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Posts from Future expansions.

4.7 (3 ratings)
Closed
Which race are you most looking forward to seeing in the expansion?
155 voters
Single choice Public votes Closed 2012-10-23
This poll is closed.
DUNGEON – Dark Elves
35.5% 55 votes
ACADEMY – Mages and Wizards
25.2% 39 votes
SYLVAN – Wood Elves
39.4% 61 votes
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I meant that they received a large influx of money immediately after the release of the sixth installment, so why would they spend on individual purchases?
They will spend on developing an expansion that will give them another large influx of money.
But still, it's innovative. It's like a BRAND NEW game, not a continuation.
This is a process of simplification. Changing seasons, weather, and the like could be boldly called innovation. But this... it's just nonsense. The conversion is still worth some attention.
Then they just need to pretend that they are diligently working and would release a couple of patches, but they still published a list of future patches.
Well, of course! They are working towards a great goal. They wouldn't fail to publish this list...
Yes, it's impressive, but in moderation. They didn't need stories about space marines...
No ballads about marines are needed! If the team has a good imagination, they can do a decent job even within a purely fantasy world. I already gave an example in another thread.
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No ballads about space marines are needed! If a team has a good imagination, they can come up with something decent even within a purely fantasy world. I already gave an example in another thread.
They have a lot of limitations regarding the history of Ashan. Therefore, extremely global events can only be squeezed into these constraints.
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Therefore, incredibly global events can only be forced into a specific framework.
It's not even necessary to invent incredibly global events. A local conflict is enough to write an interesting story and create a quality campaign. The main thing is the level of professionalism of the team. The limitations of the world are just another excuse. If there's a will, there's a way, as they say.
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It's not at all necessary to come up with incredibly global events. A local conflict is enough to write an interesting story and create a quality campaign. The main thing is the level of professionalism of the team. The limitations of the world are just another excuse. If there's a will, there's a way, as they say.
I don't know, I don't know. I think these figures for Heroes 6 are no lower than for Heroes 3: The Restoration of Erathia and The Shadow of Death (I played them myself and I know). IMHO.
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IMHO
There you go, that's the main point. Different strokes for different folks.
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Let's say the developers of Wake of Gods decided to work on Heroes 6. Could they incorporate a particular faction into the lore of Ashan? ORIGINAL: Castle (Lizardmen and other swamp creatures) Easily done. It's easy to find a suitable location. The main thing is to establish a unified concept. Stronghold (Barbarian Castle) No, it doesn't fit because, firstly, the Orcs are now separate and not green, and secondly, there are no places in Ashan where they live. Well, if you give them deserts and create a Desert-Nomadic Orc faction, then it could work. Dungeon (Necromancer Castle) No, because the entire concept has been given to the Dark Elves. Conflux (Elemental Castle) No, because the elementals have been distributed among different factions, and there is no need to unite them. WAKE OF GODS: Dock (Pirate Castle) Possible, but it doesn't really fit the theme of Ashan. Firstly, the history clearly shows that there is no piracy in Ashan, and sea creatures are now Sanctuary and neutral creatures, and you can't touch the neutral creatures. Bastion (Egyptian creature Castle) We already have enough Egyptian-style factions (Academy, Necropolis). And the creatures have already been "borrowed." Harbor (Sea creature Castle) An analogue of Sanctuary. No one will even do this. Kremlin (Castle in the style of Ancient Slavs) Here it is – the Slavic soul, but there is nothing for such a soul to do in Ashan. You could only create Eastern independent cities based on the Kremlin. That would be cool. Cronwerk (Mountain Dwarf Castle) An analogue of the Ashan Dwarves. The situation is similar to Harbor. Forge (Technology Castle) Technology is not so developed in Ashan to create a faction based on it. It would be great to see a steampunk faction. The technology of which was invented by the mages of the Silver Cities. But I think it would be similar to the Academy itself. Grove (Dark Elf Castle) They have moved to the Dungeon. And no one will mix Sylvan with Dungeon. Cathedral (Castle in the style of Gothic times) We already have enough Heaven fanatics, and now we also need a Cathedral. It is unlikely that they will do this. VARN (Space ship) Physically and technologically impossible. Enclave (Dark Stronghold Castle) Historically impossible. Limit (Interdimensional Castle) Fortunately, there are no other dimensions in Ashan, so it is historically impossible. Regna (Sea creature Castle) An analogue of Harbor + Dock. There is no point in doing this. Sanctuary (Mystic Castle) The priority is too low. Given the complexity of developing factions for Heroes 6, no one will do this. Tartarus (Ice Demon Castle) Historically impossible. Fortress (Castle of air creatures from another world) Historically impossible. Shelter (Dark Elf Castle) An analogue of Dungeon. Again, no one will do this. Factory (Another technology castle) Technologically impossible. CONCLUSION: Possible (not counting the factions from Heroes 5) - 1 is fully possible (Castle), 2 with modifications (Stronghold, Kremlin). If anyone wants an explanation for the inscription "Historically impossible" for a particular city, write. I was just too lazy to write it.
In reply to NiKShoKer
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NiKShoKer

Fortress (Castle of Lizards and other swamp dwellers)
It's easy. The location is easy to find. The main thing is to define a single concept.
In my opinion, it's a bit difficult because the concept, at least partially, has shifted to the Nagas – lizards in the swamp have turned into snakes in the jungle (that's what I think).

