that we're discussing death classes here, right? And in his post, his main idea was that he considers the assassin a good class among the death classes, because he's a killer:D
Oh my god, I'm starting to understand your point. You're interpreting the question about mixed death classes as a question about those hero classes where the main (or even the only) skill tree is death magic.
Well, the topic was about all possible class combinations where death is combined with something else. And I was talking about the ninja not necessarily in the context of playing as a Necromancer, but in general. After all, you can level him up when playing as any other faction.:smile01: I generally think he's the best runner option.
Dr Motor

Let's say you have a starting hero - a Tactician. We give him the Runner skill somewhere near an altar or a hut. And we level him up in the Runner skill to Grand Master, and in the Tactician skill, for example, in Attack, ignoring Defense - this minimum program is quite feasible.
And who will support the defense? Another Tactician? Wouldn't it be too expensive to raise two Tacticians, especially considering that your Warlord is unlikely to level up smoothly in Grand Master Runner and Grand Master Attack - they'll definitely stuff him with random skills.
Just a couple of months ago, I saw Oxygen's dad leveling up a Runner. And he, the rascal, stubbornly leveled up in Navigation ("why - who knows?", as Winnie the Pooh used to say), and in the end, he didn't grow his legs. So, if you decide to create a beautiful Grand Master Runner and Grand Master Attack, you might end up with something that's "neither a mouse nor a frog, but some unknown creature."
Personally, I would level up the Tactician separately, and the Runner separately. In my opinion, you should only take a mixed class if you're ready for the fact that one of the skill trees won't level up at all, or will level up poorly, which is even worse. That is, the second skill tree may be unnecessary. And the Tactician-Runner is a classic example of "what should I do, tear myself between being smart and being beautiful?" :D
However, this is all just a side note.

P.S. If anything, I'm not defending the ninja anymore; I'm attacking the Warlord, that's all. Because the conversation led to it.
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Well, look, you see, it turns out you also think that a ninja only needs a couple of levels of Death magic – he mainly remains a runner. That is, you won't get a full-fledged Death mage out of him.
Sometimes it works, sometimes it doesn't. On a very experience-poor "Will and Mind" map, it was possible to level up a Death runner with combat and resistance twice in a row. It's possible. It's difficult, but possible. It depends on the number of altars, veteran guilds, and magic schools. It's similar to leveling up a demonologist. Only it's not quite as harsh in terms of the number of skills.
Yes, it doesn't matter what they give him there. The main thing is that there will be a combat branch, which is necessary for an assassin. All the usefulness of such an endeavor boils down to getting +3 to speed for a mage-necromancer. His job is to cast spells, not to fight. That is, specifically, I consider the assassin to be a useful class for Death, at least one of the useful ones.
True. For a mage, level up probability in parallel. He will still get his own combat and resistance.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to Слоныш
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yes, he'll get some purple items. The main thing is that there will be a combat skill branch, which is useful for an assassin. The usefulness of this lies in getting +3 to speed for a mage-necromancer. His job is to cast spells, not to fight. So, specifically, I consider the assassin to be a useful class for the Necropolis. At least one of the useful ones.
The problem is that assassins are more often given skills from the Warfare skill tree than from the Death Magic skill tree. And we primarily aim for a mass cancel on the first turn. Warfare is needed for a magus and for general defense. It's not always possible to develop the Death skill tree to its final stage. But even so, an assassin, fed with emeralds for speed (just in case), can deliver a very unpleasant surprise to the enemy. It is also desirable to have Devils in your army, rather than Dragons, so that you can immediately finish off the enemy tactician or the most dangerous mage - when the assassin removes their immortality.
Как можно сделать мутную воду прозрачной?
- Не трогай её, и она очистится сама. :smile04:
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in fact, it's an archmage because he has a 20% effect bonus to all spells, and you can also choose a demonologist class

Added 1 minute ago
and also, the archmage doesn't necessarily need all magic skills; you can just take three skills of the second level, and you're already an archmage if there aren't other skills that are better to upgrade.
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Overall, the Demonologist is undoubtedly an overpowered character. Personally, I would put the Ninja in second place.
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What is the Death race based on in the game? - on necromancy (raising the undead). What is the main task of a necromancer for this purpose? - not to cast magic (it is weak compared to other races) and even more so not to fight in melee (to age the enemy), but to survive in battle. Which class is best suited for this? - assassin. And when this build is developed, you can choose whatever you like. But this is my personal opinion, because another player may use other skills and techniques in the game with no less success.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Death, Assassin, and Ninja are all good units. The first has a cast earlier, the second has the Vengeful Gaze ability, the first is useful in the endgame, and the second is good for clearing the map.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Dark Priest, and there's no need to invest in death magic.
Я не отличница- я удовлетворительница(не о себе)

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As for the bonus, the Dark Priest is definitely the best. You just need to manage to level him up without losing his class during combat. When I played the first campaign for Gauldoth, I chose this class and took 2 life magic skills at the castle's university on the second map. However, that ability turned out to be almost useless because half of the opponents were undead... it's not very fun to play as undead against undead in single-player.
But in multiplayer, more than half of the classes are either not relevant (unattainable) or leveling them up is not worthwhile, which is a shame...

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