Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
If the developers included a huge number of characters, units, and Castles (8, for example) in each game in the series, whether it's the 3rd, 5th, or 6th installment, then no matter what the plot was or how the graphics were done, and even with the distribution of powers and magic among classes, instead of having everything the same for everyone, as in the 6th game, then everyone would love this pseudo-series of games. People like massiveness and variety, but what do the developers do? They create an initial version with limited resources, abilities, Castles, and units, and then, to prevent the game from "dying down" in the eyes of its fans, they develop expansions. This raises the question: why can't they just create the expansions together with the game and then visualize the game, adding small but effective "features"? Apparently, this is a financial aspect that we don't understand.