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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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Turn time on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, for the rest - 8 minutes.
+1. With the increased turn time, the number of games will increase (it's much easier to find 5-6 hours than 9-10), the rounds and the tournament will be prolonged, and everything becomes cumbersome.
In reply to hunter98
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hunter98
Turn time on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, on the others - 8 minutes
I agree.
296524052
Весна 2012.
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I'll make a small correction.
Time per turn on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, and for the rest - 8 minutes.
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1. Time per turn on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, on the rest - 8 minutes
Quite adequate.
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In reply to bRitvo4kA
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Message from Dirty_Player: Guys, 10 minutes is already an extreme. We used to play SOD for 4 minutes, and now there's HD, but the time is still 10 minutes. I understand Jebus, but the others... I completely agree. We need to improve the offline game, not increase the limit. It's already difficult without Warlord, and now there's a limit added. That's why I'm "passing" for now. P.S. Once, I played with Vik 8mm6a on Warlord with a limit of 600+300 with battles (approximately 5 minutes per turn on average with battles). Vik came to me in the 2nd week with 14 angels. This leads to the conclusion that playing quickly and efficiently is quite possible. However, there are those who want to, and there are many of them. Therefore, increasing the limit is necessary. Good luck to everyone!
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412878078 Newbie, but I would like to participate...
In reply to Сатир
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Satyr
I agree with Dirty. 10 minutes is too much, even for the slowest players. Not everyone can physically (or psychologically) endure such long turns. Why turn the game into torture?

+1 I always suffered from a lack of time per turn. But then I realized what the reason was. Now I try to think through my next turn in detail while it's the opponent's turn. This really helps to avoid wasting extra time. For example, watch Mike's games; he plays without the HD mod and manages to complete his turns in 6 minutes without any problems.
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In reply to Alessandro
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Alessandro
Message from Dirty_Player
Guys, 10 minutes is already an extreme. We used to play SOD for 4 minutes, and now there's HD, but the time is still 10 minutes. I understand Jebus, but the others...

I completely agree. We need to improve the offline game, not increase the limit. It's already difficult without WTs, and now there's a limit added.
So, for now, I'm "passing."
P.S. Once, I played with Vik 8mm6a on a WT with a limit of 600+300 with battles (approximately 5 minutes per turn with battles on average). Vik came to me in the 2nd week with 14 angels. From this, we can conclude that playing quickly and efficiently is quite possible.
However, there are those who want to, and there are many of them. Therefore, increasing the limit is necessary. Good luck to everyone!

Why should everyone adapt?:confused:
In reply to bRitvo4kA
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bRitvo4kA
1. Turn time on 2SM4d(3), Balance (L-U), Panic - 6 minutes, Jebus cross - 10 minutes, on the rest - 8 minutes
Quite adequate.

I agree.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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You're getting so upset, as if everything is already decided and a very large limit has been set... but it was just a suggestion to express your preferences...

You can't really come up with much when it's someone else's turn, because you can't see the path of the heroes' movement, and besides, everything can change drastically during the turn... so you can only create an approximate plan of action for the day...

A limit of 10 minutes - who said that it will necessarily be used to the full? I'm speaking for myself, because I expressed a preference for limits of 10 minutes on all templates, and I never intentionally waste time...
"РЫЦАРЬ АПОКАЛИПСИСА"

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Vic came to me with 14 angels at the end of the 2nd week. This leads to the conclusion that playing quickly and efficiently is quite possible.
Therefore, Wicc is a fast and efficient player, which is also very possible :).

GoD +1
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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10 minutes on all templates!
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This moment has finally arrived. A chess timer is needed even in Sode...
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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The time limit should be set so that even if you think carefully, you still have a little time to spare. In this case, the timer will be a **motivation** to make your move quickly – not everyone has the time or desire to wait for excessively long turns.

Otherwise, there will be no such motivation; what's the point of having a timer at all? Agree on an unlimited time and take as long as you want to make your moves.
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In reply to bRitvo4kA
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bRitvo4kA
The time limit should be set so that even if you think carefully, you still have a little time left. In this case, the timer will be a motivation to make your move quickly – not everyone has the time or desire to wait for excessively long turns.

Otherwise, there will be no such motivation; what's the point of having a timer at all? Just agree on an unlimited time and take as long as you need for your turns.

I didn't quite understand the meaning of the last sentence... I'm saying that I prefer 10 minutes not to deliberately prolong my turns and wear down my opponent, but to have some leeway, so that when I need to think, I have time, and I don't have to do everything in a rush... and if everything is done quickly during a turn, then the turn will be passed earlier – I don't remember ever having the habit of taking 5 minutes for a turn and then just waiting for the game to pass the turn to my opponent after the time has expired...
"РЫЦАРЬ АПОКАЛИПСИСА"

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