There is clearly a lack of the Sylan faction – some kind of "Free Cities of the East." That is, someone connected with the element of air.

Otherwise, I get exactly 10 factions: 8 for the dragons + 2 – Wizards and Barbarians, who are without dragons.
In reply to NiKShoKer
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NiKShoKer

The Kremlin (a Castle in the style of the Ancient Slavs)
Here it is – the Slavic soul, and such a soul has no place in Ashan. One could only adapt Eastern independent cities to resemble the Kremlin. That would be cool.
The ancient Slavs had neither castles nor, moreover, kremlins. And the Kremlin in its natural form (as well as the Slavic soul) does not fit into the concept of Ashan in any way. And what about house spirits, kikimoras, leshies, and zmei-gorynyches as creatures?
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The ancient Slavs had neither castles, nor fortresses, let alone kremlins.
Do you think I came up with the faction name?
And a kremlin in its natural form (just like the Slavic soul) doesn't fit into the Ashan concept at all. And as for creatures, what about house spirits, kikimoras, leshies, and zmei-gorynyches?
No. Just a regular Haven with an East Slavic style. No leshies or gorynyches are needed. It could be something like this:
Basic units:
Support unit - some weak air mages.
Ranged attack - an arbalist or archer made in the style of Ashan's Streltsy.
Melee attack - men with swords or spears, similar to regular Novgorod or Kyiv warriors.
Advanced units:
Elemental - an air elemental.
Ranged attack - the same men, but with some Streltsy muskets that fire using air magic.
Melee attack - bogatyrs. Taller than 1.5 men, with huge muscles, wearing bogatyr armor, with swords and shields...
Champion:
Let's use some creativity here. Maybe some overgrown wyverns (Ashan's Gorynyches).
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And also, Ivan the Fool on his little horse (or, on a stove – it’ll be a real ice rink) :D
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Guys, give me a location with such awesome grass!
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If the developers included a huge number of characters, units, and Castles (8, for example) in each game in the series, whether it's the 3rd, 5th, or 6th installment, then no matter what the plot was or how the graphics were done, and even with the distribution of powers and magic among classes, instead of having everything the same for everyone, as in the 6th game, then everyone would love this pseudo-series of games. People like massiveness and variety, but what do the developers do? They create an initial version with limited resources, abilities, Castles, and units, and then, to prevent the game from "dying down" in the eyes of its fans, they develop expansions. This raises the question: why can't they just create the expansions together with the game and then visualize the game, adding small but effective "features"? Apparently, this is a financial aspect that we don't understand.
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There’s not much to understand here. Creating 5 factions and 24 maps is easier than creating 8 factions and 36 maps. And then, expansions with 1 new faction and a few new campaigns will be sold for the same price.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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It's easier to create 5 Factions and 24 maps than 8 and 36. And then, expansions with 1 new Faction and several new campaigns will be sold for the same price.
It would be a sin for the developers not to include two Factions in each expansion pack.
If the developers included a huge number of characters, units, and Castles (8, for example) in each game in the series, whether it's the 3rd, 5th, or 6th installment, then the plot wouldn't matter. Nor would the graphics. And, in addition to all that, if the distribution of powers and magic among classes wasn't the same for everyone, as it is in the 6th game, but rather diverse, then everyone would love this pseudo-series of games. People like massiveness and variety, but what do the developers do? They create an initial version with limited resources, abilities, Castles, and units. And to prevent the game from "dying down" in the eyes of its fans, they develop expansions. This raises the question: why can't they just create the expansions together with the game from the start, and then visualize the game and add small, but effective "features"? It seems that this is a financial aspect that we cannot understand.
I've been telling everyone for a week now that they don't like the uniqueness of the old universe, but rather the massiveness, the global scale with interwoven complexities, the chaos in general. They didn't take into account and criticize Ashan for the fact that everything is done in the most organized way, which creates a lot of limitations for the developers of the plot, and they criticize Ashan for its excessive canonical fantasy.

Moderated: FLOOD in the message

Guys, give up the location with such cool grass.
And also, Ivan the Fool on a hunchbacked horse (or, on a stove - it will be a real ice rink).
Guys, we're being trolled by schoolkids...
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Future add-ons :) Hmm.
We have: promises of 2 expansions, each with 2 factions.
2 artifacts that no one can obtain: the Staff of Aggreth and the Dragon Sword (with defined abilities, etc.). Traces of the Academy in the map editor. And the conversation between Rai'lag and the Faceless in the Epilogue.
In total: Dungeon and Academy in the first expansion. What the Academy will do in terms of the plot is not entirely clear, but it is possible that they will declare the Necropolis a sect and wage war against them.
And the Dungeon, in search of power, will turn to Demons (as a result, we will get Aggreth and "Night of Ash" - when they burned some kind of sacred place belonging to the Sylvan, which led to the persecution of the Dark Elves and their complete conversion to Malas).

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